Core: Fix some codestyle

This commit is contained in:
Vincent_Michael
2012-12-24 17:26:42 +01:00
parent 7b534774b6
commit b4996c90ff
5 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -3113,7 +3113,7 @@ void Player::GiveLevel(uint8 level)
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
UpdateSkillsToMaxSkillsForLevel();
_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
_ApplyAllLevelScaleItemMods(true); // Moved to above SetFullHealth so player will have full health from Heirlooms
// set current level health and mana/energy to maximum after applying all mods.
SetFullHealth();
+3 -3
View File
@@ -16669,10 +16669,10 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
void Unit::SendTeleportPacket(Position& pos)
{
Position oldPos = {GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), GetOrientation()};
if (GetTypeId() == TYPEID_UNIT)
Relocate(&pos);
ObjectGuid guid = GetGUID();
ObjectGuid transGuid = GetTransGUID();
@@ -16731,7 +16731,7 @@ void Unit::SendTeleportPacket(Position& pos)
Relocate(&pos);
else
Relocate(&oldPos);
SendMessageToSet(&data, true);
}
+1 -1
View File
@@ -1579,7 +1579,7 @@ class Unit : public WorldObject
void SendSpellDamageImmune(Unit* target, uint32 spellId);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
void SendTeleportPacket(Position& oldPos);
void SendTeleportPacket(Position& pos);
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
// returns true if unit's position really changed
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
+1 -1
View File
@@ -1680,7 +1680,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT))
return SPELL_FAILED_BAD_TARGETS;
/* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
/* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
not allow passengers to be implicitly hit by spells, however this target type should be an exception,
if this is left it kills spells that award kill credit from vehicle to master (few spells),
the use of these 2 covers passenger target check, logically, if vehicle cast this to master it should always hit
@@ -182,12 +182,12 @@ enum WyrmDefenderEnum
// Quest data
QUEST_DEFENDING_WYRMREST_TEMPLE = 12372,
GOSSIP_TEXTID_DEF1 = 12899,
// Gossip data
GOSSIP_TEXTID_DEF2 = 12900,
// Spells data
SPELL_CHARACTER_SCRIPT = 49213,
SPELL_CHARACTER_SCRIPT = 49213,
SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE = 52421, // ID - 52421 Wyrmrest Defender: On Low Health Boss Emote to Controller - Random /self/
SPELL_RENEW = 49263, // casted to heal drakes
SPELL_WYRMREST_DEFENDER_MOUNT = 49256,
@@ -258,7 +258,7 @@ class npc_wyrmrest_defender : public CreatureScript
me->CastSpell(me, SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE);
hpWarningReady = false;
}
if (renewRecoveryCanCheck)
{
if (RenewRecoveryChecker <= diff)