Core/Players: Fixed some more "issues" with resilience.

This commit is contained in:
Warpten
2014-01-14 20:44:56 +01:00
parent f9ccb6f585
commit b2de15ef88
3 changed files with 8 additions and 11 deletions
+4 -6
View File
@@ -1016,7 +1016,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
damage -= damageInfo->blocked;
}
ApplyResilience(victim, &damage, crit);
ApplyResilience(victim, &damage);
break;
}
// Magical Attacks
@@ -1030,7 +1030,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
damage = SpellCriticalDamageBonus(spellInfo, damage, victim);
}
ApplyResilience(victim, &damage, crit);
ApplyResilience(victim, &damage);
break;
}
default:
@@ -1242,7 +1242,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
int32 resilienceReduction = damageInfo->damage;
ApplyResilience(victim, &resilienceReduction, damageInfo->hitOutCome == MELEE_HIT_CRIT);
ApplyResilience(victim, &resilienceReduction);
resilienceReduction = damageInfo->damage - resilienceReduction;
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
@@ -14438,7 +14438,7 @@ void Unit::SendPlaySpellVisualKit(uint32 id, uint32 unkParam)
SendMessageToSet(&data, true);
}
void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const
void Unit::ApplyResilience(Unit const* victim, int32* damage) const
{
// player mounted on multi-passenger mount is also classified as vehicle
if (IsVehicle() || (victim->IsVehicle() && victim->GetTypeId() != TYPEID_PLAYER))
@@ -14457,8 +14457,6 @@ void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const
if (!target)
return;
if (isCrit)
*damage -= target->GetCritDamageReduction(*damage);
*damage -= target->GetDamageReduction(*damage);
}
+2 -3
View File
@@ -1473,10 +1473,9 @@ class Unit : public WorldObject
void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss);
// player or player's pet resilience (-1%)
uint32 GetCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_CRIT_TAKEN, 2.2f, 33.0f, damage); }
uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 2.0f, 100.0f, damage); }
uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 1.0f, 100.0f, damage); }
void ApplyResilience(Unit const* victim, int32 * damage, bool isCrit) const;
void ApplyResilience(Unit const* victim, int32* damage) const;
float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo);
@@ -5835,7 +5835,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target);
int32 dmg = damage;
caster->ApplyResilience(target, &dmg, crit);
caster->ApplyResilience(target, &dmg);
damage = dmg;
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo());
@@ -5902,7 +5902,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
}
int32 dmg = damage;
caster->ApplyResilience(target, &dmg, crit);
caster->ApplyResilience(target, &dmg);
damage = dmg;
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, m_spellInfo);