Core/Misc: Improve structure for SMSG_RAID_INSTANCE_INFO

This commit is contained in:
Shocker
2012-10-28 21:17:10 +02:00
parent 02c182a1ce
commit b2cb0d62ba
+8 -2
View File
@@ -18394,14 +18394,20 @@ void Player::SendRaidInfo()
if (itr->second.perm)
{
InstanceSave* save = itr->second.save;
bool isHeroic = save->GetDifficulty() == RAID_DIFFICULTY_10MAN_HEROIC || save->GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC;
uint32 completedEncounters = 0;
if (Map* map = sMapMgr->FindMap(save->GetMapId(), save->GetInstanceId()))
if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript())
completedEncounters = instanceScript->GetCompletedEncounterMask();
data << uint32(save->GetMapId()); // map id
data << uint32(save->GetDifficulty()); // difficulty
data << uint32(0); // Unknown 4.2.2
data << uint32(isHeroic); // heroic
data << uint64(save->GetInstanceId()); // instance id
data << uint8(1); // expired = 0
data << uint8(0); // extended = 1
data << uint32(save->GetResetTime() - now); // reset time
data << uint32(0); // Unknown 4.2.2
data << uint32(completedEncounters); // completed encounters mask
++counter;
}
}