Core/Units: Cleaned up DealDamage log message and moved it to debug level
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@@ -651,7 +651,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
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sLog->outDebug(LOG_FILTER_UNITS, "DealDamageStart");
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uint32 health = victim->GetHealth();
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sLog->outInfo(LOG_FILTER_UNITS, "deal dmg:%d to health:%d ", damage, health);
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sLog->outDebug(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID());
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// duel ends when player has 1 or less hp
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bool duel_hasEnded = false;
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