Merge pull request #9648 from xjose93/ImproveLog
Core/Log: Added more information to log when a map cant be created.
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@@ -76,7 +76,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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// while the player is in transit, for example the map may get full
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if (!newMap || !newMap->CanEnter(GetPlayer()))
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{
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sLog->outError(LOG_FILTER_NETWORKIO, "Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
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sLog->outError(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
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GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
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return;
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}
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