Core/Game: Add missing default cases in switches

This commit is contained in:
Gacko
2014-12-02 21:33:29 +01:00
parent 05913b8208
commit b0a805c031
2 changed files with 4 additions and 0 deletions
@@ -945,6 +945,8 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
break;
case TYPEID_OBJECT:
break;
default:
break;
}
return visibleFlag;
+2
View File
@@ -155,6 +155,8 @@ void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg,
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
default:
break;
}
}