Core/Game: Add missing default cases in switches
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@@ -945,6 +945,8 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
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break;
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case TYPEID_OBJECT:
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break;
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default:
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break;
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}
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return visibleFlag;
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@@ -155,6 +155,8 @@ void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg,
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
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lang = LANG_UNIVERSAL;
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break;
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default:
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break;
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}
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}
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