--HG--
branch : trunk
This commit is contained in:
Drahy
2009-02-05 19:44:24 +01:00
17 changed files with 253 additions and 29 deletions
+1
View File
@@ -106,6 +106,7 @@ SET(trinityscript_LIB_SRCS
scripts/zone/blasted_lands/blasted_lands.cpp
scripts/zone/blasted_lands/boss_kruul.cpp
scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp
scripts/zone/borean_tundra/borean_tundra.cpp
scripts/zone/burning_steppes/burning_steppes.cpp
scripts/zone/caverns_of_time/dark_portal/def_dark_portal.h
scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
+1
View File
@@ -140,6 +140,7 @@ scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp \
scripts/zone/blasted_lands/blasted_lands.cpp \
scripts/zone/blasted_lands/boss_kruul.cpp \
scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp \
scripts/zone/borean_tundra/borean_tundra.cpp \
scripts/zone/burning_steppes/burning_steppes.cpp \
scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp \
scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp \
+6
View File
@@ -209,6 +209,9 @@ extern void AddSC_blasted_lands();
//Bloodmyst Isle
extern void AddSC_bloodmyst_isle();
//Borean Tundra
extern void AddSC_borean_tundra();
//Burning steppes
extern void AddSC_burning_steppes();
@@ -1415,6 +1418,9 @@ void ScriptsInit()
//Bloodmyst Isle
AddSC_bloodmyst_isle();
//Borean Tundra
AddSC_borean_tundra();
//Burning steppes
AddSC_burning_steppes();
@@ -1970,7 +1970,10 @@
</File>
</Filter>
<Filter
Name="Borean Tundra">
Name="Borean Tundra">
<File
RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp"
>
</Filter>
<Filter
Name="Howling Fjord">
@@ -1080,6 +1080,9 @@
</Filter>
<Filter
Name="Borean Tundra">
<File
RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp"
>
</Filter>
<Filter
Name="Howling Fjord">
@@ -750,6 +750,10 @@
<Filter
Name="Borean Tundra"
>
<File
RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp"
>
</File>
</Filter>
<Filter
Name="Howling Fjord"
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Blades_Edge_Mountains
SD%Complete: 90
SDComment: Quest support: 10503, 10504, 10556, 10609, 10682, 10980. Ogri'la->Skettis Flight. (npc_daranelle needs bit more work before consider complete)
SDComment: Quest support: 10503, 10504, 10556, 10609, 10682, 10821, 10980. Ogri'la->Skettis Flight. (npc_daranelle needs bit more work before consider complete)
SDCategory: Blade's Edge Mountains
EndScriptData */
@@ -28,10 +28,20 @@ npc_daranelle
npc_overseer_nuaar
npc_saikkal_the_elder
npc_skyguard_handler_irena
go_legion_obelisk
EndContentData */
#include "precompiled.h"
//Support for quest: You're Fired! (10821)
bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
#define LEGION_OBELISK_ONE 185193
#define LEGION_OBELISK_TWO 185195
#define LEGION_OBELISK_THREE 185196
#define LEGION_OBELISK_FOUR 185197
#define LEGION_OBELISK_FIVE 185198
/*######
## mobs_bladespire_ogre
######*/
@@ -391,6 +401,48 @@ bool GossipSelect_npc_skyguard_handler_irena(Player *player, Creature *_Creature
return true;
}
/*######
## go_legion_obelisk
######*/
bool GOHello_go_legion_obelisk(Player *player, GameObject* _GO)
{
if ( player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE )
{
switch( _GO->GetEntry() )
{
case LEGION_OBELISK_ONE:
obelisk_one = true;
break;
case LEGION_OBELISK_TWO:
obelisk_two = true;
break;
case LEGION_OBELISK_THREE:
obelisk_three = true;
break;
case LEGION_OBELISK_FOUR:
obelisk_four = true;
break;
case LEGION_OBELISK_FIVE:
obelisk_five = true;
break;
}
if ( obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true )
{
_GO->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
//reset global var
obelisk_one = false;
obelisk_two = false;
obelisk_three = false;
obelisk_four = false;
obelisk_five = false;
}
}
return true;
}
/*######
## AddSC
######*/
@@ -425,6 +477,11 @@ void AddSC_blades_edge_mountains()
newscript->pGossipHello = &GossipHello_npc_saikkal_the_elder;
newscript->pGossipSelect = &GossipSelect_npc_saikkal_the_elder;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="go_legion_obelisk";
newscript->pGOHello = &GOHello_go_legion_obelisk;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_skyguard_handler_irena";
@@ -1,4 +1,4 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -0,0 +1,105 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Borean_Tundra
SD%Complete: 100
SDComment:
SDCategory: Borean Tundra
EndScriptData */
/* ContentData
npc_tiare
npc_surristrasz
EndContentData */
#include "precompiled.h"
/*######
## npc_tiare
######*/
#define GOSSIP_ITEM_TELEPORT "Teleport me to Amber Ledge, please."
bool GossipHello_npc_tiare(Player *player, Creature *_Creature)
{
player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_GOSSIP);
player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
return true;
}
bool GossipSelect_npc_tiare(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if (action == GOSSIP_OPTION_GOSSIP)
{
player->CLOSE_GOSSIP_MENU();
player->CastSpell(player,50135,true);
}
return true;
}
/*######
## npc_surristrasz
######*/
#define GOSSIP_ITEM_FREE_FLIGHT "I'd like passage to the Transitus Shield."
#define GOSSIP_ITEM_FLIGHT "May I use a drake to fly elsewhere?"
bool GossipHello_npc_surristrasz(Player *player, Creature *_Creature)
{
if (_Creature->isQuestGiver())
player->PrepareQuestMenu(_Creature->GetGUID());
if (_Creature->isTaxi())
{
player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_FREE_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_GOSSIP);
player->ADD_GOSSIP_ITEM(2, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_TAXIVENDOR);
}
player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
return true;
}
bool GossipSelect_npc_surristrasz(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
if (action == GOSSIP_OPTION_GOSSIP)
{
player->CLOSE_GOSSIP_MENU();
player->CastSpell(player,46064,true); //TaxiPath 795 (amber to coldarra)
}
if (action == GOSSIP_OPTION_TAXIVENDOR)
{
player->GetSession()->SendTaxiMenu(_Creature);
}
return true;
}
void AddSC_borean_tundra()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_tiare";
newscript->pGossipHello = &GossipHello_npc_tiare;
newscript->pGossipSelect = &GossipSelect_npc_tiare;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_surristrasz";
newscript->pGossipHello = &GossipHello_npc_surristrasz;
newscript->pGossipSelect = &GossipSelect_npc_surristrasz;
newscript->RegisterSelf();
}