*Handle SPELL_AURA_ABILITY_IGNORE_AURASTATE and SPELL_AURA_ALLOW_ONLY_ABILITY.
*Fix build on Windows. --HG-- branch : trunk
This commit is contained in:
@@ -1970,7 +1970,10 @@
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Borean Tundra">
|
||||
Name="Borean Tundra">
|
||||
<File
|
||||
RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Howling Fjord">
|
||||
|
||||
@@ -1080,6 +1080,9 @@
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Borean Tundra">
|
||||
<File
|
||||
RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp"
|
||||
>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Howling Fjord">
|
||||
|
||||
@@ -750,6 +750,10 @@
|
||||
<Filter
|
||||
Name="Borean Tundra"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Howling Fjord"
|
||||
|
||||
+1
-1
@@ -2491,7 +2491,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set
|
||||
|
||||
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
||||
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST);
|
||||
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
|
||||
|
||||
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
|
||||
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
||||
|
||||
+2
-3
@@ -400,9 +400,8 @@ enum PlayerFlags
|
||||
PLAYER_FLAGS_UNK21 = 0x00100000,
|
||||
PLAYER_FLAGS_UNK22 = 0x00200000,
|
||||
PLAYER_FLAGS_UNK23 = 0x00400000,
|
||||
PLAYER_FLAGS_UNK24 = 0x00800000, // disabled all abilitys on tab except autoattack
|
||||
PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
|
||||
|
||||
PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree
|
||||
PLAYER_FLAGS_UNK25 = 0x01000000 // disabled all melee ability on tab include autoattack
|
||||
};
|
||||
|
||||
// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
|
||||
|
||||
+42
-19
@@ -3554,6 +3554,9 @@ uint8 Spell::CanCast(bool strict)
|
||||
// check cooldowns to prevent cheating
|
||||
if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
|
||||
{
|
||||
//can cast triggered (by aura only?) spells while have this flag
|
||||
if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
|
||||
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
||||
if(m_triggeredByAuraSpell)
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
else
|
||||
@@ -3591,17 +3594,34 @@ uint8 Spell::CanCast(bool strict)
|
||||
}
|
||||
}
|
||||
|
||||
// caster state requirements
|
||||
if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
bool reqAuraState=true;
|
||||
Unit::AuraList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
|
||||
for(Unit::AuraList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
|
||||
{
|
||||
if((*j)->isAffectedOnSpell(m_spellInfo))
|
||||
{
|
||||
reqAuraState=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (reqAuraState)
|
||||
{
|
||||
// caster state requirements
|
||||
if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
|
||||
if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
|
||||
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
|
||||
return SPELL_FAILED_AFFECTING_COMBAT;
|
||||
}
|
||||
|
||||
// Caster aura req check if need
|
||||
if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
|
||||
// cancel autorepeat spells if cast start when moving
|
||||
// (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
|
||||
@@ -3617,20 +3637,23 @@ uint8 Spell::CanCast(bool strict)
|
||||
|
||||
if(target)
|
||||
{
|
||||
// target state requirements (not allowed state), apply to self also
|
||||
if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
if (reqAuraState)
|
||||
{
|
||||
// target state requirements (not allowed state), apply to self also
|
||||
if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
|
||||
// Target aura req check if need
|
||||
if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
|
||||
return SPELL_FAILED_CASTER_AURASTATE;
|
||||
if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
|
||||
if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
}
|
||||
|
||||
if(target != m_caster)
|
||||
{
|
||||
// target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
|
||||
if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
|
||||
if(reqAuraState && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
|
||||
return SPELL_FAILED_TARGET_AURASTATE;
|
||||
|
||||
// Not allow casting on flying player
|
||||
|
||||
@@ -306,7 +306,7 @@ enum AuraType
|
||||
SPELL_AURA_259 = 259,
|
||||
SPELL_AURA_SCREEN_EFFECT = 260,
|
||||
SPELL_AURA_PHASE = 261,
|
||||
SPELL_AURA_262 = 262,
|
||||
SPELL_AURA_ABILITY_IGNORE_AURASTATE = 262,
|
||||
SPELL_AURA_ALLOW_ONLY_ABILITY = 263,
|
||||
SPELL_AURA_264 = 264,
|
||||
SPELL_AURA_265 = 265,
|
||||
|
||||
+20
-2
@@ -316,8 +316,8 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
||||
&Aura::HandleNULL, //259 corrupt healing over time spell
|
||||
&Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
|
||||
&Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
|
||||
&Aura::HandleNULL, //262
|
||||
&Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
|
||||
&Aura::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
|
||||
&Aura::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
|
||||
&Aura::HandleNULL, //264 unused
|
||||
&Aura::HandleNULL, //265 unused
|
||||
&Aura::HandleNULL, //266 unused
|
||||
@@ -4967,6 +4967,23 @@ void Aura::HandleNoReagentUseAura(bool Apply, bool Real)
|
||||
/*** OTHERS ***/
|
||||
/*********************************************************/
|
||||
|
||||
void Aura::HandleAuraAllowOnlyAbility(bool apply, bool Real)
|
||||
{
|
||||
if(!Real)
|
||||
return;
|
||||
|
||||
if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
|
||||
return;
|
||||
|
||||
if(m_target->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
if (apply)
|
||||
m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
|
||||
else
|
||||
m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
|
||||
}
|
||||
}
|
||||
|
||||
void Aura::HandleShapeshiftBoosts(bool apply)
|
||||
{
|
||||
uint32 spellId = 0;
|
||||
@@ -6538,3 +6555,4 @@ void Aura::HandlePhase(bool apply, bool Real)
|
||||
if(m_target->GetVisibility()!=VISIBILITY_OFF)
|
||||
m_target->SetVisibility(m_target->GetVisibility());
|
||||
}
|
||||
|
||||
|
||||
@@ -305,6 +305,7 @@ class TRINITY_DLL_SPEC Aura
|
||||
Unit* GetTriggerTarget() const;
|
||||
|
||||
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
|
||||
void HandleAuraAllowOnlyAbility(bool apply, bool Real);
|
||||
void HandleShapeshiftBoosts(bool apply);
|
||||
|
||||
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
|
||||
|
||||
Reference in New Issue
Block a user