Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click --HG-- branch : trunk
This commit is contained in:
@@ -6488,6 +6488,9 @@ void ObjectMgr::LoadCorpses()
|
||||
|
||||
void ObjectMgr::LoadReputationOnKill()
|
||||
{
|
||||
// For reload case
|
||||
mRepOnKill.clear();
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
// 0 1 2
|
||||
@@ -6529,7 +6532,7 @@ void ObjectMgr::LoadReputationOnKill()
|
||||
|
||||
if (!GetCreatureTemplate(creature_id))
|
||||
{
|
||||
sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
|
||||
sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -6538,7 +6541,7 @@ void ObjectMgr::LoadReputationOnKill()
|
||||
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
|
||||
if (!factionEntry1)
|
||||
{
|
||||
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
|
||||
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -6548,7 +6551,7 @@ void ObjectMgr::LoadReputationOnKill()
|
||||
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
|
||||
if (!factionEntry2)
|
||||
{
|
||||
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
|
||||
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user