Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click --HG-- branch : trunk
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@@ -749,6 +749,14 @@ bool ChatHandler::HandleReloadCommandCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadOnKillReputationCommand(const char*)
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{
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sLog.outString("Re-Loading creature award reputation definitions...");
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objmgr.LoadReputationOnKill();
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SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args)
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{
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if (!*args)
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