Added support for reloading creature_onkill_reputation table

Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-06-08 17:19:36 +02:00
parent e5aa4f7be9
commit ae2f8d70a0
7 changed files with 22 additions and 5 deletions
+8
View File
@@ -749,6 +749,14 @@ bool ChatHandler::HandleReloadCommandCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadOnKillReputationCommand(const char*)
{
sLog.outString("Re-Loading creature award reputation definitions...");
objmgr.LoadReputationOnKill();
SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
return true;
}
bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args)
{
if (!*args)