Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click --HG-- branch : trunk
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@@ -460,6 +460,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand,"",NULL },
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{ "creature_linked_respawn", SEC_GAMEMASTER, true, &ChatHandler::HandleReloadCreatureLinkedRespawnCommand, "", NULL },
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{ "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL },
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{ "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadOnKillReputationCommand, "", NULL },
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{ "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
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{ "creature_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureTemplateCommand, "", NULL },
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//{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL },
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@@ -364,6 +364,7 @@ class ChatHandler
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bool HandleReloadEventAISummonsCommand(const char* args);
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bool HandleReloadEventAIScriptsCommand(const char* args);
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bool HandleReloadCommandCommand(const char* args);
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bool HandleReloadOnKillReputationCommand(const char* args);
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bool HandleReloadCreatureTemplateCommand(const char* args);
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bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
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@@ -749,6 +749,14 @@ bool ChatHandler::HandleReloadCommandCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadOnKillReputationCommand(const char*)
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{
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sLog.outString("Re-Loading creature award reputation definitions...");
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objmgr.LoadReputationOnKill();
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SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args)
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{
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if (!*args)
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