Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it is called when the summoner's summon dies.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-12-03 14:23:49 -03:00
parent e0c992a8ba
commit ada9c4ae98
2 changed files with 10 additions and 0 deletions
+1
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@@ -106,6 +106,7 @@ class CreatureAI : public UnitAI
virtual void IsSummonedBy(Unit * /*summoner*/) {}
virtual void SummonedCreatureDespawn(Creature* /*unit*/) {}
virtual void SummonedCreatureDies(Creature* /*unit*/, Unit* /*killer*/) {}
// Called when hit by a spell
virtual void SpellHit(Unit*, const SpellEntry*) {}