Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it is called when the summoner's summon dies.
--HG-- branch : trunk
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@@ -106,6 +106,7 @@ class CreatureAI : public UnitAI
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virtual void IsSummonedBy(Unit * /*summoner*/) {}
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virtual void SummonedCreatureDespawn(Creature* /*unit*/) {}
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virtual void SummonedCreatureDies(Creature* /*unit*/, Unit* /*killer*/) {}
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// Called when hit by a spell
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virtual void SpellHit(Unit*, const SpellEntry*) {}
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