Switch to using SIMD-oriented Fast Mersenne Twister for random number generation.

In testing, reduced random number generation time by a factor of 8-10.
Drops support for processors older than Pentium 4.
Drop Mersenne Twister library; use a C++ SFMT library.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-19 16:13:10 -07:00
parent 21cf500cb1
commit ac59ff802b
13 changed files with 372 additions and 1561 deletions
+1 -1
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@@ -98,7 +98,7 @@ set(game_STAT_SRCS
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/mersennetwister
${CMAKE_SOURCE_DIR}/dep/SFMT
${CMAKE_SOURCE_DIR}/dep/zlib
${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Management
+8 -8
View File
@@ -32,7 +32,7 @@
#include "SharedDefines.h"
#include "GridRefManager.h"
#include "MapRefManager.h"
#include "MersenneTwister.h"
#include "sfmt.h"
#include <bitset>
#include <list>
@@ -427,13 +427,13 @@ class Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player *player);
#ifdef MAP_BASED_RAND_GEN
MTRand mtRand;
int32 irand(int32 min, int32 max) { return int32 (mtRand.randInt(max - min)) + min; }
uint32 urand(uint32 min, uint32 max) { return mtRand.randInt(max - min) + min; }
int32 rand32() { return mtRand.randInt(); }
double rand_norm() { return mtRand.randExc(); }
double rand_chance() { return mtRand.randExc(100.0); }
#endif
SFMTRand sfmtRand;
int32 irand(int32 min, int32 max) { return int32(sfmtRand.IRandom(min, max)); }
uint32 urand(uint32 min, uint32 max) { return uint32(sfmtRand.URandom(min, max)); }
int32 rand32() { return int32(sfmtRand.BRandom()); }
double rand_norm() { return sfmtRand.Random(); }
double rand_chance() { return sfmtRand.Random() * 100.0; }
#endif // MAP_BASED_RAND_GEN
TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);
-1
View File
@@ -52,7 +52,6 @@ set(shared_STAT_SRCS
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/mersennetwister
${CMAKE_SOURCE_DIR}/dep/SFMT
${CMAKE_SOURCE_DIR}/dep/sockets/include
${CMAKE_SOURCE_DIR}/dep/utf8cpp
+8 -9
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@@ -22,36 +22,35 @@
#include "socket_include.h"
#include "utf8.h"
//#include "SFMT.h"
#include "MersenneTwister.h"
#include "sfmt.h"
#include <ace/TSS_T.h>
typedef ACE_TSS<MTRand> MTRandTSS;
static MTRandTSS mtRand;
typedef ACE_TSS<SFMTRand> SFMTRandTSS;
static SFMTRandTSS sfmtRand;
int32 irand (int32 min, int32 max)
{
return int32 (mtRand->randInt (max - min)) + min;
return int32(sfmtRand->IRandom(min, max));
}
uint32 urand (uint32 min, uint32 max)
{
return mtRand->randInt (max - min) + min;
return sfmtRand->URandom(min, max);
}
int32 rand32 ()
{
return mtRand->randInt ();
return int32(sfmtRand->BRandom());
}
double rand_norm(void)
{
return mtRand->randExc ();
return sfmtRand->Random();
}
double rand_chance (void)
{
return mtRand->randExc (100.0);
return sfmtRand->Random() * 100.0;
}
Tokens StrSplit(const std::string &src, const std::string &sep)
+1 -1
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@@ -46,7 +46,7 @@ include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/gsoap
${CMAKE_SOURCE_DIR}/dep/sockets/include
${CMAKE_SOURCE_DIR}/dep/mersennetwister
${CMAKE_SOURCE_DIR}/dep/sfmt
${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Management
${CMAKE_SOURCE_DIR}/src/server/shared