Files
TCPlayerbotCore/src/server/game/CMakeLists.txt
T
silinoron ac59ff802b Switch to using SIMD-oriented Fast Mersenne Twister for random number generation.
In testing, reduced random number generation time by a factor of 8-10.
Drops support for processors older than Pentium 4.
Drop Mersenne Twister library; use a C++ SFMT library.

--HG--
branch : trunk
2010-08-19 16:13:10 -07:00

203 lines
7.7 KiB
CMake

# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
if( GAMEPCH )
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
file(GLOB_RECURSE sources_Accounts Accounts/*.cpp Accounts/*.h)
file(GLOB_RECURSE sources_Achievements Achievements/*.cpp Achievements/*.h)
file(GLOB_RECURSE sources_Addons Addons/*.cpp Addons/*.h)
file(GLOB_RECURSE sources_AI AI/*.cpp AI/*.h)
file(GLOB_RECURSE sources_AuctionHouse AuctionHouse/*.cpp AuctionHouse/*.h)
file(GLOB_RECURSE sources_Battlegrounds Battlegrounds/*.cpp Battlegrounds/*.h)
file(GLOB_RECURSE sources_Calendar Calendar/*.cpp Calendar/*.h)
file(GLOB_RECURSE sources_Chat Chat/*.cpp Chat/*.h)
file(GLOB_RECURSE sources_Combat Combat/*.cpp Combat/*.h)
file(GLOB_RECURSE sources_Conditions Conditions/*.cpp Conditions/*.h)
file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h)
file(GLOB_RECURSE sources_DungeonFinding DungeonFinding/*.cpp DungeonFinding/*.h)
file(GLOB_RECURSE sources_Entities Entities/*.cpp Entities/*.h)
file(GLOB_RECURSE sources_Events Events/*.cpp Events/*.h)
file(GLOB_RECURSE sources_Globals Globals/*.cpp Globals/*.h)
file(GLOB_RECURSE sources_Grids Grids/*.cpp Grids/*.h)
file(GLOB_RECURSE sources_Groups Groups/*.cpp Groups/*.h)
file(GLOB_RECURSE sources_Guilds Guilds/*.cpp Guilds/*.h)
file(GLOB_RECURSE sources_Instances Instances/*.cpp Instances/*.h)
file(GLOB_RECURSE sources_Loot Loot/*.cpp Loot/*.h)
file(GLOB_RECURSE sources_Mails Mails/*.cpp Mails/*.h)
file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
file(GLOB_RECURSE sources_Miscellaneous Miscellaneous/*.cpp Miscellaneous/*.h)
file(GLOB_RECURSE sources_Movement Movement/*.cpp Movement/*.h)
file(GLOB_RECURSE sources_OutdoorPvP OutdoorPvP/*.cpp OutdoorPvP/*.h)
file(GLOB_RECURSE sources_Pools Pools/*.cpp Pools/*.h)
file(GLOB_RECURSE sources_Quests Quests/*.cpp Quests/*.h)
file(GLOB_RECURSE sources_Reputation Reputation/*.cpp Reputation/*.h)
file(GLOB_RECURSE sources_Scripting Scripting/*.cpp Scripting/*.h)
file(GLOB_RECURSE sources_Server Server/*.cpp Server/*.h)
file(GLOB_RECURSE sources_Skills Skills/*.cpp Skills/*.h)
file(GLOB_RECURSE sources_Spells Spells/*.cpp Spells/*.h)
file(GLOB_RECURSE sources_Tools Tools/*.cpp Tools/*.h)
file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h)
file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
# Create game-libary
if( GAMEPCH AND MSVC )
set(game_STAT_SRCS
PrecompiledHeaders/gamePCH.cpp
PrecompiledHeaders/gamePCH.h
)
endif()
set(game_STAT_SRCS
${game_STAT_SRCS}
${sources_Accounts}
${sources_Achievements}
${sources_Addons}
${sources_AI}
${sources_AuctionHouse}
${sources_Battlegrounds}
${sources_Calendar}
${sources_Chat}
${sources_Combat}
${sources_Conditions}
${sources_DataStores}
${sources_DungeonFinding}
${sources_Entities}
${sources_Events}
${sources_Globals}
${sources_Grids}
${sources_Groups}
${sources_Guilds}
${sources_Instances}
${sources_Loot}
${sources_Mails}
${sources_Maps}
${sources_Miscellaneous}
${sources_Movement}
${sources_OutdoorPvP}
${sources_Pools}
${sources_Quests}
${sources_Reputation}
${sources_Scripting}
${sources_Server}
${sources_Skills}
${sources_Spells}
${sources_Tools}
${sources_Weather}
${sources_World}
)
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/SFMT
${CMAKE_SOURCE_DIR}/dep/zlib
${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Management
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography
${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography/Authentication
${CMAKE_SOURCE_DIR}/src/server/shared/Database
${CMAKE_SOURCE_DIR}/src/server/shared/DataStores
${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/CountedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
${CMAKE_SOURCE_DIR}/src/server/shared/Logging
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${CMAKE_SOURCE_DIR}/src/server/shared/Policies
${CMAKE_SOURCE_DIR}/src/server/shared/Threading
${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/Accounts
${CMAKE_CURRENT_SOURCE_DIR}/Achievements
${CMAKE_CURRENT_SOURCE_DIR}/Addons
${CMAKE_CURRENT_SOURCE_DIR}/AI
${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI
${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI
${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI
${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse
${CMAKE_CURRENT_SOURCE_DIR}/Battlegrounds
${CMAKE_CURRENT_SOURCE_DIR}/Battlegrounds/Zones
${CMAKE_CURRENT_SOURCE_DIR}/Calendar
${CMAKE_CURRENT_SOURCE_DIR}/Chat
${CMAKE_CURRENT_SOURCE_DIR}/Chat/Channels
${CMAKE_CURRENT_SOURCE_DIR}/Chat/Commands
${CMAKE_CURRENT_SOURCE_DIR}/Combat
${CMAKE_CURRENT_SOURCE_DIR}/Conditions
${CMAKE_CURRENT_SOURCE_DIR}/DataStores
${CMAKE_CURRENT_SOURCE_DIR}/DungeonFinding
${CMAKE_CURRENT_SOURCE_DIR}/Entities
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Creature
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Corpse
${CMAKE_CURRENT_SOURCE_DIR}/Entities/DynamicObject
${CMAKE_CURRENT_SOURCE_DIR}/Entities/GameObject
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Item
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Item/Container
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Object
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Object/Updates
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Pet
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Player
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Totem
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Unit
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Vehicle
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Transport
${CMAKE_CURRENT_SOURCE_DIR}/Events
${CMAKE_CURRENT_SOURCE_DIR}/Globals
${CMAKE_CURRENT_SOURCE_DIR}/Grids/Cells
${CMAKE_CURRENT_SOURCE_DIR}/Grids/Notifiers
${CMAKE_CURRENT_SOURCE_DIR}/Grids
${CMAKE_CURRENT_SOURCE_DIR}/Groups
${CMAKE_CURRENT_SOURCE_DIR}/Guilds
${CMAKE_CURRENT_SOURCE_DIR}/Instances
${CMAKE_CURRENT_SOURCE_DIR}/Loot
${CMAKE_CURRENT_SOURCE_DIR}/Mails
${CMAKE_CURRENT_SOURCE_DIR}/Maps
${CMAKE_CURRENT_SOURCE_DIR}/Miscellaneous
${CMAKE_CURRENT_SOURCE_DIR}/Movement
${CMAKE_CURRENT_SOURCE_DIR}/Movement/MovementGenerators
${CMAKE_CURRENT_SOURCE_DIR}/Movement/Waypoints
${CMAKE_CURRENT_SOURCE_DIR}/OutdoorPvP
${CMAKE_CURRENT_SOURCE_DIR}/OutdoorPvP/Zones
${CMAKE_CURRENT_SOURCE_DIR}/Pools
${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders
${CMAKE_CURRENT_SOURCE_DIR}/Quests
${CMAKE_CURRENT_SOURCE_DIR}/Reputation
${CMAKE_CURRENT_SOURCE_DIR}/Scripting
${CMAKE_CURRENT_SOURCE_DIR}/Server/Protocol
${CMAKE_CURRENT_SOURCE_DIR}/Server/Protocol/Handlers
${CMAKE_CURRENT_SOURCE_DIR}/Server
${CMAKE_CURRENT_SOURCE_DIR}/Skills
${CMAKE_CURRENT_SOURCE_DIR}/Spells
${CMAKE_CURRENT_SOURCE_DIR}/Spells/Auras
${CMAKE_CURRENT_SOURCE_DIR}/Tools
${CMAKE_CURRENT_SOURCE_DIR}/Weather
${CMAKE_CURRENT_SOURCE_DIR}/World
${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
)
add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game genrev)
# Generate precompiled header
if( GAMEPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)
add_native_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH)
endif()
endif()