Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for this stuff...)

This commit is contained in:
click
2012-12-17 05:39:04 +01:00
parent 1f88f81c5a
commit aa3980c744
3 changed files with 40 additions and 39 deletions
+1 -1
View File
@@ -183,7 +183,7 @@ void PetAI::UpdateAI(const uint32 diff)
}
}
if (spellInfo->HasEffect(SPELL_EFFECT_JUMP_DEST))
continue; //pets must jump only to target
continue; //pets must jump only to target
// No enemy, check friendly
if (!spellUsed)
{
@@ -413,11 +413,11 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
// updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
if (IsVehicle())
{
{
if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
{
{
setFaction(owner->getFaction()); // vehicles should have same as owner faction
owner->VehicleSpellInitialize();
owner->VehicleSpellInitialize();
}
}
+36 -35
View File
@@ -35,8 +35,9 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "SpellScript.h"
#include "SpellAuras.h"
#include "Vehicle.h"
#include "CombatAI.h"
#include "Player.h"
#include "VehicleAI.h"
/*######
## npc_injured_rainspeaker_oracle
@@ -993,50 +994,50 @@ public:
may be easily converted to SAI when they get.*/
enum SongOfWindAndWater
{
// Spells
SPELL_DEVOUR_WIND = 52862,
SPELL_DEVOUR_WATER = 52864,
// NPCs
NPC_HAIPHOON_WATER = 28999,
NPC_HAIPHOON_AIR = 28985
// Spells
SPELL_DEVOUR_WIND = 52862,
SPELL_DEVOUR_WATER = 52864,
// NPCs
NPC_HAIPHOON_WATER = 28999,
NPC_HAIPHOON_AIR = 28985
};
class npc_haiphoon : public CreatureScript
{
public:
npc_haiphoon() : CreatureScript("npc_haiphoon") { }
npc_haiphoon() : CreatureScript("npc_haiphoon") { }
struct npc_haiphoonAI : public VehicleAI
{
npc_haiphoonAI(Creature* creature) : VehicleAI(creature) { }
struct npc_haiphoonAI : public VehicleAI
{
npc_haiphoonAI(Creature* creature) : VehicleAI(creature) { }
void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
if (target == me)
return;
void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
if (target == me)
return;
if (spell->Id == SPELL_DEVOUR_WIND)
{
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->UpdateEntry(NPC_HAIPHOON_AIR);
}
}
if (spell->Id == SPELL_DEVOUR_WIND)
{
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->UpdateEntry(NPC_HAIPHOON_AIR);
}
}
if (spell->Id == SPELL_DEVOUR_WATER)
{
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->UpdateEntry(NPC_HAIPHOON_WATER);
}
}
}
};
if (spell->Id == SPELL_DEVOUR_WATER)
{
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->UpdateEntry(NPC_HAIPHOON_WATER);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_haiphoonAI(creature);
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_haiphoonAI(creature);
}
};
void AddSC_sholazar_basin()