Core/Spells: always initialize hitinfo aura
Ref 437c5c7b9d2122f7b1f46fd4e0f502c8be1e3091 (cherry picked from commit 07e42f7d4121e18f6f61cafe8e6fe389ff8b1beb)
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@@ -2907,10 +2907,9 @@ void Spell::DoSpellEffectHit(Unit* unit, SpellEffectInfo const& spellEffectInfo,
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}
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}
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else
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{
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hitInfo.HitAura = _spellAura;
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_spellAura->AddStaticApplication(unit, aura_effmask);
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}
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hitInfo.HitAura = _spellAura;
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}
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}
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