Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks
Ported from:020825902cand1aa42e97a8(cherry picked from commit f1e4ee21f8da41c71f4cbafaa85e89c6275c1db2)
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@@ -141,6 +141,12 @@ class TC_GAME_API CreatureAI : public UnitAI
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virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spellInfo*/) { }
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virtual void SpellHitTargetGameObject(GameObject* /*target*/, SpellInfo const* /*spellInfo*/) { }
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// Called when a spell cast gets interrupted
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virtual void OnSpellCastInterrupt(SpellInfo const* /*spell*/) { }
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// Called when a spell cast has been successfully finished
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virtual void OnSuccessfulSpellCast(SpellInfo const* /*spell*/) { }
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// Should return true if the NPC is currently being escorted
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virtual bool IsEscorted() const { return false; }
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@@ -152,12 +158,6 @@ class TC_GAME_API CreatureAI : public UnitAI
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void OnCharmed(bool isNew) override;
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// Called when a spell cast gets interrupted
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virtual void OnSpellCastInterrupt(SpellInfo const* /*spell*/) { }
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// Called when a spell cast has been successfully finished
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virtual void OnSuccessfulSpellCast(SpellInfo const* /*spell*/) { }
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// Called at reaching home after evade
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virtual void JustReachedHome() { }
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