Core: Fix non-PCH build
--HG-- branch : trunk
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@@ -61,23 +61,6 @@ enum LfgProposalState
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LFG_PROPOSAL_SUCCESS = 2,
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};
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/// Instance lock types
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enum LfgLockStatusType
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{
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LFG_LOCKSTATUS_OK = 0, // Internal use only
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LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
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LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
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LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
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LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
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LFG_LOCKSTATUS_RAID_LOCKED = 6,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
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LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
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LFG_LOCKSTATUS_MISSING_ITEM = 1025,
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LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
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};
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/// Teleport errors
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enum LfgTeleportError
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{
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@@ -161,13 +144,6 @@ typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap;
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typedef std::map<uint64, LfgGroupData> LfgGroupDataMap;
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typedef std::map<uint64, LfgPlayerData> LfgPlayerDataMap;
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/// Dungeon and reason why player can't join
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struct LfgLockStatus
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{
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uint32 dungeon; ///< Dungeon Id
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LfgLockStatusType lockstatus; ///< Lock type
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};
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// Data needed by SMSG_LFG_JOIN_RESULT
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struct LfgJoinResultData
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{
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