Scripts/Commands: Convert character and server commands to commandscript
Closes #6856 Signed-off-by: Nay <[email protected]>
This commit is contained in:
@@ -92,29 +92,6 @@ ChatCommand* ChatHandler::getCommandTable()
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand characterDeletedCommandTable[] =
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{
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{ "delete", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterDeletedDeleteCommand>, "", NULL },
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{ "list", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterDeletedListCommand>, "", NULL },
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{ "restore", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterDeletedRestoreCommand>, "", NULL },
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{ "old", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterDeletedOldCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand characterCommandTable[] =
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{
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{ "customize", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterCustomizeCommand>, "", NULL },
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{ "changefaction", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterChangeFactionCommand>, "", NULL },
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{ "changerace", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterChangeRaceCommand>, "", NULL },
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{ "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
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{ "erase", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterEraseCommand>, "", NULL },
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{ "level", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterLevelCommand>, "", NULL },
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{ "rename", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterRenameCommand>, "", NULL },
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{ "reputation", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterReputationCommand>, "", NULL },
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{ "titles", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterTitlesCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand channelSetCommandTable[] =
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{
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{ "ownership", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleChannelSetOwnership>, "", NULL },
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@@ -218,60 +195,6 @@ ChatCommand* ChatHandler::getCommandTable()
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverIdleRestartCommandTable[] =
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{
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{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
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{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleRestartCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverIdleShutdownCommandTable[] =
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{
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{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
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{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleShutDownCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverRestartCommandTable[] =
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{
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{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
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{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerRestartCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverShutdownCommandTable[] =
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{
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{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
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{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverSetCommandTable[] =
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{
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{ "difftime", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetDiffTimeCommand>, "", NULL },
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{ "loglevel", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetLogLevelCommand>, "", NULL },
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{ "logfilelevel", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetLogFileLevelCommand>, "", NULL },
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{ "motd", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerSetMotdCommand>, "", NULL },
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{ "closed", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerSetClosedCommand>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand serverCommandTable[] =
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{
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{ "corpses", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleServerCorpsesCommand>, "", NULL },
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{ "exit", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerExitCommand>, "", NULL },
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{ "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
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{ "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable },
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{ "info", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerInfoCommand>, "", NULL },
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{ "motd", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerMotdCommand>, "", NULL },
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{ "plimit", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerPLimitCommand>, "", NULL },
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{ "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
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{ "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
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{ "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
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{ "togglequerylog", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerToggleQueryLogging>, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand unbanCommandTable[] =
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{
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{ "account", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleUnBanAccountCommand>, "", NULL },
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@@ -311,14 +234,12 @@ ChatCommand* ChatHandler::getCommandTable()
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static ChatCommand commandTable[] =
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{
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{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
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{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
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{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
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{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
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{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
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{ "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
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{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
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{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
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{ "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
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@@ -119,10 +119,13 @@ class ChatHandler
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GameObject* GetNearbyGameObject();
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GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
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bool HasSentErrorMessage() const { return sentErrorMessage;}
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void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
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static bool LoadCommandTable() { return load_command_table;}
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static void SetLoadCommandTable(bool val){ load_command_table = val;};
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bool HasSentErrorMessage() const { return sentErrorMessage; }
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void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
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static bool LoadCommandTable() { return load_command_table; }
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static void SetLoadCommandTable(bool val) { load_command_table = val; }
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// cs_character
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void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
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protected:
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explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
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@@ -147,19 +150,6 @@ class ChatHandler
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bool HandleBanListCharacterCommand(const char* args);
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bool HandleBanListIPCommand(const char* args);
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bool HandleCharacterCustomizeCommand(const char* args);
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bool HandleCharacterChangeFactionCommand(const char* args);
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bool HandleCharacterChangeRaceCommand(const char * args);
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bool HandleCharacterDeletedDeleteCommand(const char* args);
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bool HandleCharacterDeletedListCommand(const char* args);
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bool HandleCharacterDeletedRestoreCommand(const char* args);
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bool HandleCharacterDeletedOldCommand(const char* args);
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bool HandleCharacterEraseCommand(const char* args);
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bool HandleCharacterLevelCommand(const char* args);
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bool HandleCharacterRenameCommand(const char* args);
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bool HandleCharacterReputationCommand(const char* args);
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bool HandleCharacterTitlesCommand(const char* args);
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bool HandleChannelSetOwnership(const char *args);
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bool HandlePossessCommand(const char* args);
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@@ -212,24 +202,6 @@ class ChatHandler
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bool HandleSendMessageCommand(const char * args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleServerCorpsesCommand(const char* args);
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bool HandleServerExitCommand(const char* args);
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bool HandleServerIdleRestartCommand(const char* args);
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bool HandleServerIdleShutDownCommand(const char* args);
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bool HandleServerInfoCommand(const char* args);
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bool HandleServerMotdCommand(const char* args);
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bool HandleServerPLimitCommand(const char* args);
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bool HandleServerRestartCommand(const char* args);
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bool HandleServerSetLogLevelCommand(const char* args);
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bool HandleServerSetMotdCommand(const char* args);
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bool HandleServerShutDownCommand(const char* args);
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bool HandleServerShutDownCancelCommand(const char* args);
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bool HandleServerSetClosedCommand(const char* args);
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bool HandleServerToggleQueryLogging(const char* args);
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bool HandleServerSetLogFileLevelCommand(const char* args);
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bool HandleServerSetDiffTimeCommand(const char* args);
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bool HandleUnBanAccountCommand(const char* args);
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bool HandleUnBanAccountByCharCommand(const char* args);
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bool HandleUnBanCharacterCommand(const char* args);
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@@ -342,25 +314,8 @@ class ChatHandler
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bool HandleBanHelper(BanMode mode, char const* args);
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bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
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bool HandleUnBanHelper(BanMode mode, char const* args);
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void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
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void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
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// Stores informations about a deleted character
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struct DeletedInfo
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{
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uint32 lowguid; ///< the low GUID from the character
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std::string name; ///< the character name
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uint32 accountId; ///< the account id
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std::string accountName; ///< the account name
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time_t deleteDate; ///< the date at which the character has been deleted
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};
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typedef std::list<DeletedInfo> DeletedInfoList;
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bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString = "");
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std::string GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end);
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void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList);
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void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo);
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private:
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bool _HandleGMTicketResponseAppendCommand(const char* args, bool newLine);
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@@ -80,29 +80,6 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/)
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return true;
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}
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bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
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{
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uint32 playersNum = sWorld->GetPlayerCount();
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uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
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uint32 activeClientsNum = sWorld->GetActiveSessionCount();
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uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
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uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
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uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
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std::string uptime = secsToTimeString(sWorld->GetUptime());
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uint32 updateTime = sWorld->GetUpdateTime();
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SendSysMessage(_FULLVERSION);
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PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
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PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
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PSendSysMessage(LANG_UPTIME, uptime.c_str());
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PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
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//! Can't use sWorld->ShutdownMsg here in case of console command
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if (sWorld->IsShuttingDown())
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PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
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return true;
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}
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bool ChatHandler::HandleDismountCommand(const char* /*args*/)
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{
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Player* player = m_session->GetPlayer();
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@@ -150,10 +127,3 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
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return true;
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}
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/// Display the 'Message of the day' for the realm
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bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
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{
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PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
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return true;
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}
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@@ -456,190 +456,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
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return true;
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}
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//rename characters
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bool ChatHandler::HandleCharacterRenameCommand(const char* args)
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{
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Player* target;
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uint64 targetGuid;
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std::string targetName;
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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if (target)
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{
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
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target->SetAtLoginFlag(AT_LOGIN_RENAME);
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}
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else
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{
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// check offline security
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if (HasLowerSecurity(NULL, targetGuid))
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return false;
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std::string oldNameLink = playerLink(targetName);
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PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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CharacterDatabase.Execute(stmt);
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}
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return true;
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}
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// customize characters
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bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
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{
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Player* target;
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uint64 targetGuid;
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std::string targetName;
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
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if (target)
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{
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PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
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target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
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stmt->setUInt32(1, target->GetGUIDLow());
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}
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else
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{
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std::string oldNameLink = playerLink(targetName);
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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}
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CharacterDatabase.Execute(stmt);
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return true;
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}
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bool ChatHandler::HandleCharacterChangeFactionCommand(const char* args)
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{
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Player* target;
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uint64 targetGuid;
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std::string targetName;
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
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if (target)
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{
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PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
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target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
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stmt->setUInt32(1, target->GetGUIDLow());
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}
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else
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{
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std::string oldNameLink = playerLink(targetName);
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PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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}
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CharacterDatabase.Execute(stmt);
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return true;
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}
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bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
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{
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Player* target;
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uint64 targetGuid;
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std::string targetName;
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
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if (target)
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{
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// TODO : add text into database
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PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
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target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
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stmt->setUInt32(1, target->GetGUIDLow());
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}
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else
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{
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std::string oldNameLink = playerLink(targetName);
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// TODO : add text into database
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PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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}
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CharacterDatabase.Execute(stmt);
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return true;
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}
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bool ChatHandler::HandleCharacterReputationCommand(const char* args)
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{
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Player* target;
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if (!extractPlayerTarget((char*)args, &target))
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return false;
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LocaleConstant loc = GetSessionDbcLocale();
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FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
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for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
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{
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const FactionState& faction = itr->second;
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FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
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char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
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ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
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std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
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std::ostringstream ss;
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if (m_session)
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ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
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else
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ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
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ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
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if (faction.Flags & FACTION_FLAG_VISIBLE)
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ss << GetTrinityString(LANG_FACTION_VISIBLE);
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if (faction.Flags & FACTION_FLAG_AT_WAR)
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ss << GetTrinityString(LANG_FACTION_ATWAR);
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if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
|
||||
ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
|
||||
if (faction.Flags & FACTION_FLAG_HIDDEN)
|
||||
ss << GetTrinityString(LANG_FACTION_HIDDEN);
|
||||
if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
|
||||
ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
|
||||
if (faction.Flags & FACTION_FLAG_INACTIVE)
|
||||
ss << GetTrinityString(LANG_FACTION_INACTIVE);
|
||||
|
||||
SendSysMessage(ss.str().c_str());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleLookupEventCommand(const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
@@ -846,13 +662,6 @@ bool ChatHandler::LookupPlayerSearchCommand(PreparedQueryResult result, int32 li
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Triggering corpses expire check in world
|
||||
bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
|
||||
{
|
||||
sObjectAccessor->RemoveOldCorpses();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleRepairitemsCommand(const char* args)
|
||||
{
|
||||
Player* target;
|
||||
@@ -1128,43 +937,3 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
|
||||
SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* target;
|
||||
if (!extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
LocaleConstant loc = GetSessionDbcLocale();
|
||||
char const* targetName = target->GetName();
|
||||
char const* knownStr = GetTrinityString(LANG_KNOWN);
|
||||
|
||||
// Search in CharTitles.dbc
|
||||
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
|
||||
{
|
||||
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
||||
if (titleInfo && target->HasTitle(titleInfo))
|
||||
{
|
||||
std::string name = titleInfo->name[loc];
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
|
||||
? GetTrinityString(LANG_ACTIVE)
|
||||
: "";
|
||||
|
||||
char titleNameStr[80];
|
||||
snprintf(titleNameStr, 80, name.c_str(), targetName);
|
||||
|
||||
// send title in "id (idx:idx) - [namedlink locale]" format
|
||||
if (m_session)
|
||||
PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
|
||||
else
|
||||
PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2198,47 +2198,6 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32
|
||||
}
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleCharacterLevelCommand(const char *args)
|
||||
{
|
||||
char* nameStr;
|
||||
char* levelStr;
|
||||
extractOptFirstArg((char*)args, &nameStr, &levelStr);
|
||||
if (!levelStr)
|
||||
return false;
|
||||
|
||||
// exception opt second arg: .character level $name
|
||||
if (isalpha(levelStr[0]))
|
||||
{
|
||||
nameStr = levelStr;
|
||||
levelStr = NULL; // current level will used
|
||||
}
|
||||
|
||||
Player* target;
|
||||
uint64 target_guid;
|
||||
std::string target_name;
|
||||
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
|
||||
return false;
|
||||
|
||||
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
|
||||
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
|
||||
|
||||
if (newlevel < 1)
|
||||
return false; // invalid level
|
||||
|
||||
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
|
||||
newlevel = STRONG_MAX_LEVEL;
|
||||
|
||||
HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
|
||||
|
||||
if (!m_session || m_session->GetPlayer() != target) // including player == NULL
|
||||
{
|
||||
std::string nameLink = playerLink(target_name);
|
||||
PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleLevelUpCommand(const char *args)
|
||||
{
|
||||
char* nameStr;
|
||||
@@ -2698,152 +2657,6 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/)
|
||||
{
|
||||
sWorld->ShutdownCancel();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleServerShutDownCommand(const char *args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* time_str = strtok ((char*) args, " ");
|
||||
char* exitcode_str = strtok (NULL, "");
|
||||
|
||||
int32 time = atoi (time_str);
|
||||
|
||||
///- Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitcode_str)
|
||||
{
|
||||
int32 exitcode = atoi (exitcode_str);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitcode < 0 || exitcode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, 0, exitcode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleServerRestartCommand(const char *args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* time_str = strtok ((char*) args, " ");
|
||||
char* exitcode_str = strtok (NULL, "");
|
||||
|
||||
int32 time = atoi (time_str);
|
||||
|
||||
///- Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitcode_str)
|
||||
{
|
||||
int32 exitcode = atoi (exitcode_str);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitcode < 0 || exitcode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitcode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* time_str = strtok ((char*) args, " ");
|
||||
char* exitcode_str = strtok (NULL, "");
|
||||
|
||||
int32 time = atoi (time_str);
|
||||
|
||||
///- Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitcode_str)
|
||||
{
|
||||
int32 exitcode = atoi (exitcode_str);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitcode < 0 || exitcode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* time_str = strtok ((char*) args, " ");
|
||||
char* exitcode_str = strtok (NULL, "");
|
||||
|
||||
int32 time = atoi (time_str);
|
||||
|
||||
///- Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitcode_str)
|
||||
{
|
||||
int32 exitcode = atoi (exitcode_str);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitcode < 0 || exitcode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitcode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleBanAccountCommand(const char *args)
|
||||
{
|
||||
return HandleBanHelper(BAN_ACCOUNT, args);
|
||||
@@ -3764,56 +3577,6 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleServerPLimitCommand(const char *args)
|
||||
{
|
||||
if (*args)
|
||||
{
|
||||
char* param = strtok((char*)args, " ");
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
int l = strlen(param);
|
||||
|
||||
if (strncmp(param, "player", l) == 0)
|
||||
sWorld->SetPlayerSecurityLimit(SEC_PLAYER);
|
||||
else if (strncmp(param, "moderator", l) == 0)
|
||||
sWorld->SetPlayerSecurityLimit(SEC_MODERATOR);
|
||||
else if (strncmp(param, "gamemaster", l) == 0)
|
||||
sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER);
|
||||
else if (strncmp(param, "administrator", l) == 0)
|
||||
sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
|
||||
else if (strncmp(param, "reset", l) == 0)
|
||||
{
|
||||
sWorld->SetPlayerAmountLimit(ConfigMgr::GetIntDefault("PlayerLimit", 100));
|
||||
sWorld->LoadDBAllowedSecurityLevel();
|
||||
}
|
||||
else
|
||||
{
|
||||
int val = atoi(param);
|
||||
if (val < 0)
|
||||
sWorld->SetPlayerSecurityLimit(AccountTypes(uint32(-val)));
|
||||
else
|
||||
sWorld->SetPlayerAmountLimit(uint32(val));
|
||||
}
|
||||
}
|
||||
|
||||
uint32 pLimit = sWorld->GetPlayerAmountLimit();
|
||||
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
||||
char const* secName = "";
|
||||
switch (allowedAccountType)
|
||||
{
|
||||
case SEC_PLAYER: secName = "Player"; break;
|
||||
case SEC_MODERATOR: secName = "Moderator"; break;
|
||||
case SEC_GAMEMASTER: secName = "Gamemaster"; break;
|
||||
case SEC_ADMINISTRATOR: secName = "Administrator"; break;
|
||||
default: secName = "<unknown>"; break;
|
||||
}
|
||||
|
||||
PSendSysMessage("Player limits: amount %u, min. security level %s.", pLimit, secName);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
|
||||
Without this function 3rd party scripting library will get linking errors (unresolved external)
|
||||
@@ -3840,35 +3603,6 @@ bool ChatHandler::HandleComeToMeCommand(const char *args)
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Define the 'Message of the day' for the realm
|
||||
bool ChatHandler::HandleServerSetMotdCommand(const char *args)
|
||||
{
|
||||
sWorld->SetMotd(args);
|
||||
PSendSysMessage(LANG_MOTD_NEW, args);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Set whether we accept new clients
|
||||
bool ChatHandler::HandleServerSetClosedCommand(const char *args)
|
||||
{
|
||||
if (strncmp(args, "on", 3) == 0)
|
||||
{
|
||||
SendSysMessage(LANG_WORLD_CLOSED);
|
||||
sWorld->SetClosed(true);
|
||||
return true;
|
||||
}
|
||||
else if (strncmp(args, "off", 4) == 0)
|
||||
{
|
||||
SendSysMessage(LANG_WORLD_OPENED);
|
||||
sWorld->SetClosed(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
SendSysMessage(LANG_USE_BOL);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Send items by mail
|
||||
bool ChatHandler::HandleSendItemsCommand(const char *args)
|
||||
{
|
||||
|
||||
@@ -61,8 +61,10 @@ void AddSC_npc_commandscript();
|
||||
void AddSC_quest_commandscript();
|
||||
void AddSC_reload_commandscript();
|
||||
void AddSC_tele_commandscript();
|
||||
void AddSC_server_commandscript();
|
||||
void AddSC_titles_commandscript();
|
||||
void AddSC_wp_commandscript();
|
||||
void AddSC_character_commandscript();
|
||||
|
||||
#ifdef SCRIPTS
|
||||
//world
|
||||
@@ -665,8 +667,10 @@ void AddCommandScripts()
|
||||
AddSC_quest_commandscript();
|
||||
AddSC_reload_commandscript();
|
||||
AddSC_tele_commandscript();
|
||||
AddSC_server_commandscript();
|
||||
AddSC_titles_commandscript();
|
||||
AddSC_wp_commandscript();
|
||||
AddSC_character_commandscript();
|
||||
}
|
||||
|
||||
void AddWorldScripts()
|
||||
|
||||
Reference in New Issue
Block a user