Scripts/Commands: Convert character and server commands to commandscript

Closes #6856

Signed-off-by: Nay <[email protected]>
This commit is contained in:
Xees
2012-06-21 00:11:11 +01:00
committed by Nay
parent de3f982c91
commit a312cd4ba1
11 changed files with 1126 additions and 1114 deletions
-79
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@@ -92,29 +92,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand characterDeletedCommandTable[] =
{
{ "delete", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterDeletedDeleteCommand>, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterDeletedListCommand>, "", NULL },
{ "restore", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterDeletedRestoreCommand>, "", NULL },
{ "old", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterDeletedOldCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand characterCommandTable[] =
{
{ "customize", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterCustomizeCommand>, "", NULL },
{ "changefaction", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterChangeFactionCommand>, "", NULL },
{ "changerace", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterChangeRaceCommand>, "", NULL },
{ "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
{ "erase", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleCharacterEraseCommand>, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleCharacterLevelCommand>, "", NULL },
{ "rename", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterRenameCommand>, "", NULL },
{ "reputation", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterReputationCommand>, "", NULL },
{ "titles", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleCharacterTitlesCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand channelSetCommandTable[] =
{
{ "ownership", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleChannelSetOwnership>, "", NULL },
@@ -218,60 +195,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleRestartCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerIdleShutDownCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerRestartCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCancelCommand>, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerShutDownCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverSetCommandTable[] =
{
{ "difftime", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetDiffTimeCommand>, "", NULL },
{ "loglevel", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetLogLevelCommand>, "", NULL },
{ "logfilelevel", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerSetLogFileLevelCommand>, "", NULL },
{ "motd", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerSetMotdCommand>, "", NULL },
{ "closed", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerSetClosedCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverCommandTable[] =
{
{ "corpses", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleServerCorpsesCommand>, "", NULL },
{ "exit", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerExitCommand>, "", NULL },
{ "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable },
{ "info", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerInfoCommand>, "", NULL },
{ "motd", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerMotdCommand>, "", NULL },
{ "plimit", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerPLimitCommand>, "", NULL },
{ "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
{ "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
{ "togglequerylog", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerToggleQueryLogging>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand unbanCommandTable[] =
{
{ "account", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleUnBanAccountCommand>, "", NULL },
@@ -311,14 +234,12 @@ ChatCommand* ChatHandler::getCommandTable()
static ChatCommand commandTable[] =
{
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
{ "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
{ "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
+7 -52
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@@ -119,10 +119,13 @@ class ChatHandler
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
bool HasSentErrorMessage() const { return sentErrorMessage;}
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
static bool LoadCommandTable() { return load_command_table;}
static void SetLoadCommandTable(bool val){ load_command_table = val;};
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
static void SetLoadCommandTable(bool val) { load_command_table = val; }
// cs_character
void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
@@ -147,19 +150,6 @@ class ChatHandler
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
bool HandleCharacterCustomizeCommand(const char* args);
bool HandleCharacterChangeFactionCommand(const char* args);
bool HandleCharacterChangeRaceCommand(const char * args);
bool HandleCharacterDeletedDeleteCommand(const char* args);
bool HandleCharacterDeletedListCommand(const char* args);
bool HandleCharacterDeletedRestoreCommand(const char* args);
bool HandleCharacterDeletedOldCommand(const char* args);
bool HandleCharacterEraseCommand(const char* args);
bool HandleCharacterLevelCommand(const char* args);
bool HandleCharacterRenameCommand(const char* args);
bool HandleCharacterReputationCommand(const char* args);
bool HandleCharacterTitlesCommand(const char* args);
bool HandleChannelSetOwnership(const char *args);
bool HandlePossessCommand(const char* args);
@@ -212,24 +202,6 @@ class ChatHandler
bool HandleSendMessageCommand(const char * args);
bool HandleSendMoneyCommand(const char* args);
bool HandleServerCorpsesCommand(const char* args);
bool HandleServerExitCommand(const char* args);
bool HandleServerIdleRestartCommand(const char* args);
bool HandleServerIdleShutDownCommand(const char* args);
bool HandleServerInfoCommand(const char* args);
bool HandleServerMotdCommand(const char* args);
bool HandleServerPLimitCommand(const char* args);
bool HandleServerRestartCommand(const char* args);
bool HandleServerSetLogLevelCommand(const char* args);
bool HandleServerSetMotdCommand(const char* args);
bool HandleServerShutDownCommand(const char* args);
bool HandleServerShutDownCancelCommand(const char* args);
bool HandleServerSetClosedCommand(const char* args);
bool HandleServerToggleQueryLogging(const char* args);
bool HandleServerSetLogFileLevelCommand(const char* args);
bool HandleServerSetDiffTimeCommand(const char* args);
bool HandleUnBanAccountCommand(const char* args);
bool HandleUnBanAccountByCharCommand(const char* args);
bool HandleUnBanCharacterCommand(const char* args);
@@ -342,25 +314,8 @@ class ChatHandler
bool HandleBanHelper(BanMode mode, char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode, char const* args);
void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel);
void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
// Stores informations about a deleted character
struct DeletedInfo
{
uint32 lowguid; ///< the low GUID from the character
std::string name; ///< the character name
uint32 accountId; ///< the account id
std::string accountName; ///< the account name
time_t deleteDate; ///< the date at which the character has been deleted
};
typedef std::list<DeletedInfo> DeletedInfoList;
bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString = "");
std::string GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end);
void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList);
void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo);
private:
bool _HandleGMTicketResponseAppendCommand(const char* args, bool newLine);
-30
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@@ -80,29 +80,6 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/)
return true;
}
bool ChatHandler::HandleServerInfoCommand(const char* /*args*/)
{
uint32 playersNum = sWorld->GetPlayerCount();
uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
uint32 activeClientsNum = sWorld->GetActiveSessionCount();
uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
std::string uptime = secsToTimeString(sWorld->GetUptime());
uint32 updateTime = sWorld->GetUpdateTime();
SendSysMessage(_FULLVERSION);
PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
PSendSysMessage(LANG_UPTIME, uptime.c_str());
PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
//! Can't use sWorld->ShutdownMsg here in case of console command
if (sWorld->IsShuttingDown())
PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
return true;
}
bool ChatHandler::HandleDismountCommand(const char* /*args*/)
{
Player* player = m_session->GetPlayer();
@@ -150,10 +127,3 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
return true;
}
/// Display the 'Message of the day' for the realm
bool ChatHandler::HandleServerMotdCommand(const char* /*args*/)
{
PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
return true;
}
-231
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@@ -456,190 +456,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
return true;
}
//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
{
// check online security
if (HasLowerSecurity(target, 0))
return false;
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
}
else
{
// check offline security
if (HasLowerSecurity(NULL, targetGuid))
return false;
std::string oldNameLink = playerLink(targetName);
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
CharacterDatabase.Execute(stmt);
}
return true;
}
// customize characters
bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
if (target)
{
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
std::string oldNameLink = playerLink(targetName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
}
CharacterDatabase.Execute(stmt);
return true;
}
bool ChatHandler::HandleCharacterChangeFactionCommand(const char* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
if (target)
{
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
std::string oldNameLink = playerLink(targetName);
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
CharacterDatabase.Execute(stmt);
return true;
}
bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
{
// TODO : add text into database
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
std::string oldNameLink = playerLink(targetName);
// TODO : add text into database
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
CharacterDatabase.Execute(stmt);
return true;
}
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
const FactionState& faction = itr->second;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
if (m_session)
ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
else
ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
if (faction.Flags & FACTION_FLAG_VISIBLE)
ss << GetTrinityString(LANG_FACTION_VISIBLE);
if (faction.Flags & FACTION_FLAG_AT_WAR)
ss << GetTrinityString(LANG_FACTION_ATWAR);
if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
if (faction.Flags & FACTION_FLAG_HIDDEN)
ss << GetTrinityString(LANG_FACTION_HIDDEN);
if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
if (faction.Flags & FACTION_FLAG_INACTIVE)
ss << GetTrinityString(LANG_FACTION_INACTIVE);
SendSysMessage(ss.str().c_str());
}
return true;
}
bool ChatHandler::HandleLookupEventCommand(const char* args)
{
if (!*args)
@@ -846,13 +662,6 @@ bool ChatHandler::LookupPlayerSearchCommand(PreparedQueryResult result, int32 li
return true;
}
/// Triggering corpses expire check in world
bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
{
sObjectAccessor->RemoveOldCorpses();
return true;
}
bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
Player* target;
@@ -1128,43 +937,3 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
return true;
}
bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
{
if (!*args)
return false;
Player* target;
if (!extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
char const* targetName = target->GetName();
char const* knownStr = GetTrinityString(LANG_KNOWN);
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = titleInfo->name[loc];
if (name.empty())
continue;
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? GetTrinityString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr, 80, name.c_str(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
}
}
return true;
}
-266
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@@ -2198,47 +2198,6 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32
}
}
bool ChatHandler::HandleCharacterLevelCommand(const char *args)
{
char* nameStr;
char* levelStr;
extractOptFirstArg((char*)args, &nameStr, &levelStr);
if (!levelStr)
return false;
// exception opt second arg: .character level $name
if (isalpha(levelStr[0]))
{
nameStr = levelStr;
levelStr = NULL; // current level will used
}
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
return false; // invalid level
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
if (!m_session || m_session->GetPlayer() != target) // including player == NULL
{
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
}
return true;
}
bool ChatHandler::HandleLevelUpCommand(const char *args)
{
char* nameStr;
@@ -2698,152 +2657,6 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return true;
}
bool ChatHandler::HandleServerShutDownCancelCommand(const char* /*args*/)
{
sWorld->ShutdownCancel();
return true;
}
bool ChatHandler::HandleServerShutDownCommand(const char *args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, 0, exitcode);
}
else
sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
return true;
}
bool ChatHandler::HandleServerRestartCommand(const char *args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitcode);
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
return true;
}
bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
return true;
}
bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
///- Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitcode);
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
return true;
}
bool ChatHandler::HandleBanAccountCommand(const char *args)
{
return HandleBanHelper(BAN_ACCOUNT, args);
@@ -3764,56 +3577,6 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
return true;
}
bool ChatHandler::HandleServerPLimitCommand(const char *args)
{
if (*args)
{
char* param = strtok((char*)args, " ");
if (!param)
return false;
int l = strlen(param);
if (strncmp(param, "player", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_PLAYER);
else if (strncmp(param, "moderator", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_MODERATOR);
else if (strncmp(param, "gamemaster", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER);
else if (strncmp(param, "administrator", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
else if (strncmp(param, "reset", l) == 0)
{
sWorld->SetPlayerAmountLimit(ConfigMgr::GetIntDefault("PlayerLimit", 100));
sWorld->LoadDBAllowedSecurityLevel();
}
else
{
int val = atoi(param);
if (val < 0)
sWorld->SetPlayerSecurityLimit(AccountTypes(uint32(-val)));
else
sWorld->SetPlayerAmountLimit(uint32(val));
}
}
uint32 pLimit = sWorld->GetPlayerAmountLimit();
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
char const* secName = "";
switch (allowedAccountType)
{
case SEC_PLAYER: secName = "Player"; break;
case SEC_MODERATOR: secName = "Moderator"; break;
case SEC_GAMEMASTER: secName = "Gamemaster"; break;
case SEC_ADMINISTRATOR: secName = "Administrator"; break;
default: secName = "<unknown>"; break;
}
PSendSysMessage("Player limits: amount %u, min. security level %s.", pLimit, secName);
return true;
}
/*
ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
Without this function 3rd party scripting library will get linking errors (unresolved external)
@@ -3840,35 +3603,6 @@ bool ChatHandler::HandleComeToMeCommand(const char *args)
return true;
}
/// Define the 'Message of the day' for the realm
bool ChatHandler::HandleServerSetMotdCommand(const char *args)
{
sWorld->SetMotd(args);
PSendSysMessage(LANG_MOTD_NEW, args);
return true;
}
/// Set whether we accept new clients
bool ChatHandler::HandleServerSetClosedCommand(const char *args)
{
if (strncmp(args, "on", 3) == 0)
{
SendSysMessage(LANG_WORLD_CLOSED);
sWorld->SetClosed(true);
return true;
}
else if (strncmp(args, "off", 4) == 0)
{
SendSysMessage(LANG_WORLD_OPENED);
sWorld->SetClosed(false);
return true;
}
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
//Send items by mail
bool ChatHandler::HandleSendItemsCommand(const char *args)
{
@@ -61,8 +61,10 @@ void AddSC_npc_commandscript();
void AddSC_quest_commandscript();
void AddSC_reload_commandscript();
void AddSC_tele_commandscript();
void AddSC_server_commandscript();
void AddSC_titles_commandscript();
void AddSC_wp_commandscript();
void AddSC_character_commandscript();
#ifdef SCRIPTS
//world
@@ -665,8 +667,10 @@ void AddCommandScripts()
AddSC_quest_commandscript();
AddSC_reload_commandscript();
AddSC_tele_commandscript();
AddSC_server_commandscript();
AddSC_titles_commandscript();
AddSC_wp_commandscript();
AddSC_character_commandscript();
}
void AddWorldScripts()
+2 -1
View File
@@ -27,9 +27,10 @@ set(scripts_STAT_SRCS
Commands/cs_quest.cpp
Commands/cs_reload.cpp
Commands/cs_tele.cpp
Commands/cs_server.cpp
Commands/cs_titles.cpp
Commands/cs_wp.cpp
# Commands/cs_character.cpp
Commands/cs_character.cpp
# Commands/cs_list.cpp
# Commands/cs_lookup.cpp
# Commands/cs_pdump.cpp
@@ -0,0 +1,680 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: character_commandscript
%Complete: 100
Comment: All character related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "AccountMgr.h"
class character_commandscript : public CommandScript
{
public:
character_commandscript() : CommandScript("character_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand characterDeletedCommandTable[] =
{
{ "delete", SEC_CONSOLE, true, &HandleCharacterDeletedDeleteCommand, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, &HandleCharacterDeletedListCommand, "", NULL },
{ "restore", SEC_ADMINISTRATOR, true, &HandleCharacterDeletedRestoreCommand, "", NULL },
{ "old", SEC_CONSOLE, true, &HandleCharacterDeletedOldCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand characterCommandTable[] =
{
{ "customize", SEC_GAMEMASTER, true, &HandleCharacterCustomizeCommand, "", NULL },
{ "changefaction", SEC_GAMEMASTER, true, &HandleCharacterChangeFactionCommand, "", NULL },
{ "changerace", SEC_GAMEMASTER, true, &HandleCharacterChangeRaceCommand, "", NULL },
{ "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
{ "erase", SEC_CONSOLE, true, &HandleCharacterEraseCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, &HandleCharacterLevelCommand, "", NULL },
{ "rename", SEC_GAMEMASTER, true, &HandleCharacterRenameCommand, "", NULL },
{ "reputation", SEC_GAMEMASTER, true, &HandleCharacterReputationCommand, "", NULL },
{ "titles", SEC_GAMEMASTER, true, &HandleCharacterTitlesCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
// Stores informations about a deleted character
struct DeletedInfo
{
uint32 lowguid; ///< the low GUID from the character
std::string name; ///< the character name
uint32 accountId; ///< the account id
std::string accountName; ///< the account name
time_t deleteDate; ///< the date at which the character has been deleted
};
typedef std::list<DeletedInfo> DeletedInfoList;
/**
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
* @param searchString the search string which either contains a player GUID or a part fo the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
PreparedQueryResult result;
PreparedStatement* stmt;
if (!searchString.empty())
{
// search by GUID
if (isNumeric(searchString.c_str()))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
stmt->setUInt32(0, uint32(atoi(searchString.c_str())));
result = CharacterDatabase.Query(stmt);
}
// search by name
else
{
if (!normalizePlayerName(searchString))
return false;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME);
stmt->setString(0, searchString);
result = CharacterDatabase.Query(stmt);
}
}
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO);
result = CharacterDatabase.Query(stmt);
}
if (result)
{
do
{
Field* fields = result->Fetch();
DeletedInfo info;
info.lowguid = fields[0].GetUInt32();
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
// account name will be empty for not existed account
AccountMgr::GetName(info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt32());
foundList.push_back(info);
} while (result->NextRow());
}
return true;
}
/**
* Shows all deleted characters which matches the given search string, expected non empty list
*
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedRestoreCommand
* @see HandleCharacterDeletedDeleteCommand
* @see DeletedInfoList
*
* @param foundList contains a list with all found deleted characters
*/
static void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList, ChatHandler* handler)
{
if (!handler->GetSession())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
{
std::string dateStr = TimeToTimestampStr(itr->deleteDate);
if (!handler->GetSession())
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
if (!handler->GetSession())
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
/**
* Restore a previously deleted character
*
* @see HandleCharacterDeletedListHelper
* @see HandleCharacterDeletedRestoreCommand
* @see HandleCharacterDeletedDeleteCommand
* @see DeletedInfoList
*
* @param delInfo the informations about the character which will be restored
*/
static void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo, ChatHandler* handler)
{
if (delInfo.accountName.empty()) // account not exist
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
// check character count
uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.lowguid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
sWorld->AddCharacterNameData(delInfo.lowguid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8());
}
static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = handler->GetSessionDbcLocale();
char const* targetName = target->GetName();
char const* knownStr = handler->GetTrinityString(LANG_KNOWN);
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = titleInfo->name[loc];
if (name.empty())
continue;
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? handler->GetTrinityString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr, 80, name.c_str(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
}
}
return true;
}
//rename characters
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
}
else
{
// check offline security
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
CharacterDatabase.Execute(stmt);
}
return true;
}
static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args)
{
char* nameStr;
char* levelStr;
handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
if (!levelStr)
return false;
// exception opt second arg: .character level $name
if (isalpha(levelStr[0]))
{
nameStr = levelStr;
levelStr = NULL; // current level will used
}
Player* target;
uint64 target_guid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(target_guid);
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
return false; // invalid level
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
handler->HandleCharacterLevel(target, target_guid, oldlevel, newlevel);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
{
std::string nameLink = handler->playerLink(target_name);
handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
}
return true;
}
// customize characters
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
if (target)
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
if (target)
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
{
// TODO : add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
stmt->setUInt32(1, target->GetGUIDLow());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
// TODO : add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = handler->GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
const FactionState& faction = itr->second;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
if (handler->GetSession())
ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
else
ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
if (faction.Flags & FACTION_FLAG_VISIBLE)
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
if (faction.Flags & FACTION_FLAG_AT_WAR)
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
if (faction.Flags & FACTION_FLAG_HIDDEN)
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
if (faction.Flags & FACTION_FLAG_INACTIVE)
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
handler->SendSysMessage(ss.str().c_str());
}
return true;
}
/**
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
*
* @see HandleCharacterDeletedListHelper
* @see HandleCharacterDeletedRestoreCommand
* @see HandleCharacterDeletedDeleteCommand
* @see DeletedInfoList
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedListCommand(ChatHandler* handler, char const* args)
{
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
HandleCharacterDeletedListHelper(foundList, handler);
return true;
}
/**
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
*
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
*
* @see HandleCharacterDeletedRestoreHelper
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedDeleteCommand
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
static bool HandleCharacterDeletedRestoreCommand(ChatHandler* handler, char const* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
// GCC by some strange reason fail build code without temporary variable
std::istringstream params(args);
params >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
return false;
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
handler->SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList, handler);
if (newCharName.empty())
{
// Drop not existed account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr, handler);
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
{
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
{
delInfo.accountId = newAccount;
AccountMgr::GetName(newAccount, delInfo.accountName);
}
HandleCharacterDeletedRestoreHelper(delInfo, handler);
}
else
handler->SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
}
/**
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
*
* @see Player::GetDeletedCharacterGUIDs
* @see Player::DeleteFromDB
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedDeleteCommand(ChatHandler* handler, char const* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
handler->SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
HandleCharacterDeletedListHelper(foundList, handler);
// Call the appropriate function to delete them (current account for deleted characters is 0)
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowguid, 0, false, true);
return true;
}
/**
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
*
* @see Player::DeleteOldCharacters
* @see Player::DeleteFromDB
* @see HandleCharacterDeletedDeleteCommand
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedOldCommand(ChatHandler* handler, char const* args)
{
int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
char* px = strtok((char*)args, " ");
if (px)
{
if (!isNumeric(px))
return false;
keepDays = atoi(px);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
return false;
Player::DeleteOldCharacters((uint32)keepDays);
return true;
}
static bool HandleCharacterEraseCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char *character_name_str = strtok((char*)args, " ");
if (!character_name_str)
return false;
std::string character_name = character_name_str;
if (!normalizePlayerName(character_name))
return false;
uint64 character_guid;
uint32 account_id;
Player* player = sObjectAccessor->FindPlayerByName(character_name.c_str());
if (player)
{
character_guid = player->GetGUID();
account_id = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer();
}
else
{
character_guid = sObjectMgr->GetPlayerGUIDByName(character_name);
if (!character_guid)
{
handler->PSendSysMessage(LANG_NO_PLAYER, character_name.c_str());
handler->SetSentErrorMessage(true);
return false;
}
account_id = sObjectMgr->GetPlayerAccountIdByGUID(character_guid);
}
std::string account_name;
AccountMgr::GetName (account_id, account_name);
Player::DeleteFromDB(character_guid, account_id, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, character_name.c_str(), GUID_LOPART(character_guid), account_name.c_str(), account_id);
return true;
}
};
void AddSC_character_commandscript()
{
new character_commandscript();
}
+430
View File
@@ -0,0 +1,430 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: server_commandscript
%Complete: 100
Comment: All server related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "SystemConfig.h"
#include "Config.h"
class server_commandscript : public CommandScript
{
public:
server_commandscript() : CommandScript("server_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand serverIdleRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, &HandleServerIdleRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, &HandleServerIdleShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, &HandleServerRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverShutdownCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , SEC_ADMINISTRATOR, true, &HandleServerShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverSetCommandTable[] =
{
{ "difftime", SEC_CONSOLE, true, &HandleServerSetDiffTimeCommand, "", NULL },
{ "loglevel", SEC_CONSOLE, true, &HandleServerSetLogLevelCommand, "", NULL },
{ "logfilelevel", SEC_CONSOLE, true, &HandleServerSetLogFileLevelCommand, "", NULL },
{ "motd", SEC_ADMINISTRATOR, true, &HandleServerSetMotdCommand, "", NULL },
{ "closed", SEC_ADMINISTRATOR, true, &HandleServerSetClosedCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverCommandTable[] =
{
{ "corpses", SEC_GAMEMASTER, true, &HandleServerCorpsesCommand, "", NULL },
{ "exit", SEC_CONSOLE, true, &HandleServerExitCommand, "", NULL },
{ "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable },
{ "info", SEC_PLAYER, true, &HandleServerInfoCommand, "", NULL },
{ "motd", SEC_PLAYER, true, &HandleServerMotdCommand, "", NULL },
{ "plimit", SEC_ADMINISTRATOR, true, &HandleServerPLimitCommand, "", NULL },
{ "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
{ "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
{ "togglequerylog", SEC_CONSOLE, true, &HandleServerToggleQueryLogging, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
// Triggering corpses expire check in world
static bool HandleServerCorpsesCommand(ChatHandler* handler, char const* args)
{
sObjectAccessor->RemoveOldCorpses();
return true;
}
static bool HandleServerInfoCommand(ChatHandler* handler, char const* args)
{
uint32 playersNum = sWorld->GetPlayerCount();
uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
uint32 activeClientsNum = sWorld->GetActiveSessionCount();
uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
std::string uptime = secsToTimeString(sWorld->GetUptime());
uint32 updateTime = sWorld->GetUpdateTime();
handler->SendSysMessage(_FULLVERSION);
handler->PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
handler->PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
handler->PSendSysMessage(LANG_UPTIME, uptime.c_str());
handler->PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
// Can't use sWorld->ShutdownMsg here in case of console command
if (sWorld->IsShuttingDown())
handler->PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
return true;
}
// Display the 'Message of the day' for the realm
static bool HandleServerMotdCommand(ChatHandler* handler, char const* args)
{
handler->PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
return true;
}
static bool HandleServerPLimitCommand(ChatHandler* handler, char const* args)
{
if (*args)
{
char* param = strtok((char*)args, " ");
if (!param)
return false;
int l = strlen(param);
if (strncmp(param, "player", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_PLAYER);
else if (strncmp(param, "moderator", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_MODERATOR);
else if (strncmp(param, "gamemaster", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER);
else if (strncmp(param, "administrator", l) == 0)
sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
else if (strncmp(param, "reset", l) == 0)
{
sWorld->SetPlayerAmountLimit(ConfigMgr::GetIntDefault("PlayerLimit", 100));
sWorld->LoadDBAllowedSecurityLevel();
}
else
{
int val = atoi(param);
if (val < 0)
sWorld->SetPlayerSecurityLimit(AccountTypes(uint32(-val)));
else
sWorld->SetPlayerAmountLimit(uint32(val));
}
}
uint32 pLimit = sWorld->GetPlayerAmountLimit();
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
char const* secName = "";
switch (allowedAccountType)
{
case SEC_PLAYER: secName = "Player"; break;
case SEC_MODERATOR: secName = "Moderator"; break;
case SEC_GAMEMASTER: secName = "Gamemaster"; break;
case SEC_ADMINISTRATOR: secName = "Administrator"; break;
default: secName = "<unknown>"; break;
}
handler->PSendSysMessage("Player limits: amount %u, min. security level %s.", pLimit, secName);
return true;
}
static bool HandleServerShutDownCancelCommand(ChatHandler* handler, char const* args)
{
sWorld->ShutdownCancel();
return true;
}
static bool HandleServerShutDownCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
// Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi(exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, 0, exitcode);
}
else
sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
return true;
}
static bool HandleServerRestartCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
// Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitcode);
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
return true;
}
static bool HandleServerIdleRestartCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
// Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
return true;
}
static bool HandleServerIdleShutDownCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* time_str = strtok ((char*) args, " ");
char* exitcode_str = strtok (NULL, "");
int32 time = atoi (time_str);
// Prevent interpret wrong arg value as 0 secs shutdown time
if ((time == 0 && (time_str[0] != '0' || time_str[1] != '\0')) || time < 0)
return false;
if (exitcode_str)
{
int32 exitcode = atoi (exitcode_str);
// Handle atoi() errors
if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitcode < 0 || exitcode > 125)
return false;
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitcode);
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
return true;
}
// Exit the realm
static bool HandleServerExitCommand(ChatHandler* handler, char const* args)
{
handler->SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
// Define the 'Message of the day' for the realm
static bool HandleServerSetMotdCommand(ChatHandler* handler, char const* args)
{
sWorld->SetMotd(args);
handler->PSendSysMessage(LANG_MOTD_NEW, args);
return true;
}
// Set whether we accept new clients
static bool HandleServerSetClosedCommand(ChatHandler* handler, char const* args)
{
if (strncmp(args, "on", 3) == 0)
{
handler->SendSysMessage(LANG_WORLD_CLOSED);
sWorld->SetClosed(true);
return true;
}
else if (strncmp(args, "off", 4) == 0)
{
handler->SendSysMessage(LANG_WORLD_OPENED);
sWorld->SetClosed(false);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
// Set the level of logging
static bool HandleServerSetLogFileLevelCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog->SetLogFileLevel(NewLevel);
return true;
}
// Set the level of logging
static bool HandleServerSetLogLevelCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog->SetLogLevel(NewLevel);
return true;
}
// set diff time record interval
static bool HandleServerSetDiffTimeCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char *NewTimeStr = strtok((char*)args, " ");
if (!NewTimeStr)
return false;
int32 NewTime =atoi(NewTimeStr);
if (NewTime < 0)
return false;
sWorld->SetRecordDiffInterval(NewTime);
printf( "Record diff every %u ms\n", NewTime);
return true;
}
// toggle sql driver query logging
static bool HandleServerToggleQueryLogging(ChatHandler* handler,const char* args )
{
sLog->SetSQLDriverQueryLogging(!sLog->GetSQLDriverQueryLogging());
if (sLog->GetSQLDriverQueryLogging())
handler->PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_ENABLED);
else
handler->PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_DISABLED);
return true;
}
};
void AddSC_server_commandscript()
{
new server_commandscript();
}
+3 -3
View File
@@ -169,15 +169,15 @@ class npc_torek : public CreatureScript
# npc_ruul_snowhoof
####*/
enum RuulSnowhoof
{
enum RuulSnowhoof
{
NPC_THISTLEFUR_URSA = 3921,
NPC_THISTLEFUR_TOTEMIC = 3922,
NPC_THISTLEFUR_PATHFINDER = 3926,
QUEST_FREEDOM_TO_RUUL = 6482,
GO_CAGE = 178147
GO_CAGE = 178147
};
Position const RuulSnowhoofSummonsCoord[6] =
@@ -116,458 +116,6 @@ void commandFinished(void*, bool /*success*/)
fflush(stdout);
}
/**
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
* @param searchString the search string which either contains a player GUID or a part fo the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
bool ChatHandler::GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
PreparedQueryResult result;
PreparedStatement* stmt;
if (!searchString.empty())
{
// search by GUID
if (isNumeric(searchString.c_str()))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
stmt->setUInt32(0, uint32(atoi(searchString.c_str())));
result = CharacterDatabase.Query(stmt);
}
// search by name
else
{
if (!normalizePlayerName(searchString))
return false;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME);
stmt->setString(0, searchString);
result = CharacterDatabase.Query(stmt);
}
}
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO);
result = CharacterDatabase.Query(stmt);
}
if (result)
{
do
{
Field* fields = result->Fetch();
DeletedInfo info;
info.lowguid = fields[0].GetUInt32();
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
// account name will be empty for not existed account
AccountMgr::GetName(info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt32());
foundList.push_back(info);
} while (result->NextRow());
}
return true;
}
/**
* Generate WHERE guids list by deleted info in way preventing return too long where list for existed query string length limit.
*
* @param itr a reference to an deleted info list iterator, it updated in function for possible next function call if list to long
* @param itr_end a reference to an deleted info list iterator end()
* @return returns generated where list string in form: 'guid IN (gui1, guid2, ...)'
*/
std::string ChatHandler::GenerateDeletedCharacterGUIDsWhereStr(DeletedInfoList::const_iterator& itr, DeletedInfoList::const_iterator const& itr_end)
{
std::ostringstream wherestr;
wherestr << "guid IN ('";
for (; itr != itr_end; ++itr)
{
wherestr << itr->lowguid;
if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
{
++itr;
break;
}
DeletedInfoList::const_iterator itr2 = itr;
if (++itr2 != itr_end)
wherestr << "', '";
}
wherestr << "')";
return wherestr.str();
}
/**
* Shows all deleted characters which matches the given search string, expected non empty list
*
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param foundList contains a list with all found deleted characters
*/
void ChatHandler::HandleCharacterDeletedListHelper(DeletedInfoList const& foundList)
{
if (!m_session)
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
{
std::string dateStr = TimeToTimestampStr(itr->deleteDate);
if (!m_session)
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowguid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
if (!m_session)
SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
/**
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedListCommand(const char* args)
{
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
HandleCharacterDeletedListHelper(foundList);
return true;
}
/**
* Restore a previously deleted character
*
* @see ChatHandler::HandleCharacterDeletedListHelper
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::DeletedInfoList
*
* @param delInfo the informations about the character which will be restored
*/
void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo)
{
if (delInfo.accountName.empty()) // account not exist
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
// check character count
uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
{
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.lowguid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
sWorld->AddCharacterNameData(delInfo.lowguid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8());
}
/**
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
*
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
*
* @see ChatHandler::HandleCharacterDeletedRestoreHelper
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
bool ChatHandler::HandleCharacterDeletedRestoreCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
// GCC by some strange reason fail build code without temporary variable
std::istringstream params(args);
params >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList);
if (newCharName.empty())
{
// Drop not existed account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr);
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
{
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
{
delInfo.accountId = newAccount;
AccountMgr::GetName(newAccount, delInfo.accountName);
}
HandleCharacterDeletedRestoreHelper(delInfo);
}
else
SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
}
/**
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
*
* @see Player::GetDeletedCharacterGUIDs
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedDeleteCommand(const char* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
if (foundList.empty())
{
SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
HandleCharacterDeletedListHelper(foundList);
// Call the appropriate function to delete them (current account for deleted characters is 0)
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowguid, 0, false, true);
return true;
}
/**
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
*
* @see Player::DeleteOldCharacters
* @see Player::DeleteFromDB
* @see ChatHandler::HandleCharacterDeletedDeleteCommand
* @see ChatHandler::HandleCharacterDeletedListCommand
* @see ChatHandler::HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
bool ChatHandler::HandleCharacterDeletedOldCommand(const char* args)
{
int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
char* px = strtok((char*)args, " ");
if (px)
{
if (!isNumeric(px))
return false;
keepDays = atoi(px);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
return false;
Player::DeleteOldCharacters((uint32)keepDays);
return true;
}
bool ChatHandler::HandleCharacterEraseCommand(const char* args){
if (!*args)
return false;
char *character_name_str = strtok((char*)args, " ");
if (!character_name_str)
return false;
std::string character_name = character_name_str;
if (!normalizePlayerName(character_name))
return false;
uint64 character_guid;
uint32 account_id;
Player* player = sObjectAccessor->FindPlayerByName(character_name.c_str());
if (player)
{
character_guid = player->GetGUID();
account_id = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer();
}
else
{
character_guid = sObjectMgr->GetPlayerGUIDByName(character_name);
if (!character_guid)
{
PSendSysMessage(LANG_NO_PLAYER, character_name.c_str());
SetSentErrorMessage(true);
return false;
}
account_id = sObjectMgr->GetPlayerAccountIdByGUID(character_guid);
}
std::string account_name;
AccountMgr::GetName (account_id, account_name);
Player::DeleteFromDB(character_guid, account_id, true, true);
PSendSysMessage(LANG_CHARACTER_DELETED, character_name.c_str(), GUID_LOPART(character_guid), account_name.c_str(), account_id);
return true;
}
/// Exit the realm
bool ChatHandler::HandleServerExitCommand(const char* /*args*/)
{
SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogFileLevelCommand(const char *args)
{
if (!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog->SetLogFileLevel(NewLevel);
return true;
}
/// Set the level of logging
bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
{
if (!*args)
return false;
char *NewLevel = strtok((char*)args, " ");
if (!NewLevel)
return false;
sLog->SetLogLevel(NewLevel);
return true;
}
/// set diff time record interval
bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args)
{
if (!*args)
return false;
char *NewTimeStr = strtok((char*)args, " ");
if (!NewTimeStr)
return false;
int32 NewTime =atoi(NewTimeStr);
if (NewTime < 0)
return false;
sWorld->SetRecordDiffInterval(NewTime);
printf( "Record diff every %u ms\n", NewTime);
return true;
}
/// toggle sql driver query logging
bool ChatHandler::HandleServerToggleQueryLogging(const char* /* args */)
{
sLog->SetSQLDriverQueryLogging(!sLog->GetSQLDriverQueryLogging());
if (sLog->GetSQLDriverQueryLogging())
PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_ENABLED);
else
PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_DISABLED);
return true;
}
/// @}
#ifdef linux
// Non-blocking keypress detector, when return pressed, return 1, else always return 0
int kb_hit_return()