Core/Units: Do not remove feign death flags when IMMUNE_TO_PC/NPC is inherited from template
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@@ -2349,7 +2349,7 @@ void ObjectMgr::LoadCreatures()
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*data.unit_flags2 &= UNIT_FLAG2_ALLOWED;
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}
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if (*data.unit_flags2 & UNIT_FLAG2_FEIGN_DEATH && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))))
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if (*data.unit_flags2 & UNIT_FLAG2_FEIGN_DEATH && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))) && !(cInfo->unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC)))
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{
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TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) has UNIT_FLAG2_FEIGN_DEATH set without IMMUNE_TO_PC | IMMUNE_TO_NPC, removing incorrect flag.", guid, data.id);
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*data.unit_flags2 &= ~UNIT_FLAG2_FEIGN_DEATH;
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@@ -2364,7 +2364,7 @@ void ObjectMgr::LoadCreatures()
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*data.unit_flags3 &= UNIT_FLAG3_ALLOWED;
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}
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if (*data.unit_flags3 & UNIT_FLAG3_FAKE_DEAD && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))))
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if (*data.unit_flags3 & UNIT_FLAG3_FAKE_DEAD && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))) && !(cInfo->unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC)))
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{
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TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) has UNIT_FLAG3_FAKE_DEAD set without IMMUNE_TO_PC | IMMUNE_TO_NPC, removing incorrect flag.", guid, data.id);
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*data.unit_flags3 &= ~UNIT_FLAG3_FAKE_DEAD;
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