Core/Objects: Fixed HasInLine and IsInBetween checks on certain compilers

This commit is contained in:
Shauren
2011-02-15 17:09:46 +01:00
parent ad11baffe6
commit a24deaf980
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -2316,7 +2316,7 @@ void Player::Regenerate(Powers power)
return;
addvalue += m_powerFraction[power];
uint32 integerValue = uint32(abs(addvalue));
uint32 integerValue = uint32(fabs(addvalue));
if (addvalue < 0.0f)
{