diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 0cd1f8e614..51aaa55aaf 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1145,7 +1145,7 @@ bool Position::HasInLine(const Unit * const target, float distance, float width) return false; width += target->GetObjectSize(); float angle = GetRelativeAngle(target); - return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; + return fabs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; } std::string Position::ToString() const @@ -1532,7 +1532,7 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, size = GetObjectSize() / 2; float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); - return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; + return fabs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; } bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c0d5465de5..ea221d844a 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2316,7 +2316,7 @@ void Player::Regenerate(Powers power) return; addvalue += m_powerFraction[power]; - uint32 integerValue = uint32(abs(addvalue)); + uint32 integerValue = uint32(fabs(addvalue)); if (addvalue < 0.0f) {