Merge pull request #9692 from xjose93/ImproveLog2
Core/Log: Added mapname to log when a player cant be teleported.
This commit is contained in:
@@ -89,8 +89,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
GetPlayer()->SendInitialPacketsBeforeAddToMap();
|
||||
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!",
|
||||
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
|
||||
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
|
||||
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
|
||||
GetPlayer()->ResetMap();
|
||||
GetPlayer()->SetMap(oldMap);
|
||||
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
|
||||
|
||||
Reference in New Issue
Block a user