Core/Spells: Fix talent Torment the Weak

This commit is contained in:
tobmaps
2011-05-19 18:55:08 +07:00
parent b8a7eace3e
commit a0ad1fcc24
+2 -2
View File
@@ -10421,8 +10421,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
// Torment the weak
if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MOD_MELEE_HASTE))
{
AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)