Core/Packets: Updated some of the movement flag opcodes
This commit is contained in:
@@ -95,7 +95,7 @@ struct ItemSparseEntry
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{
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uint32 ID; // 0
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uint32 Quality; // 1
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uint32 Flags[3]; // 2-4
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uint32 Flags[MAX_ITEM_PROTO_FLAGS]; // 2-4
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float Unk1; // 5
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float Unk2; // 6
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uint32 BuyCount; // 7
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@@ -10730,17 +10730,18 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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propagateSpeedChange();
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static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][3] =
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// Spline packets are for creatures and move_update are for players
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static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][2] =
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{
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{SMSG_SPLINE_MOVE_SET_WALK_SPEED, SMSG_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED },
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{SMSG_SPLINE_MOVE_SET_RUN_SPEED, SMSG_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED },
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{SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED },
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{SMSG_SPLINE_MOVE_SET_SWIM_SPEED, SMSG_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED },
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{SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED },
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{SMSG_SPLINE_MOVE_SET_TURN_RATE, SMSG_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE },
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{SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED },
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{SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED},
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{SMSG_SPLINE_MOVE_SET_PITCH_RATE, SMSG_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE },
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{SMSG_SPLINE_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED },
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{SMSG_SPLINE_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED },
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{SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED },
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{SMSG_SPLINE_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED },
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{SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED },
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{SMSG_SPLINE_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE },
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{SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED },
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{SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED},
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{SMSG_SPLINE_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE },
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};
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if (GetTypeId() == TYPEID_PLAYER)
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@@ -10756,12 +10757,10 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER)
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{
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/// @todo fix SMSG_MOVE_SET packets (were they removed?)
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//_selfOpcode = playerControl;
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WorldPackets::Movement::MoveUpdate packet(moveTypeToOpcode[mtype][2]);
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WorldPackets::Movement::MoveUpdate packet(moveTypeToOpcode[mtype][1]);
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packet.movementInfo = m_movementInfo;
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packet.Speed = rate;
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SendMessageToSet(packet.Write(), false);
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SendMessageToSet(packet.Write(), true);
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}
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else
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{
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@@ -16255,10 +16254,27 @@ bool Unit::SetDisableGravity(bool disable, bool packetOnly /*= false*/)
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}
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}
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if (disable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_DISABLE).Send();
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static OpcodeServer const gravityOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_GRAVITY_ENABLE, SMSG_MOVE_GRAVITY_ENABLE },
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{SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_DISABLE }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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if (player)
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{
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WorldPackets::Movement::MoveSetFlag packet(gravityOpcodeTable[disable][1]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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SendMessageToSet(packet.Write(), true);
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}
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_GRAVITY_ENABLE, SMSG_MOVE_GRAVITY_ENABLE).Send();
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{
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WorldPackets::Movement::MoveSplineSetFlag packet(gravityOpcodeTable[disable][0]);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet.Write(), true);
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}
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return true;
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}
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@@ -16289,10 +16305,11 @@ bool Unit::SetSwim(bool enable)
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else
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RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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if (enable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_START_SWIM, static_cast<OpcodeServer>(NULL_OPCODE)).Send();
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_STOP_SWIM, static_cast<OpcodeServer>(NULL_OPCODE)).Send();
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static OpcodeServer const swimOpcodeTable[2] = {SMSG_SPLINE_MOVE_STOP_SWIM, SMSG_SPLINE_MOVE_START_SWIM};
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WorldPackets::Movement::MoveSplineSetFlag packet(swimOpcodeTable[enable]);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet.Write(), true);
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return true;
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}
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@@ -16315,10 +16332,27 @@ bool Unit::SetCanFly(bool enable)
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SetFall(true);
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}
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if (enable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY).Send();
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static OpcodeServer const flyOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY },
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{SMSG_SPLINE_MOVE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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if (player)
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{
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WorldPackets::Movement::MoveSetFlag packet(flyOpcodeTable[enable][1]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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SendMessageToSet(packet.Write(), true);
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}
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY).Send();
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{
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WorldPackets::Movement::MoveSplineSetFlag packet(flyOpcodeTable[enable][0]);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet.Write(), true);
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}
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return true;
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}
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@@ -16336,10 +16370,27 @@ bool Unit::SetWaterWalking(bool enable, bool packetOnly /*= false */)
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RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
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}
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if (enable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK).Send();
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static OpcodeServer const waterWalkingOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK },
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{SMSG_SPLINE_MOVE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK}
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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if (player)
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{
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WorldPackets::Movement::MoveSetFlag packet(waterWalkingOpcodeTable[enable][1]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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SendMessageToSet(packet.Write(), true);
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}
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK).Send();
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{
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WorldPackets::Movement::MoveSplineSetFlag packet(waterWalkingOpcodeTable[enable][0]);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet.Write(), true);
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}
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return true;
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}
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@@ -16357,10 +16408,27 @@ bool Unit::SetFeatherFall(bool enable, bool packetOnly /*= false */)
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RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
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}
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if (enable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL).Send();
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static OpcodeServer const featherFallOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL },
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{SMSG_SPLINE_MOVE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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if (player)
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{
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WorldPackets::Movement::MoveSetFlag packet(featherFallOpcodeTable[enable][1]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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SendMessageToSet(packet.Write(), true);
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}
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL).Send();
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{
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WorldPackets::Movement::MoveSplineSetFlag packet(featherFallOpcodeTable[enable][0]);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet.Write(), true);
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}
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return true;
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}
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@@ -16393,10 +16461,27 @@ bool Unit::SetHover(bool enable, bool packetOnly /*= false*/)
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}
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}
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if (enable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_HOVER, SMSG_MOVE_SET_HOVER).Send();
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static OpcodeServer const hoverOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER },
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{SMSG_SPLINE_MOVE_SET_HOVER, SMSG_MOVE_SET_HOVER }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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if (player)
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{
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WorldPackets::Movement::MoveSetFlag packet(hoverOpcodeTable[enable][1]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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SendMessageToSet(packet.Write(), true);
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}
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER).Send();
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{
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WorldPackets::Movement::MoveSplineSetFlag packet(hoverOpcodeTable[enable][0]);
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packet.MoverGUID = GetGUID();
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SendMessageToSet(packet.Write(), true);
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}
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return true;
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}
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@@ -33,11 +33,8 @@ namespace Movement
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class MoveSpline;
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class PacketBuilder
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{
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static void WriteCommonMonsterMovePart(const MoveSpline& mov, WorldPacket& data);
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public:
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static void WriteMonsterMove(const MoveSpline& mov, WorldPackets::Movement::MovementMonsterSpline& movementMonsterSpline);
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static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data);
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static void WriteCreate(MoveSpline const& moveSpline, ByteBuffer& data);
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};
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}
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@@ -277,6 +277,19 @@ WorldPacket const* WorldPackets::Movement::MoveUpdate::Write()
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Movement::MoveSplineSetFlag::Write()
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{
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_worldPacket << MoverGUID;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Movement::MoveSetFlag::Write()
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{
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_worldPacket << MoverGUID;
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_worldPacket << SequenceIndex;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Movement::ServerPlayerMovement::Write()
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{
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MovementInfo movementInfo = mover->m_movementInfo;
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@@ -126,6 +126,27 @@ namespace WorldPackets
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float Speed;
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};
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class MoveSplineSetFlag final : public ServerPacket
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{
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public:
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MoveSplineSetFlag(OpcodeServer opcode) : ServerPacket(opcode, 8) { }
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WorldPacket const* Write() override;
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ObjectGuid MoverGUID;
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};
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class MoveSetFlag final : public ServerPacket
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{
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public:
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MoveSetFlag(OpcodeServer opcode) : ServerPacket(opcode, 12) { }
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WorldPacket const* Write() override;
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ObjectGuid MoverGUID;
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uint32 SequenceIndex = 0; ///< Unit movement packet index, incremented each time
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};
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class TransferPending final : public ServerPacket
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{
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struct ShipTransferPending
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@@ -1101,20 +1101,20 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FORCE_RUN_SPEED_CHANGE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FORCE_SWIM_SPEED_CHANGE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_UNHANDLED);
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@@ -1124,9 +1124,9 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_TELEPORT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_UNHANDLED);
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@@ -1139,7 +1139,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_UNHANDLED);
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@@ -1324,7 +1324,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_DISABLE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_ENABLE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_UNHANDLED);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_ANIM, STATUS_UNHANDLED);
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@@ -1119,17 +1119,17 @@ enum OpcodeServer : uint32
|
||||
SMSG_MOVE_GRAVITY_DISABLE = 0x02C6,
|
||||
SMSG_MOVE_GRAVITY_ENABLE = 0xBADD,
|
||||
SMSG_MOVE_KNOCK_BACK = 0xBADD,
|
||||
SMSG_MOVE_LAND_WALK = 0xBADD,
|
||||
SMSG_MOVE_LAND_WALK = 0x13DA,
|
||||
SMSG_MOVE_NORMAL_FALL = 0xBADD,
|
||||
SMSG_MOVE_ROOT = 0x1B5A,
|
||||
SMSG_MOVE_SET_ACTIVE_MOVER = 0xBADD,
|
||||
SMSG_MOVE_SET_CAN_FLY = 0xBADD,
|
||||
SMSG_MOVE_SET_CAN_FLY = 0x01F6,
|
||||
SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0xBADD,
|
||||
SMSG_MOVE_SET_COLLISION_HEIGHT = 0x008D,
|
||||
SMSG_MOVE_SET_COMPOUND_STATE = 0xBADD,
|
||||
SMSG_MOVE_SET_FLIGHT_BACK_SPEED = 0xBADD,
|
||||
SMSG_MOVE_SET_FLIGHT_SPEED = 0xBADD,
|
||||
SMSG_MOVE_SET_HOVER = 0xBADD,
|
||||
SMSG_MOVE_SET_HOVER = 0x0296,
|
||||
SMSG_MOVE_SET_PITCH_RATE = 0xBADD,
|
||||
SMSG_MOVE_SET_RUN_BACK_SPEED = 0xBADD,
|
||||
SMSG_MOVE_SET_RUN_SPEED = 0xBADD,
|
||||
@@ -1141,9 +1141,9 @@ enum OpcodeServer : uint32
|
||||
SMSG_MOVE_SET_WALK_SPEED = 0xBADD,
|
||||
SMSG_MOVE_TELEPORT = 0x03A6,
|
||||
SMSG_MOVE_UNROOT = 0xBADD,
|
||||
SMSG_MOVE_UNSET_CAN_FLY = 0xBADD,
|
||||
SMSG_MOVE_UNSET_CAN_FLY = 0x0BAE,
|
||||
SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0xBADD,
|
||||
SMSG_MOVE_UNSET_HOVER = 0xBADD,
|
||||
SMSG_MOVE_UNSET_HOVER = 0x01A5,
|
||||
SMSG_MOVE_UNSET_WALK_IN_AIR = 0xBADD,
|
||||
SMSG_MOVE_UPDATE_COLLISION_HEIGHT = 0xBADD,
|
||||
SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED = 0xBADD,
|
||||
@@ -1157,7 +1157,7 @@ enum OpcodeServer : uint32
|
||||
SMSG_MOVE_UPDATE_TELEPORT = 0x03D5,
|
||||
SMSG_MOVE_UPDATE_TURN_RATE = 0x08BE,
|
||||
SMSG_MOVE_UPDATE_WALK_SPEED = 0x01E5,
|
||||
SMSG_MOVE_WATER_WALK = 0xBADD,
|
||||
SMSG_MOVE_WATER_WALK = 0x02A6,
|
||||
SMSG_MULTIPLE_PACKETS = 0xBADD,
|
||||
SMSG_NAME_QUERY_RESPONSE = 0x0828,
|
||||
SMSG_NEW_TAXI_PATH = 0xBADD,
|
||||
|
||||
Reference in New Issue
Block a user