Core/Misc: Update Emote and TextEmotes enums for 12.0.5 (#31814)

This commit is contained in:
Nik
2026-04-25 16:19:07 +02:00
committed by GitHub
parent 9f9dd2a289
commit 9f638c5464
+30 -3
View File
@@ -3288,7 +3288,7 @@ enum GameObjectDestructibleState
GO_DESTRUCTIBLE_REBUILDING = 3 GO_DESTRUCTIBLE_REBUILDING = 3
}; };
// EmotesText.db2 (11.2.5.62687) // EmotesText.db2 (12.0.5.67186)
enum TextEmotes enum TextEmotes
{ {
TEXT_EMOTE_AGREE = 1, TEXT_EMOTE_AGREE = 1,
@@ -3558,10 +3558,10 @@ enum TextEmotes
TEXT_EMOTE_IMPRESSED = 625, TEXT_EMOTE_IMPRESSED = 625,
TEXT_EMOTE_MAGNIFICENT = 626, TEXT_EMOTE_MAGNIFICENT = 626,
TEXT_EMOTE_QUACK = 627, TEXT_EMOTE_QUACK = 627,
TEXT_EMOTE_LEAN = 628, TEXT_EMOTE_LEAN = 633,
}; };
// Emotes.db2 (10.1.5.50232) // Emotes.db2 (12.0.5.67186)
// EnumUtils: DESCRIBE THIS // EnumUtils: DESCRIBE THIS
enum Emote : uint32 enum Emote : uint32
{ {
@@ -3825,6 +3825,8 @@ enum Emote : uint32
EMOTE_STATE_WORK_CHOPWOOD4 = 614, EMOTE_STATE_WORK_CHOPWOOD4 = 614,
EMOTE_STATE_CUSTOMSPELL02 = 615, EMOTE_STATE_CUSTOMSPELL02 = 615,
EMOTE_STATE_READ_AND_SIT = 616, EMOTE_STATE_READ_AND_SIT = 616,
EMOTE_STATE_READYSPELLDIRECTED = 617,
EMOTE_STATE_READYTHROWN_NO_SOUND = 618,
EMOTE_STATE_PARRY_UNARMED = 619, EMOTE_STATE_PARRY_UNARMED = 619,
EMOTE_STATE_BLOCK_SHIELD = 620, EMOTE_STATE_BLOCK_SHIELD = 620,
EMOTE_STATE_SIT_GROUND_2 = 621, EMOTE_STATE_SIT_GROUND_2 = 621,
@@ -3976,6 +3978,7 @@ enum Emote : uint32
EMOTE_ONESHOT_TALK_SUBDUED = 1005, EMOTE_ONESHOT_TALK_SUBDUED = 1005,
EMOTE_STATE_EMOTETALK = 1006, EMOTE_STATE_EMOTETALK = 1006,
EMOTE_STATE_WAINTERACTION = 1007, EMOTE_STATE_WAINTERACTION = 1007,
EMOTE_STATE_WORK_CHOPWOOD_LUMBER_AXE2 = 1008,
EMOTE_ONESHOT_TAKE_OFF_START = 1009, EMOTE_ONESHOT_TAKE_OFF_START = 1009,
EMOTE_ONESHOT_BATTLEROAR_NO_SOUND = 1010, EMOTE_ONESHOT_BATTLEROAR_NO_SOUND = 1010,
EMOTE_STATE_WAWEAPONSHARPEN = 1011, EMOTE_STATE_WAWEAPONSHARPEN = 1011,
@@ -4021,9 +4024,33 @@ enum Emote : uint32
EMOTE_ONESHOT_DANCE_VAR2 = 1075, EMOTE_ONESHOT_DANCE_VAR2 = 1075,
EMOTE_STATE_KNEEL_INTERACT_INTERRUPT = 1081, EMOTE_STATE_KNEEL_INTERACT_INTERRUPT = 1081,
EMOTE_STATE_WA2HIDLE_UNSHEATH = 1082, EMOTE_STATE_WA2HIDLE_UNSHEATH = 1082,
EMOTE_STATE_SHOVEL = 1083,
EMOTE_STATE_LEAN = 1084, EMOTE_STATE_LEAN = 1084,
EMOTE_STATE_READYSPELLOMNI_INTERRUPTABLE = 1089,
EMOTE_ONESHOT_WALEAN01_VAR1 = 1093, EMOTE_ONESHOT_WALEAN01_VAR1 = 1093,
EMOTE_ONESHOT_WALEAN01_VAR0 = 1094, EMOTE_ONESHOT_WALEAN01_VAR0 = 1094,
EMOTE_STATE_FLYCHANNELCASTOMNI2 = 1097,
EMOTE_STATE_ARTOFFLOOP_HIDES_WEAPON = 1100,
EMOTE_STATE_WORK_HERBALISM_HARANIR_PAINTING = 1101,
EMOTE_STATE_SPELL_CHANNEL_OMNI_UP = 1103,
EMOTE_STATE_WAARMSCROSSED = 1110,
EMOTE_ONESHOT_PARRY_FIST1H = 1111,
EMOTE_STATE_WAHANG02 = 1112,
EMOTE_STATE_WORK_HOUSING_HAMMER_SOUND = 1113,
EMOTE_STATE_WACRADLE = 1115,
EMOTE_STATE_WACRATEHOLD2 = 1116,
EMOTE_STATE_WORK_HAMMER_HARANIR_PAINTING = 1117,
EMOTE_STATE_WORK_HERBALISM_HOUSING_SCYTHE = 1118,
EMOTE_STATE_WORK_MINING_HOUSING = 1119,
EMOTE_ONESHOT_TALK_SUBDUED_NO_SHEATHE = 1120,
EMOTE_STATE_WALEAN02_NO_INTERRUPT = 1121,
EMOTE_STATE_WORK_BLUNT_IMPACT = 1122,
EMOTE_ONESHOT_ARTDUALLOOP = 1125,
EMOTE_STATE_ARTDUALLOOP = 1126,
EMOTE_STATE_WORK_ZULAMAN_CHOPPING_WOOD = 1128,
EMOTE_STATE_WORK_ZULAMAN_BLACKSMITTING = 1129,
EMOTE_STATE_WORK_ZULAMAN_HAMMERING_SOUND = 1131,
EMOTE_ATTACK1H_ZONE2_BREAKING_STUFF_SOUND = 1132,
}; };
// AnimationData.db2 (6.0.2.18988) // AnimationData.db2 (6.0.2.18988)