removed old and incorrect 80-120% honor bonus (leftover from preBC O.o)
added new honor formula for player kills added new formula for bonus honor calculation (*HK) pls test and compare with retial --HG-- branch : trunk
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@@ -29,7 +29,7 @@ namespace Trinity
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{
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inline uint32 hk_honor_at_level(uint8 level, uint32 count = 1)
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{
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return uint32(ceil(count*2*(-0.53177f + 0.59357f * exp((level + 23.54042f) / 26.07859f))));
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return uint32(ceil(count * (33.333f * ((float)level) / 21.50537f)));
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}
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}
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namespace XP
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@@ -6579,7 +6579,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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int32 v_rank =1; //need more info
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honor = ((f * diff_level * (190 + v_rank*10))/6);
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honor *= ((float)k_level) / 70.0f; //factor of dependence on levels of the killer
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honor *= ((float)k_level) / 21.50537f; //factor of dependence on levels of the killer
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// count the number of playerkills in one day
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ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
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@@ -6608,7 +6608,6 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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// apply honor multiplier from aura (not stacking-get highest)
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honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f);
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honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor
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}
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// honor - for show honor points in log
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