diff --git a/src/game/Formulas.h b/src/game/Formulas.h index 81c7383de3..e5961834a7 100644 --- a/src/game/Formulas.h +++ b/src/game/Formulas.h @@ -29,7 +29,7 @@ namespace Trinity { inline uint32 hk_honor_at_level(uint8 level, uint32 count = 1) { - return uint32(ceil(count*2*(-0.53177f + 0.59357f * exp((level + 23.54042f) / 26.07859f)))); + return uint32(ceil(count * (33.333f * ((float)level) / 21.50537f))); } } namespace XP diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5e74fc99e3..8883a503be 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6579,7 +6579,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt int32 v_rank =1; //need more info honor = ((f * diff_level * (190 + v_rank*10))/6); - honor *= ((float)k_level) / 70.0f; //factor of dependence on levels of the killer + honor *= ((float)k_level) / 21.50537f; //factor of dependence on levels of the killer // count the number of playerkills in one day ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true); @@ -6608,7 +6608,6 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt // apply honor multiplier from aura (not stacking-get highest) honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f); - honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor } // honor - for show honor points in log