Core/Spells: Fixed spell duration scaling with combo points

This commit is contained in:
Shauren
2023-07-31 00:11:05 +02:00
parent f5461a1161
commit 9e68fd1458
7 changed files with 48 additions and 43 deletions
+32 -15
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@@ -2346,26 +2346,43 @@ double WorldObject::ApplyEffectModifiers(SpellInfo const* spellInfo, uint8 effIn
return value;
}
int32 WorldObject::CalcSpellDuration(SpellInfo const* spellInfo) const
int32 WorldObject::CalcSpellDuration(SpellInfo const* spellInfo, std::vector<SpellPowerCost> const* powerCosts) const
{
int32 comboPoints = 0;
int32 maxComboPoints = 5;
if (Unit const* unit = ToUnit())
{
comboPoints = unit->GetPower(POWER_COMBO_POINTS);
maxComboPoints = unit->GetMaxPower(POWER_COMBO_POINTS);
}
int32 minduration = spellInfo->GetDuration();
if (minduration <= 0)
return minduration;
int32 maxduration = spellInfo->GetMaxDuration();
if (minduration == maxduration)
return minduration;
int32 duration;
if (comboPoints && minduration != -1 && minduration != maxduration)
duration = minduration + int32((maxduration - minduration) * comboPoints / maxComboPoints);
else
duration = minduration;
Unit const* unit = ToUnit();
if (!unit)
return minduration;
return duration;
if (!powerCosts)
return minduration;
// we want only baseline cost here
auto itr = std::find_if(spellInfo->PowerCosts.begin(), spellInfo->PowerCosts.end(), [=](SpellPowerEntry const* powerEntry)
{
return powerEntry && powerEntry->PowerType == POWER_COMBO_POINTS && (!powerEntry->RequiredAuraSpellID || unit->HasAura(powerEntry->RequiredAuraSpellID));
});
if (itr == spellInfo->PowerCosts.end())
return minduration;
auto consumedItr = std::find_if(powerCosts->begin(), powerCosts->end(),
[](SpellPowerCost const& consumed) { return consumed.Power == POWER_COMBO_POINTS; });
if (consumedItr == powerCosts->end())
return minduration;
int32 baseComboCost = (*itr)->ManaCost + (*itr)->OptionalCost;
if (PowerTypeEntry const* powerTypeEntry = sDB2Manager.GetPowerTypeEntry(POWER_COMBO_POINTS))
baseComboCost += int32(CalculatePct(powerTypeEntry->MaxBasePower, (*itr)->PowerCostPct + (*itr)->OptionalCostPct));
float durationPerComboPoint = float(maxduration - minduration) / baseComboCost;
return minduration + int32(durationPerComboPoint * consumedItr->Amount);
}
int32 WorldObject::ModSpellDuration(SpellInfo const* spellInfo, WorldObject const* target, int32 duration, bool positive, uint32 effectMask) const
+2 -1
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@@ -64,6 +64,7 @@ struct FactionTemplateEntry;
struct Loot;
struct PositionFullTerrainStatus;
struct QuaternionData;
struct SpellPowerCost;
enum ZLiquidStatus : uint32;
namespace WorldPackets
@@ -642,7 +643,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
float GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
double ApplyEffectModifiers(SpellInfo const* spellInfo, uint8 effIndex, double value) const;
int32 CalcSpellDuration(SpellInfo const* spellInfo) const;
int32 CalcSpellDuration(SpellInfo const* spellInfo, std::vector<SpellPowerCost> const* powerCosts) const;
int32 ModSpellDuration(SpellInfo const* spellInfo, WorldObject const* target, int32 duration, bool positive, uint32 effectMask) const;
void ModSpellCastTime(SpellInfo const* spellInfo, int32& castTime, Spell* spell = nullptr) const;
void ModSpellDurationTime(SpellInfo const* spellInfo, int32& durationTime, Spell* spell = nullptr) const;
@@ -750,7 +750,7 @@ Optional<float> AuraEffect::CalculateEstimatedAmount(Unit const* caster, int32 a
float AuraEffect::CalculateEstimatedfTotalPeriodicAmount(Unit* caster, Unit* target, SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo,
float amount, uint8 stack)
{
int32 maxDuration = Aura::CalcMaxDuration(spellInfo, caster);
int32 maxDuration = Aura::CalcMaxDuration(spellInfo, caster, nullptr);
if (maxDuration <= 0)
return 0.0f;
+3 -3
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@@ -859,10 +859,10 @@ void Aura::Update(uint32 diff, Unit* caster)
int32 Aura::CalcMaxDuration(Unit* caster) const
{
return Aura::CalcMaxDuration(GetSpellInfo(), caster);
return Aura::CalcMaxDuration(GetSpellInfo(), caster, nullptr);
}
/*static*/ int32 Aura::CalcMaxDuration(SpellInfo const* spellInfo, WorldObject* caster)
/*static*/ int32 Aura::CalcMaxDuration(SpellInfo const* spellInfo, WorldObject const* caster, std::vector<SpellPowerCost> const* powerCosts)
{
Player* modOwner = nullptr;
int32 maxDuration;
@@ -870,7 +870,7 @@ int32 Aura::CalcMaxDuration(Unit* caster) const
if (caster)
{
modOwner = caster->GetSpellModOwner();
maxDuration = caster->CalcSpellDuration(spellInfo);
maxDuration = caster->CalcSpellDuration(spellInfo, powerCosts);
}
else
maxDuration = spellInfo->GetDuration();
+1 -1
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@@ -168,7 +168,7 @@ class TC_GAME_API Aura
void SetMaxDuration(int32 duration) { m_maxDuration = duration; }
int32 CalcMaxDuration() const { return CalcMaxDuration(GetCaster()); }
int32 CalcMaxDuration(Unit* caster) const;
static int32 CalcMaxDuration(SpellInfo const* spellInfo, WorldObject* caster);
static int32 CalcMaxDuration(SpellInfo const* spellInfo, WorldObject const* caster, std::vector<SpellPowerCost> const* powerCosts);
int32 GetDuration() const { return m_duration; }
void SetDuration(int32 duration, bool withMods = false);
void RefreshDuration(bool withMods = false);
+1 -1
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@@ -3164,7 +3164,7 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, TargetInfo& hitInfo)
}
}
hitInfo.AuraDuration = Aura::CalcMaxDuration(m_spellInfo, origCaster);
hitInfo.AuraDuration = Aura::CalcMaxDuration(m_spellInfo, origCaster, &m_powerCost);
// unit is immune to aura if it was diminished to 0 duration
if (!hitInfo.Positive && !unit->ApplyDiminishingToDuration(m_spellInfo, hitInfo.AuraDuration, origCaster, diminishLevel))
+8 -21
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@@ -3959,22 +3959,16 @@ Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power,
// Spell drain all exist power on cast (Only paladin lay of Hands)
if (HasAttribute(SPELL_ATTR1_USE_ALL_MANA))
{
if (optionalCost)
return {};
// If power type - health drain all
if (power->PowerType == POWER_HEALTH)
{
SpellPowerCost cost;
cost.Power = POWER_HEALTH;
cost.Amount = unitCaster->GetHealth();
return cost;
}
return SpellPowerCost{ .Power = POWER_HEALTH, .Amount = int32(unitCaster->GetHealth()) };
// Else drain all power
if (power->PowerType < MAX_POWERS)
{
SpellPowerCost cost;
cost.Power = Powers(power->PowerType);
cost.Amount = unitCaster->GetPower(cost.Power);
return cost;
}
return SpellPowerCost{ .Power = Powers(power->PowerType), .Amount = unitCaster->GetPower(Powers(power->PowerType)) };
TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '{}' in spell {}", power->PowerType, Id);
return {};
@@ -4158,10 +4152,7 @@ Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power,
if (initiallyNegative != (powerCost < 0))
powerCost = 0;
SpellPowerCost cost;
cost.Power = Powers(power->PowerType);
cost.Amount = powerCost;
return cost;
return SpellPowerCost{ .Power = Powers(power->PowerType), .Amount = powerCost };
}
std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell) const
@@ -4180,11 +4171,7 @@ std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(WorldObject const* caster,
if (itr != costs.end())
return *itr;
SpellPowerCost cost;
cost.Power = powerType;
cost.Amount = 0;
costs.push_back(cost);
return costs.back();
return costs.emplace_back<SpellPowerCost>({ .Power = powerType, .Amount = 0 });
};
for (SpellPowerEntry const* power : PowerCosts)