Core/Spells: Fixed spell duration scaling with combo points
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@@ -2346,26 +2346,43 @@ double WorldObject::ApplyEffectModifiers(SpellInfo const* spellInfo, uint8 effIn
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return value;
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}
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int32 WorldObject::CalcSpellDuration(SpellInfo const* spellInfo) const
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int32 WorldObject::CalcSpellDuration(SpellInfo const* spellInfo, std::vector<SpellPowerCost> const* powerCosts) const
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{
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int32 comboPoints = 0;
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int32 maxComboPoints = 5;
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if (Unit const* unit = ToUnit())
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{
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comboPoints = unit->GetPower(POWER_COMBO_POINTS);
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maxComboPoints = unit->GetMaxPower(POWER_COMBO_POINTS);
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}
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int32 minduration = spellInfo->GetDuration();
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if (minduration <= 0)
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return minduration;
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int32 maxduration = spellInfo->GetMaxDuration();
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if (minduration == maxduration)
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return minduration;
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int32 duration;
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if (comboPoints && minduration != -1 && minduration != maxduration)
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duration = minduration + int32((maxduration - minduration) * comboPoints / maxComboPoints);
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else
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duration = minduration;
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Unit const* unit = ToUnit();
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if (!unit)
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return minduration;
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return duration;
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if (!powerCosts)
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return minduration;
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// we want only baseline cost here
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auto itr = std::find_if(spellInfo->PowerCosts.begin(), spellInfo->PowerCosts.end(), [=](SpellPowerEntry const* powerEntry)
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{
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return powerEntry && powerEntry->PowerType == POWER_COMBO_POINTS && (!powerEntry->RequiredAuraSpellID || unit->HasAura(powerEntry->RequiredAuraSpellID));
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});
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if (itr == spellInfo->PowerCosts.end())
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return minduration;
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auto consumedItr = std::find_if(powerCosts->begin(), powerCosts->end(),
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[](SpellPowerCost const& consumed) { return consumed.Power == POWER_COMBO_POINTS; });
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if (consumedItr == powerCosts->end())
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return minduration;
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int32 baseComboCost = (*itr)->ManaCost + (*itr)->OptionalCost;
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if (PowerTypeEntry const* powerTypeEntry = sDB2Manager.GetPowerTypeEntry(POWER_COMBO_POINTS))
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baseComboCost += int32(CalculatePct(powerTypeEntry->MaxBasePower, (*itr)->PowerCostPct + (*itr)->OptionalCostPct));
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float durationPerComboPoint = float(maxduration - minduration) / baseComboCost;
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return minduration + int32(durationPerComboPoint * consumedItr->Amount);
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}
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int32 WorldObject::ModSpellDuration(SpellInfo const* spellInfo, WorldObject const* target, int32 duration, bool positive, uint32 effectMask) const
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@@ -64,6 +64,7 @@ struct FactionTemplateEntry;
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struct Loot;
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struct PositionFullTerrainStatus;
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struct QuaternionData;
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struct SpellPowerCost;
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enum ZLiquidStatus : uint32;
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namespace WorldPackets
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@@ -642,7 +643,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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float GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
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double ApplyEffectModifiers(SpellInfo const* spellInfo, uint8 effIndex, double value) const;
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int32 CalcSpellDuration(SpellInfo const* spellInfo) const;
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int32 CalcSpellDuration(SpellInfo const* spellInfo, std::vector<SpellPowerCost> const* powerCosts) const;
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int32 ModSpellDuration(SpellInfo const* spellInfo, WorldObject const* target, int32 duration, bool positive, uint32 effectMask) const;
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void ModSpellCastTime(SpellInfo const* spellInfo, int32& castTime, Spell* spell = nullptr) const;
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void ModSpellDurationTime(SpellInfo const* spellInfo, int32& durationTime, Spell* spell = nullptr) const;
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@@ -750,7 +750,7 @@ Optional<float> AuraEffect::CalculateEstimatedAmount(Unit const* caster, int32 a
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float AuraEffect::CalculateEstimatedfTotalPeriodicAmount(Unit* caster, Unit* target, SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo,
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float amount, uint8 stack)
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{
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int32 maxDuration = Aura::CalcMaxDuration(spellInfo, caster);
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int32 maxDuration = Aura::CalcMaxDuration(spellInfo, caster, nullptr);
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if (maxDuration <= 0)
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return 0.0f;
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@@ -859,10 +859,10 @@ void Aura::Update(uint32 diff, Unit* caster)
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int32 Aura::CalcMaxDuration(Unit* caster) const
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{
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return Aura::CalcMaxDuration(GetSpellInfo(), caster);
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return Aura::CalcMaxDuration(GetSpellInfo(), caster, nullptr);
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}
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/*static*/ int32 Aura::CalcMaxDuration(SpellInfo const* spellInfo, WorldObject* caster)
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/*static*/ int32 Aura::CalcMaxDuration(SpellInfo const* spellInfo, WorldObject const* caster, std::vector<SpellPowerCost> const* powerCosts)
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{
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Player* modOwner = nullptr;
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int32 maxDuration;
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@@ -870,7 +870,7 @@ int32 Aura::CalcMaxDuration(Unit* caster) const
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if (caster)
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{
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modOwner = caster->GetSpellModOwner();
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maxDuration = caster->CalcSpellDuration(spellInfo);
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maxDuration = caster->CalcSpellDuration(spellInfo, powerCosts);
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}
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else
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maxDuration = spellInfo->GetDuration();
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@@ -168,7 +168,7 @@ class TC_GAME_API Aura
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void SetMaxDuration(int32 duration) { m_maxDuration = duration; }
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int32 CalcMaxDuration() const { return CalcMaxDuration(GetCaster()); }
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int32 CalcMaxDuration(Unit* caster) const;
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static int32 CalcMaxDuration(SpellInfo const* spellInfo, WorldObject* caster);
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static int32 CalcMaxDuration(SpellInfo const* spellInfo, WorldObject const* caster, std::vector<SpellPowerCost> const* powerCosts);
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int32 GetDuration() const { return m_duration; }
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void SetDuration(int32 duration, bool withMods = false);
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void RefreshDuration(bool withMods = false);
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@@ -3164,7 +3164,7 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, TargetInfo& hitInfo)
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}
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}
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hitInfo.AuraDuration = Aura::CalcMaxDuration(m_spellInfo, origCaster);
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hitInfo.AuraDuration = Aura::CalcMaxDuration(m_spellInfo, origCaster, &m_powerCost);
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// unit is immune to aura if it was diminished to 0 duration
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if (!hitInfo.Positive && !unit->ApplyDiminishingToDuration(m_spellInfo, hitInfo.AuraDuration, origCaster, diminishLevel))
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@@ -3959,22 +3959,16 @@ Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power,
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// Spell drain all exist power on cast (Only paladin lay of Hands)
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if (HasAttribute(SPELL_ATTR1_USE_ALL_MANA))
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{
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if (optionalCost)
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return {};
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// If power type - health drain all
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if (power->PowerType == POWER_HEALTH)
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{
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SpellPowerCost cost;
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cost.Power = POWER_HEALTH;
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cost.Amount = unitCaster->GetHealth();
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return cost;
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}
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return SpellPowerCost{ .Power = POWER_HEALTH, .Amount = int32(unitCaster->GetHealth()) };
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// Else drain all power
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if (power->PowerType < MAX_POWERS)
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{
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SpellPowerCost cost;
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cost.Power = Powers(power->PowerType);
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cost.Amount = unitCaster->GetPower(cost.Power);
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return cost;
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}
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return SpellPowerCost{ .Power = Powers(power->PowerType), .Amount = unitCaster->GetPower(Powers(power->PowerType)) };
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TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '{}' in spell {}", power->PowerType, Id);
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return {};
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@@ -4158,10 +4152,7 @@ Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power,
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if (initiallyNegative != (powerCost < 0))
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powerCost = 0;
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SpellPowerCost cost;
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cost.Power = Powers(power->PowerType);
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cost.Amount = powerCost;
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return cost;
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return SpellPowerCost{ .Power = Powers(power->PowerType), .Amount = powerCost };
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}
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std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell) const
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@@ -4180,11 +4171,7 @@ std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(WorldObject const* caster,
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if (itr != costs.end())
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return *itr;
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SpellPowerCost cost;
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cost.Power = powerType;
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cost.Amount = 0;
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costs.push_back(cost);
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return costs.back();
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return costs.emplace_back<SpellPowerCost>({ .Power = powerType, .Amount = 0 });
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};
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for (SpellPowerEntry const* power : PowerCosts)
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