@@ -32,60 +32,59 @@ enum eDrakuruShackles
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NPC_RAGECLAW = 29686
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};
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struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
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{
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npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
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{
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npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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Unit* Rageclaw;
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void Reset()
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{
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Rageclaw = NULL;
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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float x, y, z;
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m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
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if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
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0, TEMPSUMMON_DEAD_DESPAWN, 1000))
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{
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Rageclaw = summon;
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LockRageclaw();
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}
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}
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void LockRageclaw()
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{
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m_creature->SetInFront(Rageclaw);
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Rageclaw->SetInFront(m_creature);
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DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
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DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
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}
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void UnlockRageclaw(Unit* pWho)
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{
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if (!pWho)
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return;
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DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
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m_creature->setDeathState(DEAD);
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}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
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{
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if (Rageclaw)
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UnlockRageclaw(pCaster);
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else
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m_creature->setDeathState(JUST_DIED);
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}
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}
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};
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Unit* Rageclaw;
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void Reset()
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{
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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float x, y, z;
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Rageclaw = NULL;
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m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize()/3,0.1);
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if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW,x,y,z,0,TEMPSUMMON_DEAD_DESPAWN,1000))
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DoActionOnRageclaw(true,summon);
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}
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void DoActionOnRageclaw(bool bLocking, Unit* pWho)
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{
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if (!pWho)
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return;
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Rageclaw = pWho;
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if (bLocking)
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{
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if (pWho)
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{
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m_creature->SetInFront(Rageclaw);
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Rageclaw->SetInFront(m_creature);
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DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
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DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
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}
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}
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else
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{
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DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
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if (pWho->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(pWho)->CastSpell(Rageclaw, SPELL_UNLOCK_SHACKLE, true);
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m_creature->setDeathState(DEAD);
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}
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}
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void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
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{
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if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
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{
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if (Rageclaw)
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DoActionOnRageclaw(false, pCaster);
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else
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m_creature->setDeathState(JUST_DIED);
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}
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}
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};
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CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature)
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{
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