Core/Scripting: Update spirit of Olum to use db gossip.

This commit is contained in:
Malcrom
2013-07-01 19:43:35 -02:30
parent 8d213fdea2
commit 9e2083b4c8
2 changed files with 24 additions and 30 deletions
@@ -0,0 +1,7 @@
-- I sense you've cleared the path to my brethren. My connection to them and to the temple is still strong. Do you wish to delve deeper inside?
UPDATE `creature_template` SET `gossip_menu_id`=8750 WHERE `entry`=23411;
DELETE FROM `gossip_menu` WHERE `entry`=8750 AND `text_id`=11081;
INSERT INTO `gossip_menu` (`entry`, `text_id`) VALUES (8750, 11081);
DELETE FROM `gossip_menu_option` WHERE (`menu_id`=8750 AND `id`=1);
INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `box_coded`, `box_money`, `box_text`) VALUES
(8750, 1, 0, 'Take me to the other Deathsworn, Olum.', 0, 0, '');
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,16 +15,15 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Black_Temple
SD%Complete: 95
SDComment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus. @todo Find proper gossip.
SDCategory: Black Temple
EndScriptData */
/*
Name: Black_Temple
Complete: 100%
Comment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus.
*/
/* ContentData
/* Content
npc_spirit_of_olum
EndContentData */
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -37,36 +35,25 @@ EndContentData */
# npc_spirit_of_olum
####*/
#define SPELL_TELEPORT 41566 // s41566 - Teleport to Ashtongue NPC's
#define GOSSIP_OLUM1 "Teleport me to the other Ashtongue Deathsworn"
enum Spells
{
SPELL_TELEPORT = 39833
};
class npc_spirit_of_olum : public CreatureScript
{
public:
npc_spirit_of_olum() : CreatureScript("npc_spirit_of_olum") { }
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
if (action == 1)
{
player->CLOSE_GOSSIP_MENU();
player->InterruptNonMeleeSpells(false);
player->CastSpell(player, SPELL_TELEPORT, false);
return true;
player->InterruptNonMeleeSpells(false);
player->CastSpell(player, SPELL_TELEPORT, false);
}
}
bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* instance = creature->GetInstanceScript();
if (instance && (instance->GetData(DATA_SUPREMUSEVENT) >= DONE) && (instance->GetData(DATA_HIGHWARLORDNAJENTUSEVENT) >= DONE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OLUM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
void AddSC_black_temple()