Core/Misc: Update WorldSocket::OnRead to WorldSocket::ReadDataHandler in comments and logging (#25885)

(cherry picked from commit ec689e790894cfcab5b44b3bd5a9cee036bc9daf)
This commit is contained in:
Jan Van Buggenhout
2022-03-06 00:27:11 +01:00
committed by Shauren
parent d67788a44d
commit 9df5eb27e0
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -785,7 +785,7 @@ void WorldSession::Handle_NULL(WorldPackets::Null& null)
void WorldSession::Handle_EarlyProccess(WorldPackets::Null& null)
{
TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s"
, GetOpcodeNameForLogging(null.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
+1 -1
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@@ -1171,7 +1171,7 @@ class TC_GAME_API WorldSession
public: // opcodes handlers
void Handle_NULL(WorldPackets::Null& null); // not used
void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::OnRead
void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::ReadDataHandler
void LogUnprocessedTail(WorldPacket const* packet);
void HandleCharEnum(CharacterDatabaseQueryHolder const& holder);