[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
--HG--
branch : trunk
This commit is contained in:
@@ -61,8 +61,8 @@ enum ItemModType
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ITEM_MOD_ATTACK_POWER = 38,
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ITEM_MOD_RANGED_ATTACK_POWER = 39,
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ITEM_MOD_FERAL_ATTACK_POWER = 40,
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ITEM_MOD_SPELL_HEALING_DONE = 41,
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ITEM_MOD_SPELL_DAMAGE_DONE = 42,
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ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
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ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
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ITEM_MOD_MANA_REGENERATION = 43,
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ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
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ITEM_MOD_SPELL_POWER = 45
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@@ -2118,6 +2118,16 @@ void ObjectMgr::LoadItemPrototypes()
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sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
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const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
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}
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switch(proto->ItemStat[j].ItemStatType)
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{
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case ITEM_MOD_SPELL_HEALING_DONE:
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case ITEM_MOD_SPELL_DAMAGE_DONE:
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sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
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break;
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default:
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break;
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}
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}
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for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
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+9
-20
@@ -445,8 +445,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
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m_baseRatingValue[i] = 0;
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m_baseSpellDamage = 0;
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m_baseSpellHealing = 0;
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseManaRegen = 0;
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@@ -6999,12 +6998,6 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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case ITEM_MOD_FERAL_ATTACK_POWER:
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ApplyFeralAPBonus(int32(val), apply);
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break;
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case ITEM_MOD_SPELL_HEALING_DONE:
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ApplySpellHealingBonus(int32(val), apply);
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break;
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case ITEM_MOD_SPELL_DAMAGE_DONE:
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ApplySpellDamageBonus(int32(val), apply);
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break;
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case ITEM_MOD_MANA_REGENERATION:
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ApplyManaRegenBonus(int32(val), apply);
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break;
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@@ -7012,8 +7005,11 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
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break;
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case ITEM_MOD_SPELL_POWER:
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ApplySpellHealingBonus(int32(val), apply);
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ApplySpellDamageBonus(int32(val), apply);
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ApplySpellPowerBonus(int32(val), apply);
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break;
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// depricated item mods
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case ITEM_MOD_SPELL_HEALING_DONE:
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case ITEM_MOD_SPELL_DAMAGE_DONE:
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break;
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}
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}
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@@ -12505,14 +12501,6 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
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((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
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sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
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break;
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case ITEM_MOD_SPELL_HEALING_DONE:
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((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
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sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
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break;
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case ITEM_MOD_SPELL_DAMAGE_DONE:
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((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
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sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
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break;
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case ITEM_MOD_MANA_REGENERATION:
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((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
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sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
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@@ -12522,10 +12510,11 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
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sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
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break;
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case ITEM_MOD_SPELL_POWER:
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((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
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((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
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((Player*)this)->ApplySpellPowerBonus(enchant_amount, apply);
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sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
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break;
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case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
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case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
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default:
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break;
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}
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+3
-6
@@ -1664,8 +1664,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void UpdateAttackPowerAndDamage(bool ranged = false);
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void UpdateShieldBlockValue();
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void UpdateDamagePhysical(WeaponAttackType attType);
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void ApplySpellDamageBonus(int32 amount, bool apply);
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void ApplySpellHealingBonus(int32 amount, bool apply);
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void ApplySpellPowerBonus(int32 amount, bool apply);
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void UpdateSpellDamageAndHealingBonus();
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void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
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@@ -1684,8 +1683,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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uint32 GetRangedCritDamageReduction(uint32 damage) const;
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uint32 GetSpellCritDamageReduction(uint32 damage) const;
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uint32 GetDotDamageReduction(uint32 damage) const;
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uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;}
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uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;}
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uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
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float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
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void UpdateBlockPercentage();
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@@ -2351,8 +2349,7 @@ Spell * m_spellModTakingSpell;
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float m_auraBaseMod[BASEMOD_END][MOD_END];
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int16 m_baseRatingValue[MAX_COMBAT_RATING];
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uint16 m_baseSpellDamage;
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uint16 m_baseSpellHealing;
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uint16 m_baseSpellPower;
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uint16 m_baseFeralAP;
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uint16 m_baseManaRegen;
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@@ -1153,8 +1153,6 @@ void SpellMgr::LoadSpellTargetPositions()
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bar.step();
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++count;
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uint32 Spell_ID = fields[0].GetUInt32();
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SpellTargetPosition st;
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@@ -1201,6 +1199,7 @@ void SpellMgr::LoadSpellTargetPositions()
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}
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mSpellTargetPositions[Spell_ID] = st;
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++count;
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} while( result->NextRow() );
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@@ -110,19 +110,14 @@ bool Player::UpdateStats(Stats stat)
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return true;
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}
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void Player::ApplySpellDamageBonus(int32 amount, bool apply)
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void Player::ApplySpellPowerBonus(int32 amount, bool apply)
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{
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m_baseSpellDamage+=apply?amount:-amount;
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// For speed just update for client
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);
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}
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m_baseSpellPower+=apply?amount:-amount;
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void Player::ApplySpellHealingBonus(int32 amount, bool apply)
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{
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m_baseSpellHealing+=apply?amount:-amount;
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// For speed just update for client
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ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
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}
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void Player::UpdateSpellDamageAndHealingBonus()
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+2
-2
@@ -9411,7 +9411,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
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if (GetTypeId() == TYPEID_PLAYER)
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{
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// Base value
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DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
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DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
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// Damage bonus from stats
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AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
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@@ -9964,7 +9964,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
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if (GetTypeId() == TYPEID_PLAYER)
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{
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// Base value
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AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
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AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
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// Healing bonus from stats
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AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
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