Fix typo, Thanks to Willian Krueger
--HG-- branch : trunk
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+2
-2
@@ -292,7 +292,7 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet
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locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL;
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/* TODO - Use these types when needed...
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else if ()
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locktype = LFG_LOCKSTATUS_TOO_LOG_GEAR_SCORE;
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locktype = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
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else if ()
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locktype = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE;
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else if () // Locked due to WG, closed by GM, done daily, etc
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@@ -437,4 +437,4 @@ LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level
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break;
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}
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return done ? m_RewardDoneList.at(index) : m_RewardList.at(index);
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}
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}
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