diff --git a/src/game/LFGMgr.cpp b/src/game/LFGMgr.cpp index 474a34fe9d..1601722d89 100644 --- a/src/game/LFGMgr.cpp +++ b/src/game/LFGMgr.cpp @@ -292,7 +292,7 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL; /* TODO - Use these types when needed... else if () - locktype = LFG_LOCKSTATUS_TOO_LOG_GEAR_SCORE; + locktype = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE; else if () locktype = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE; else if () // Locked due to WG, closed by GM, done daily, etc @@ -437,4 +437,4 @@ LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level break; } return done ? m_RewardDoneList.at(index) : m_RewardList.at(index); -} \ No newline at end of file +} diff --git a/src/game/LFGMgr.h b/src/game/LFGMgr.h index ce58d46893..d54fb0f3c1 100644 --- a/src/game/LFGMgr.h +++ b/src/game/LFGMgr.h @@ -41,7 +41,7 @@ enum LfgLockStatusType LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1, LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2, LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3, - LFG_LOCKSTATUS_TOO_LOG_GEAR_SCORE = 4, + LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4, LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5, LFG_LOCKSTATUS_RAID_LOCKED = 6, LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,