Fixed memory leaks at guild unload/disband (author: porteyoplait)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-13 17:39:43 +06:00
parent 0f378aac24
commit 9bd2619425
2 changed files with 59 additions and 35 deletions
+55 -33
View File
@@ -48,7 +48,6 @@ Guild::Guild()
m_CreatedDate = time(0);
m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
m_GuildEventLogNextGuid = 0;
m_GuildBankEventLogNextGuid_Money = 0;
@@ -59,7 +58,7 @@ Guild::Guild()
Guild::~Guild()
{
DeleteGuildBankItems();
}
bool Guild::Create(Player* leader, std::string gname)
@@ -76,7 +75,6 @@ bool Guild::Create(Player* leader, std::string gname)
GINFO = "";
MOTD = "No message set.";
m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
m_Id = sObjectMgr.GenerateGuildId();
sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
@@ -231,10 +229,14 @@ bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult)
MOTD = fields[9].GetCppString();
m_CreatedDate = fields[10].GetUInt64();
m_GuildBankMoney = fields[11].GetUInt64();
m_PurchasedTabs = fields[12].GetUInt32();
if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
m_PurchasedTabs = GUILD_BANK_MAX_TABS;
uint32 purchasedTabs = fields[12].GetUInt32();
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_TabListMap.resize(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_TabListMap[i] = new GuildBankTab();
return true;
}
@@ -613,7 +615,7 @@ void Guild::CreateRank(std::string name_,uint32 rights)
//existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
for (uint32 i = 0; i < m_PurchasedTabs; ++i)
for (uint32 i = 0; i < uint32(GetPurchasedTabs()); ++i)
{
//create bank rights with 0
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
@@ -702,7 +704,10 @@ void Guild::Disband()
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
// TODO item_instance should be deleted ?
//Free bank tab used memory and delete items stored in them
DeleteGuildBankItems(true);
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
@@ -1027,7 +1032,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons
Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
{
if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
if (TabId >= GetPurchasedTabs() || SlotId >= GUILD_BANK_MAX_SLOTS)
return NULL;
return m_TabListMap[TabId]->Slots[SlotId];
}
@@ -1043,9 +1048,9 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
data << uint8(0); // TabInfo packet must be for TabId 0
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
data << uint8(1); // Tell client that this packet includes tab info
data << uint8(m_PurchasedTabs); // here is the number of tabs
data << uint8(GetPurchasedTabs()); // here is the number of tabs
for (uint8 i = 0; i < m_PurchasedTabs; ++i)
for (uint8 i = 0; i < GetPurchasedTabs(); ++i)
{
data << m_TabListMap[i]->Name.c_str();
data << m_TabListMap[i]->Icon.c_str();
@@ -1072,19 +1077,15 @@ void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session)
void Guild::CreateNewBankTab()
{
if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS)
if (GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
return;
++m_PurchasedTabs;
GuildBankTab* AnotherTab = new GuildBankTab;
memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
m_TabListMap.resize(m_PurchasedTabs);
m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
uint32 tabId = GetPurchasedTabs(); // next free id
m_TabListMap.push_back(new GuildBankTab);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1));
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1));
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, tabId);
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, tabId);
CharacterDatabase.CommitTransaction();
}
@@ -1119,24 +1120,27 @@ void Guild::LoadGuildBankFromDB()
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
if (!result)
{
m_PurchasedTabs = 0;
m_TabListMap.clear();
return;
}
m_TabListMap.resize(m_PurchasedTabs);
do
{
Field *fields = result->Fetch();
uint8 TabId = fields[0].GetUInt8();
uint8 tabId = fields[0].GetUInt8();
if (tabId >= GetPurchasedTabs())
{
sLog.outError("Table `guild_bank_tab` have not purchased tab %u for guild %u, skipped", tabId, m_Id);
continue;
}
GuildBankTab *NewTab = new GuildBankTab;
memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
NewTab->Name = fields[1].GetCppString();
NewTab->Icon = fields[2].GetCppString();
NewTab->Text = fields[3].GetCppString();
m_TabListMap[TabId] = NewTab;
m_TabListMap[tabId] = NewTab;
} while (result->NextRow());
// data needs to be at first place for Item::LoadFromDB
@@ -1153,7 +1157,7 @@ void Guild::LoadGuildBankFromDB()
uint32 ItemGuid = fields[13].GetUInt32();
uint32 ItemEntry = fields[14].GetUInt32();
if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
if (TabId >= GetPurchasedTabs())
{
sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
@@ -1326,9 +1330,7 @@ void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
{
if (rankId >= m_Ranks.size() ||
TabId >= GUILD_BANK_MAX_TABS ||
TabId >= m_PurchasedTabs)
if (rankId >= m_Ranks.size() || TabId >= GetPurchasedTabs())
return;
if (rankId == GR_GUILDMASTER)
@@ -1421,7 +1423,7 @@ void Guild::LoadGuildBankEventLogFromDB()
//uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
//cycle through all purchased guild bank item tabs
for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId)
for (uint32 tabId = 0; tabId < uint32(GetPurchasedTabs()); ++tabId)
{
// 0 1 2 3 4 5 6
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
@@ -1857,10 +1859,9 @@ uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uin
void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
{
if (TabId >= GUILD_BANK_MAX_TABS)
return;
if (TabId >= m_TabListMap.size())
if (TabId >= GetPurchasedTabs())
return;
if (!m_TabListMap[TabId])
return;
@@ -2339,6 +2340,27 @@ void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::
sLog.outDebug("WORLD: Sent SMSG_GUILD_EVENT");
}
void Guild::DeleteGuildBankItems( bool alsoInDB /*= false*/ )
{
for (size_t i = 0; i < m_TabListMap.size(); ++i)
{
for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
{
if (Item* pItem = m_TabListMap[i]->Slots[j])
{
pItem->RemoveFromWorld();
if (alsoInDB)
pItem->DeleteFromDB();
delete pItem;
}
}
delete m_TabListMap[i];
}
m_TabListMap.clear();
}
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
{
for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
+4 -2
View File
@@ -230,6 +230,8 @@ struct GuildBankEventLogEntry
struct GuildBankTab
{
GuildBankTab() { memset(Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); }
Item* Slots[GUILD_BANK_MAX_SLOTS];
std::string Name;
std::string Icon;
@@ -292,6 +294,7 @@ class Guild
void CreateDefaultGuildRanks(int locale_idx);
void Disband();
void DeleteGuildBankItems(bool alsoInDB = false);
typedef std::map<uint32, MemberSlot> MemberList;
typedef std::vector<RankInfo> RankList;
@@ -401,7 +404,7 @@ class Guild
void SetGuildBankTabText(uint8 TabId, std::string text);
void SendGuildBankTabText(WorldSession *session, uint8 TabId);
void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon);
const uint8 GetPurchasedTabs() const { return m_PurchasedTabs; }
uint8 GetPurchasedTabs() const { return m_TabListMap.size(); }
uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const;
bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
@@ -464,7 +467,6 @@ class Guild
uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS];
uint64 m_GuildBankMoney;
uint8 m_PurchasedTabs;
private:
void UpdateAccountsNumber();