Core/DataStores: Fixed name validation crash on locales with utf-8 characters encoded on more than a single byte
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@@ -652,8 +652,10 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
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for (NamesProfanityEntry const* namesProfanity : sNamesProfanityStore)
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{
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ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
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std::wstring name;
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ASSERT(Utf8toWStr(namesProfanity->Name, name));
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if (namesProfanity->Language != -1)
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_nameValidators[namesProfanity->Language].emplace_back(namesProfanity->Name, std::regex::icase | std::regex::optimize);
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_nameValidators[namesProfanity->Language].emplace_back(name, std::regex::icase | std::regex::optimize);
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else
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{
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for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
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@@ -661,24 +663,30 @@ void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale)
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if (i == LOCALE_none)
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continue;
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_nameValidators[i].emplace_back(namesProfanity->Name, std::regex::icase | std::regex::optimize);
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_nameValidators[i].emplace_back(name, std::regex::icase | std::regex::optimize);
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}
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}
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}
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for (NamesReservedEntry const* namesReserved : sNamesReservedStore)
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_nameValidators[TOTAL_LOCALES].emplace_back(namesReserved->Name, std::regex::icase | std::regex::optimize);
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{
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std::wstring name;
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ASSERT(Utf8toWStr(namesReserved->Name, name));
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_nameValidators[TOTAL_LOCALES].emplace_back(name, std::regex::icase | std::regex::optimize);
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}
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for (NamesReservedLocaleEntry const* namesReserved : sNamesReservedLocaleStore)
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{
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ASSERT(!(namesReserved->LocaleMask & ~((1 << TOTAL_LOCALES) - 1)));
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std::wstring name;
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ASSERT(Utf8toWStr(namesReserved->Name, name));
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for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
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{
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if (i == LOCALE_none)
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continue;
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if (namesReserved->LocaleMask & (1 << i))
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_nameValidators[i].emplace_back(namesReserved->Name, std::regex::icase | std::regex::optimize);
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_nameValidators[i].emplace_back(name, std::regex::icase | std::regex::optimize);
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}
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}
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@@ -1260,14 +1268,14 @@ std::string DB2Manager::GetNameGenEntry(uint8 race, uint8 gender, LocaleConstant
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return data->Str[sWorld->GetDefaultDbcLocale()];
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}
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ResponseCodes DB2Manager::ValidateName(std::string const& name, LocaleConstant locale) const
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ResponseCodes DB2Manager::ValidateName(std::wstring const& name, LocaleConstant locale) const
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{
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for (std::regex const& regex : _nameValidators[locale])
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for (std::wregex const& regex : _nameValidators[locale])
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if (std::regex_search(name, regex))
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return CHAR_NAME_PROFANE;
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// regexes at TOTAL_LOCALES are loaded from NamesReserved which is not locale specific
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for (std::regex const& regex : _nameValidators[TOTAL_LOCALES])
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for (std::wregex const& regex : _nameValidators[TOTAL_LOCALES])
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if (std::regex_search(name, regex))
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return CHAR_NAME_RESERVED;
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@@ -241,7 +241,7 @@ public:
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typedef std::set<MountTypeXCapabilityEntry const*, MountTypeXCapabilityEntryComparator> MountTypeXCapabilitySet;
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typedef std::unordered_map<uint32, MountTypeXCapabilitySet> MountCapabilitiesByTypeContainer;
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typedef std::unordered_map<uint32, std::array<std::vector<NameGenEntry const*>, 2>> NameGenContainer;
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typedef std::array<std::vector<std::regex>, TOTAL_LOCALES + 1> NameValidationRegexContainer;
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typedef std::array<std::vector<std::wregex>, TOTAL_LOCALES + 1> NameValidationRegexContainer;
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typedef std::unordered_map<uint32, std::set<uint32>> PhaseGroupContainer;
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typedef std::unordered_map<uint32, std::vector<QuestPackageItemEntry const*>> QuestPackageItemContainer;
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typedef std::unordered_map<uint32, uint32> RulesetItemUpgradeContainer;
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@@ -297,7 +297,7 @@ public:
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MountEntry const* GetMount(uint32 spellId) const;
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MountEntry const* GetMountById(uint32 id) const;
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MountTypeXCapabilitySet const* GetMountCapabilities(uint32 mountType) const;
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ResponseCodes ValidateName(std::string const& name, LocaleConstant locale) const;
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ResponseCodes ValidateName(std::wstring const& name, LocaleConstant locale) const;
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std::set<uint32> GetPhasesForGroup(uint32 group) const;
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static PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
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static PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
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@@ -7638,7 +7638,7 @@ ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant
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if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
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return CHAR_NAME_THREE_CONSECUTIVE;
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return sDB2Manager.ValidateName(name, locale);
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return sDB2Manager.ValidateName(wname, locale);
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}
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bool ObjectMgr::IsValidCharterName(const std::string& name)
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