Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr
This commit is contained in:
@@ -1093,32 +1093,6 @@ LOCK TABLES `character_homebind` WRITE;
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/*!40000 ALTER TABLE `character_homebind` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `character_instance`
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--
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DROP TABLE IF EXISTS `character_instance`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `character_instance` (
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`guid` bigint unsigned NOT NULL DEFAULT '0',
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`instance` int unsigned NOT NULL DEFAULT '0',
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`permanent` tinyint unsigned NOT NULL DEFAULT '0',
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`extendState` tinyint unsigned NOT NULL DEFAULT '1',
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PRIMARY KEY (`guid`,`instance`),
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KEY `instance` (`instance`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `character_instance`
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--
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LOCK TABLES `character_instance` WRITE;
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/*!40000 ALTER TABLE `character_instance` DISABLE KEYS */;
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/*!40000 ALTER TABLE `character_instance` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `character_instance_lock`
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--
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@@ -2174,31 +2148,6 @@ LOCK TABLES `gm_suggestion` WRITE;
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/*!40000 ALTER TABLE `gm_suggestion` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `group_instance`
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--
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DROP TABLE IF EXISTS `group_instance`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `group_instance` (
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`guid` int unsigned NOT NULL DEFAULT '0',
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`instance` int unsigned NOT NULL DEFAULT '0',
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`permanent` tinyint unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`,`instance`),
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KEY `instance` (`instance`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `group_instance`
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--
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LOCK TABLES `group_instance` WRITE;
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/*!40000 ALTER TABLE `group_instance` DISABLE KEYS */;
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/*!40000 ALTER TABLE `group_instance` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `group_member`
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--
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@@ -2637,31 +2586,6 @@ LOCK TABLES `instance` WRITE;
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/*!40000 ALTER TABLE `instance` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `instance_reset`
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--
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DROP TABLE IF EXISTS `instance_reset`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `instance_reset` (
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`mapid` smallint unsigned NOT NULL DEFAULT '0',
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`difficulty` tinyint unsigned NOT NULL DEFAULT '0',
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`resettime` bigint NOT NULL DEFAULT '0',
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PRIMARY KEY (`mapid`,`difficulty`),
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KEY `difficulty` (`difficulty`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `instance_reset`
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--
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LOCK TABLES `instance_reset` WRITE;
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/*!40000 ALTER TABLE `instance_reset` DISABLE KEYS */;
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/*!40000 ALTER TABLE `instance_reset` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `instance_scenario_progress`
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--
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@@ -3704,7 +3628,8 @@ INSERT INTO `updates` VALUES
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('2022_08_19_00_characters.sql','1C076A24F2B48F32E8EF835C01F8907CA9E86491','ARCHIVED','2022-08-19 23:43:01',0),
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('2022_08_21_00_characters.sql','1D75688392FBDA18CD8494F32CF682DCB49642EC','ARCHIVED','2022-08-21 00:02:03',0),
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('2022_09_18_00_characters.sql','A7DF0C1F0E074F3E63A6CDD0AF873A1F3DC33B29','RELEASED','2022-09-18 21:48:42',0),
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('2022_10_03_00_characters.sql','7B062787230D9158A622EB4AFE7FA6D18AB47BB3','RELEASED','2022-10-03 22:32:58',0);
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('2022_10_03_00_characters.sql','7B062787230D9158A622EB4AFE7FA6D18AB47BB3','RELEASED','2022-10-03 22:32:58',0),
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('2022_10_03_01_characters.sql','7CF58BD9CC366301CC992017028568C8774C4BC2','RELEASED','2022-10-03 22:36:38',0);
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/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -0,0 +1,3 @@
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DROP TABLE IF EXISTS `character_instance`;
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DROP TABLE IF EXISTS `group_instance`;
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DROP TABLE IF EXISTS `instance_reset`;
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@@ -2587,6 +2587,7 @@ struct MapDifficultyEntry
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bool HasResetSchedule() const { return ResetInterval != MAP_DIFFICULTY_RESET_ANYTIME; }
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bool IsUsingEncounterLocks() const { return (Flags & MAP_DIFFICULTY_FLAG_LOCK_TO_ENCOUNTER) != 0; }
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bool IsRestoringDungeonState() const { return (Flags & MAP_DIFFICULTY_FLAG_RESTORE_DUNGEON_STATE) != 0; }
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bool IsExtendable() const { return (Flags & MAP_DIFFICULTY_FLAG_CANNOT_EXTEND) == 0; }
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uint32 GetRaidDuration() const
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@@ -1020,8 +1020,9 @@ enum MapFlags
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enum MapDifficultyFlags : uint8
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{
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MAP_DIFFICULTY_FLAG_LOCK_TO_ENCOUNTER = 0x02, // Lock to single encounters
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MAP_DIFFICULTY_FLAG_CANNOT_EXTEND = 0x10
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MAP_DIFFICULTY_FLAG_LOCK_TO_ENCOUNTER = 0x02, // Lock to single encounters
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MAP_DIFFICULTY_FLAG_RESTORE_DUNGEON_STATE = 0x08, // Mythic dungeons with this flag zone into leaders instance instead of always using a fresh one (Return to Karazhan, Operation: Mechagon)
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MAP_DIFFICULTY_FLAG_CANNOT_EXTEND = 0x10
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};
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enum MapDifficultyResetInterval : uint8
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@@ -23,7 +23,7 @@
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#include "GameTime.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceLockMgr.h"
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#include "LFGGroupData.h"
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#include "LFGPlayerData.h"
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#include "LFGQueue.h"
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@@ -841,17 +841,15 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet* dungeons, GuidSet const& playe
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LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId);
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ASSERT(dungeon);
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ASSERT(player);
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if (InstancePlayerBind* playerBind = player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty)))
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MapDb2Entries entries{ dungeon->map, Difficulty(dungeon->difficulty) };
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if (InstanceLock* playerBind = sInstanceLockMgr.FindActiveInstanceLock(guid, entries))
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{
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if (InstanceSave* playerSave = playerBind->save)
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{
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uint32 dungeonInstanceId = playerSave->GetInstanceId();
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auto itLockedDungeon = lockedDungeons.find(dungeonId);
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if (itLockedDungeon == lockedDungeons.end() || itLockedDungeon->second == dungeonInstanceId)
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eraseDungeon = false;
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uint32 dungeonInstanceId = playerBind->GetInstanceId();
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auto itLockedDungeon = lockedDungeons.find(dungeonId);
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if (itLockedDungeon == lockedDungeons.end() || itLockedDungeon->second == dungeonInstanceId)
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eraseDungeon = false;
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lockedDungeons[dungeonId] = dungeonInstanceId;
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}
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lockedDungeons[dungeonId] = dungeonInstanceId;
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}
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}
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@@ -1733,7 +1731,7 @@ LfgLockMap LFGMgr::GetLockedDungeons(ObjectGuid guid)
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return LFG_LOCKSTATUS_NOT_IN_SEASON;
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
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return LFG_LOCKSTATUS_RAID_LOCKED;
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if (dungeon->difficulty > DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty)))
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if (dungeon->difficulty > DIFFICULTY_NORMAL && sInstanceLockMgr.FindActiveInstanceLock(guid, { dungeon->map, Difficulty(dungeon->difficulty) }))
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return LFG_LOCKSTATUS_RAID_LOCKED;
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if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(dungeon->contentTuningId, player->m_playerData->CtrOptions->ContentTuningConditionMask))
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{
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@@ -68,7 +68,6 @@
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#include "GuildMgr.h"
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#include "InstanceLockMgr.h"
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#include "InstancePackets.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "ItemPackets.h"
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#include "KillRewarder.h"
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@@ -393,11 +392,6 @@ void Player::CleanupsBeforeDelete(bool finalCleanup)
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DuelComplete(DUEL_INTERRUPTED);
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Unit::CleanupsBeforeDelete(finalCleanup);
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// clean up player-instance binds, may unload some instance saves
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for (auto difficultyItr = m_boundInstances.begin(); difficultyItr != m_boundInstances.end(); ++difficultyItr)
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for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end(); ++itr)
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itr->second.save->RemovePlayer(this);
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}
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bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const* createInfo)
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@@ -17235,7 +17229,6 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TodayHonorableKills), fields.totalKills);
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::YesterdayHonorableKills), fields.yesterdayKills);
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_LoadBoundInstances(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES));
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_LoadInstanceTimeRestrictions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
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_LoadBGData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BG_DATA));
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@@ -17419,12 +17412,6 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
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GetName().c_str(), GetGUID().ToString().c_str(), mapId);
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RelocateToHomebind();
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}
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// fix crash (because of if (Map* map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
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if (instanceId)
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if (InstanceSave* save = GetInstanceSave(mapId))
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if (save->GetInstanceId() != instanceId)
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instanceId = 0;
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}
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// NOW player must have valid map
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@@ -17466,7 +17453,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
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areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
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check = true;
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}
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else if (instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId)) // ... and instance is reseted then look for entrance.
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else if (instanceId && !sInstanceLockMgr.FindActiveInstanceLock(guid, { mapId, map->GetDifficultyID() })) // ... and instance is reseted then look for entrance.
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{
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areaTrigger = sObjectMgr->GetMapEntranceTrigger(mapId);
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check = true;
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@@ -18971,235 +18958,6 @@ void Player::_LoadGroup(PreparedQueryResult result)
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RemovePlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
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}
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void Player::_LoadBoundInstances(PreparedQueryResult result)
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{
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m_boundInstances.clear();
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Group* group = GetGroup();
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// 0 1 2 3 4 5 6
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// SELECT id, permanent, map, difficulty, extendState, resettime, entranceId FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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bool perm = fields[1].GetBool();
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uint32 mapId = fields[2].GetUInt16();
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uint32 instanceId = fields[0].GetUInt32();
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uint8 difficulty = fields[3].GetUInt8();
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BindExtensionState extendState = BindExtensionState(fields[4].GetUInt8());
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time_t resetTime = fields[5].GetInt64();
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// the resettime for normal instances is only saved when the InstanceSave is unloaded
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// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
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// and in that case it is not used
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uint32 entranceId = fields[6].GetUInt32();
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bool deleteInstance = false;
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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std::string mapname = mapEntry ? mapEntry->MapName[sWorld->GetDefaultDbcLocale()] : "Unknown";
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if (!mapEntry || !mapEntry->IsDungeon())
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{
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TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: Player '%s' (%s) has bind to not existed or not dungeon map %d (%s)",
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GetName().c_str(), GetGUID().ToString().c_str(), mapId, mapname.c_str());
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deleteInstance = true;
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}
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else if (!sDifficultyStore.HasRecord(difficulty))
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{
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TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
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GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
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deleteInstance = true;
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}
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else
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{
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MapDifficultyEntry const* mapDiff = sDB2Manager.GetMapDifficultyData(mapId, Difficulty(difficulty));
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if (!mapDiff)
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{
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TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
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GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
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deleteInstance = true;
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}
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else if (!perm && group)
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{
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TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) is in group %s but has a non-permanent character bind to map %d (%s), %d, %d",
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GetName().c_str(), GetGUID().ToString().c_str(), group->GetGUID().ToString().c_str(), mapId, mapname.c_str(), instanceId, difficulty);
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deleteInstance = true;
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}
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}
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if (deleteInstance)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
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stmt->setUInt64(0, GetGUID().GetCounter());
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stmt->setUInt32(1, instanceId);
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CharacterDatabase.Execute(stmt);
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continue;
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}
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// since non permanent binds are always solo bind, they can always be reset
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if (InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, entranceId, !perm, true))
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BindToInstance(save, perm, extendState, true);
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}
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while (result->NextRow());
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}
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}
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InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty, bool withExpired)
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{
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// some instances only have one difficulty
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MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, difficulty);
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if (!mapDiff)
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return nullptr;
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auto difficultyItr = m_boundInstances.find(difficulty);
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if (difficultyItr == m_boundInstances.end())
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return nullptr;
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auto itr = difficultyItr->second.find(mapid);
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if (itr != difficultyItr->second.end())
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if (itr->second.extendState || withExpired)
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return &itr->second;
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return nullptr;
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}
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InstancePlayerBind const* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty) const
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{
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// some instances only have one difficulty
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MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, difficulty);
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if (!mapDiff)
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return nullptr;
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auto difficultyItr = m_boundInstances.find(difficulty);
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if (difficultyItr == m_boundInstances.end())
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return nullptr;
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auto itr = difficultyItr->second.find(mapid);
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if (itr != difficultyItr->second.end())
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return &itr->second;
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return nullptr;
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}
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InstanceSave* Player::GetInstanceSave(uint32 mapid)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
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InstancePlayerBind* pBind = GetBoundInstance(mapid, GetDifficultyID(mapEntry));
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InstanceSave* pSave = pBind ? pBind->save : nullptr;
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if (!pBind || !pBind->perm)
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if (Group* group = GetGroup())
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if (InstanceGroupBind* groupBind = group->GetBoundInstance(GetDifficultyID(mapEntry), mapid))
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pSave = groupBind->save;
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return pSave;
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}
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void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload)
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{
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auto difficultyItr = m_boundInstances.find(difficulty);
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if (difficultyItr != m_boundInstances.end())
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{
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auto itr = difficultyItr->second.find(mapid);
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if (itr != difficultyItr->second.end())
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UnbindInstance(itr, difficultyItr, unload);
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}
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}
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void Player::UnbindInstance(BoundInstancesMap::mapped_type::iterator& itr, BoundInstancesMap::iterator& difficultyItr, bool unload)
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{
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if (itr != difficultyItr->second.end())
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{
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if (!unload)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
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stmt->setUInt64(0, GetGUID().GetCounter());
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stmt->setUInt32(1, itr->second.save->GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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if (itr->second.perm)
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GetSession()->SendCalendarRaidLockoutRemoved(itr->second.save);
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itr->second.save->RemovePlayer(this); // save can become invalid
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difficultyItr->second.erase(itr++);
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}
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}
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InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, BindExtensionState extendState, bool load)
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{
|
||||
if (save)
|
||||
{
|
||||
InstancePlayerBind& bind = m_boundInstances[save->GetDifficultyID()][save->GetMapId()];
|
||||
if (extendState == EXTEND_STATE_KEEP) // special flag, keep the player's current extend state when updating for new boss down
|
||||
{
|
||||
if (save == bind.save)
|
||||
extendState = bind.extendState;
|
||||
else
|
||||
extendState = EXTEND_STATE_NORMAL;
|
||||
}
|
||||
if (!load)
|
||||
{
|
||||
if (bind.save)
|
||||
{
|
||||
// update the save when the group kills a boss
|
||||
if (permanent != bind.perm || save != bind.save || extendState != bind.extendState)
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
|
||||
|
||||
stmt->setUInt32(0, save->GetInstanceId());
|
||||
stmt->setBool(1, permanent);
|
||||
stmt->setUInt8(2, extendState);
|
||||
stmt->setUInt64(3, GetGUID().GetCounter());
|
||||
stmt->setUInt32(4, bind.save->GetInstanceId());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
|
||||
|
||||
stmt->setUInt64(0, GetGUID().GetCounter());
|
||||
stmt->setUInt32(1, save->GetInstanceId());
|
||||
stmt->setBool(2, permanent);
|
||||
stmt->setUInt8(3, extendState);
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
if (bind.save != save)
|
||||
{
|
||||
if (bind.save)
|
||||
bind.save->RemovePlayer(this);
|
||||
save->AddPlayer(this);
|
||||
}
|
||||
|
||||
if (permanent)
|
||||
save->SetCanReset(false);
|
||||
|
||||
bind.save = save;
|
||||
bind.perm = permanent;
|
||||
bind.extendState = extendState;
|
||||
if (!load)
|
||||
TC_LOG_DEBUG("maps", "Player::BindToInstance: Player '%s' (%s) is now bound to map (ID: %d, Instance: %d, Difficulty: %d)",
|
||||
GetName().c_str(), GetGUID().ToString().c_str(), save->GetMapId(), save->GetInstanceId(), static_cast<uint32>(save->GetDifficultyID()));
|
||||
sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficultyID(), save->GetMapId(), permanent, uint8(extendState));
|
||||
return &bind;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Player::ConfirmPendingBind()
|
||||
{
|
||||
InstanceMap* map = GetMap()->ToInstanceMap();
|
||||
@@ -19233,7 +18991,7 @@ void Player::SendRaidInfo()
|
||||
lockInfos.InstanceID = instanceLock->GetInstanceId();
|
||||
lockInfos.MapID = instanceLock->GetMapId();
|
||||
lockInfos.DifficultyID = instanceLock->GetDifficultyId();
|
||||
lockInfos.TimeRemaining = int32(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count());
|
||||
lockInfos.TimeRemaining = int32(std::max(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count(), SI64LIT(0)));
|
||||
lockInfos.CompletedMask = instanceLock->GetData()->CompletedEncountersMask;
|
||||
|
||||
lockInfos.Locked = !instanceLock->IsExpired();
|
||||
@@ -20831,63 +20589,8 @@ void Player::SendResetFailedNotify(uint32 /*mapid*/) const
|
||||
}
|
||||
|
||||
/// Reset all solo instances and optionally send a message on success for each
|
||||
void Player::ResetInstances(uint8 method, bool isRaid, bool isLegacy)
|
||||
void Player::ResetInstances(InstanceResetMethod /*method*/, bool /*isRaid*/, bool /*isLegacy*/)
|
||||
{
|
||||
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
|
||||
|
||||
// we assume that when the difficulty changes, all instances that can be reset will be
|
||||
Difficulty diff = GetDungeonDifficultyID();
|
||||
if (isRaid)
|
||||
{
|
||||
if (!isLegacy)
|
||||
diff = GetRaidDifficultyID();
|
||||
else
|
||||
diff = GetLegacyRaidDifficultyID();
|
||||
}
|
||||
|
||||
auto difficultyItr = m_boundInstances.find(diff);
|
||||
if (difficultyItr == m_boundInstances.end())
|
||||
return;
|
||||
|
||||
for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end();)
|
||||
{
|
||||
InstanceSave* p = itr->second.save;
|
||||
MapEntry const* entry = sMapStore.LookupEntry(itr->first);
|
||||
if (!entry || entry->IsRaid() != isRaid || !p->CanReset())
|
||||
{
|
||||
++itr;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (method == INSTANCE_RESET_ALL)
|
||||
{
|
||||
// the "reset all instances" method can only reset normal maps
|
||||
if (entry->IsRaid() || diff == DIFFICULTY_HEROIC)
|
||||
{
|
||||
++itr;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// if the map is loaded, reset it
|
||||
Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
|
||||
if (map && map->IsDungeon())
|
||||
if (!map->ToInstanceMap()->Reset(method))
|
||||
{
|
||||
++itr;
|
||||
continue;
|
||||
}
|
||||
|
||||
// since this is a solo instance there should not be any players inside
|
||||
if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
||||
SendResetInstanceSuccess(p->GetMapId());
|
||||
|
||||
p->DeleteFromDB();
|
||||
difficultyItr->second.erase(itr++);
|
||||
|
||||
// the following should remove the instance save from the manager and delete it as well
|
||||
p->RemovePlayer(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::SendResetInstanceSuccess(uint32 MapId) const
|
||||
@@ -23818,33 +23521,6 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
|
||||
SendDirectMessage(transferAborted.Write());
|
||||
}
|
||||
|
||||
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const
|
||||
{
|
||||
// type of warning, based on the time remaining until reset
|
||||
uint32 type;
|
||||
if (welcome)
|
||||
type = RAID_INSTANCE_WELCOME;
|
||||
else if (time > 21600)
|
||||
type = RAID_INSTANCE_WELCOME;
|
||||
else if (time > 3600)
|
||||
type = RAID_INSTANCE_WARNING_HOURS;
|
||||
else if (time > 300)
|
||||
type = RAID_INSTANCE_WARNING_MIN;
|
||||
else
|
||||
type = RAID_INSTANCE_WARNING_MIN_SOON;
|
||||
|
||||
WorldPackets::Instance::RaidInstanceMessage raidInstanceMessage;
|
||||
raidInstanceMessage.Type = type;
|
||||
raidInstanceMessage.MapID = mapid;
|
||||
raidInstanceMessage.DifficultyID = difficulty;
|
||||
if (InstancePlayerBind const* bind = GetBoundInstance(mapid, difficulty))
|
||||
raidInstanceMessage.Locked = bind->perm;
|
||||
else
|
||||
raidInstanceMessage.Locked = false;
|
||||
raidInstanceMessage.Extended = false;
|
||||
SendDirectMessage(raidInstanceMessage.Write());
|
||||
}
|
||||
|
||||
void Player::ApplyEquipCooldown(Item* pItem)
|
||||
{
|
||||
if (pItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_EQUIP_COOLDOWN))
|
||||
|
||||
@@ -794,8 +794,6 @@ enum ArenaTeamInfoType
|
||||
ARENA_TEAM_END = 7
|
||||
};
|
||||
|
||||
class InstanceSave;
|
||||
|
||||
enum TeleportToOptions
|
||||
{
|
||||
TELE_TO_GM_MODE = 0x01,
|
||||
@@ -834,7 +832,6 @@ enum PlayerLoginQueryIndex
|
||||
PLAYER_LOGIN_QUERY_LOAD_FROM,
|
||||
PLAYER_LOGIN_QUERY_LOAD_CUSTOMIZATIONS,
|
||||
PLAYER_LOGIN_QUERY_LOAD_GROUP,
|
||||
PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES,
|
||||
PLAYER_LOGIN_QUERY_LOAD_AURAS,
|
||||
PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS,
|
||||
PLAYER_LOGIN_QUERY_LOAD_AURA_STORED_LOCATIONS,
|
||||
@@ -912,29 +909,6 @@ enum PlayerDelayedOperations
|
||||
// Maximum money amount : 2^31 - 1
|
||||
TC_GAME_API extern uint64 const MAX_MONEY_AMOUNT;
|
||||
|
||||
enum BindExtensionState
|
||||
{
|
||||
EXTEND_STATE_EXPIRED = 0,
|
||||
EXTEND_STATE_NORMAL = 1,
|
||||
EXTEND_STATE_EXTENDED = 2,
|
||||
EXTEND_STATE_KEEP = 255 // special state: keep current save type
|
||||
};
|
||||
struct InstancePlayerBind
|
||||
{
|
||||
InstanceSave* save;
|
||||
/* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
|
||||
that aren't already permanently bound when they are inside when a boss is killed
|
||||
or when they enter an instance that the group leader is permanently bound to. */
|
||||
bool perm;
|
||||
/* extend state listing:
|
||||
EXPIRED - doesn't affect anything unless manually re-extended by player
|
||||
NORMAL - standard state
|
||||
EXTENDED - won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL */
|
||||
BindExtensionState extendState;
|
||||
|
||||
InstancePlayerBind() : save(nullptr), perm(false), extendState(EXTEND_STATE_NORMAL) { }
|
||||
};
|
||||
|
||||
enum CharDeleteMethod
|
||||
{
|
||||
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
|
||||
@@ -1160,7 +1134,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
void SendInitialPacketsAfterAddToMap();
|
||||
void SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const;
|
||||
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0, int32 mapDifficultyXConditionID = 0) const;
|
||||
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const;
|
||||
|
||||
bool CanInteractWithQuestGiver(Object* questGiver) const;
|
||||
Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, NPCFlags npcFlags, NPCFlags2 npcFlags2) const;
|
||||
@@ -2112,7 +2085,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
|
||||
void SendDungeonDifficulty(int32 forcedDifficulty = -1) const;
|
||||
void SendRaidDifficulty(bool legacy, int32 forcedDifficulty = -1) const;
|
||||
void ResetInstances(uint8 method, bool isRaid, bool isLegacy);
|
||||
void ResetInstances(InstanceResetMethod method, bool isRaid, bool isLegacy);
|
||||
void SendResetInstanceSuccess(uint32 MapId) const;
|
||||
void SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID) const;
|
||||
void SendResetFailedNotify(uint32 mapid) const;
|
||||
@@ -2532,8 +2505,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
/*** INSTANCE SYSTEM ***/
|
||||
/*********************************************************/
|
||||
|
||||
typedef std::unordered_map<Difficulty, std::unordered_map<uint32 /*mapId*/, InstancePlayerBind>> BoundInstancesMap;
|
||||
|
||||
void UpdateHomebindTime(uint32 time);
|
||||
|
||||
uint32 m_HomebindTimer;
|
||||
@@ -2550,15 +2521,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
m_recentInstances[mapId] = instanceId;
|
||||
}
|
||||
|
||||
BoundInstancesMap m_boundInstances;
|
||||
std::unordered_map<uint32 /*mapId*/, uint32 /*instanceId*/> m_recentInstances;
|
||||
InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty, bool withExpired = false);
|
||||
InstancePlayerBind const* GetBoundInstance(uint32 mapid, Difficulty difficulty) const;
|
||||
BoundInstancesMap::iterator GetBoundInstances(Difficulty difficulty) { return m_boundInstances.find(difficulty); }
|
||||
InstanceSave* GetInstanceSave(uint32 mapid);
|
||||
void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
|
||||
void UnbindInstance(BoundInstancesMap::mapped_type::iterator& itr, BoundInstancesMap::iterator& difficultyItr, bool unload = false);
|
||||
InstancePlayerBind* BindToInstance(InstanceSave* save, bool permanent, BindExtensionState extendState = EXTEND_STATE_NORMAL, bool load = false);
|
||||
void ConfirmPendingBind();
|
||||
void SetPendingBind(uint32 instanceId, uint32 bindTimer);
|
||||
bool HasPendingBind() const { return _pendingBindId > 0; }
|
||||
@@ -2889,7 +2852,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
|
||||
void _LoadActions(PreparedQueryResult result);
|
||||
void _LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff);
|
||||
void _LoadGlyphAuras();
|
||||
void _LoadBoundInstances(PreparedQueryResult result);
|
||||
void _LoadInventory(PreparedQueryResult result, PreparedQueryResult artifactsResult, PreparedQueryResult azeriteResult,
|
||||
PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult,
|
||||
PreparedQueryResult azeriteEmpoweredItemResult, uint32 timeDiff);
|
||||
|
||||
@@ -42,7 +42,6 @@
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Item.h"
|
||||
#include "Log.h"
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include "Formulas.h"
|
||||
#include "GameObject.h"
|
||||
#include "GroupMgr.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Item.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "Log.h"
|
||||
@@ -67,11 +66,6 @@ Group::~Group()
|
||||
TC_LOG_ERROR("misc", "Group::~Group: battleground group is not linked to the correct battleground.");
|
||||
}
|
||||
|
||||
// this may unload some instance saves
|
||||
for (auto difficultyItr = m_boundInstances.begin(); difficultyItr != m_boundInstances.end(); ++difficultyItr)
|
||||
for (auto itr2 = difficultyItr->second.begin(); itr2 != difficultyItr->second.end(); ++itr2)
|
||||
itr2->second.save->RemoveGroup(this);
|
||||
|
||||
// Sub group counters clean up
|
||||
delete[] m_subGroupsCounts;
|
||||
}
|
||||
@@ -694,28 +688,6 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid, int8 partyIndex)
|
||||
{
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
// Remove the groups permanent instance bindings
|
||||
for (auto difficultyItr = m_boundInstances.begin(); difficultyItr != m_boundInstances.end(); ++difficultyItr)
|
||||
{
|
||||
for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end();)
|
||||
{
|
||||
// Do not unbind saves of instances that already had map created (a newLeader entered)
|
||||
// forcing a new instance with another leader requires group disbanding (confirmed on retail)
|
||||
if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId()))
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
|
||||
stmt->setUInt32(0, m_dbStoreId);
|
||||
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
||||
trans->Append(stmt);
|
||||
|
||||
itr->second.save->RemoveGroup(this);
|
||||
difficultyItr->second.erase(itr++);
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the group leader
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
|
||||
|
||||
@@ -1387,174 +1359,8 @@ Difficulty Group::GetDifficultyID(MapEntry const* mapEntry) const
|
||||
return m_raidDifficulty;
|
||||
}
|
||||
|
||||
void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* SendMsgTo)
|
||||
void Group::ResetInstances(InstanceResetMethod /*method*/, bool /*isRaid*/, bool /*isLegacy*/, Player* /*SendMsgTo*/)
|
||||
{
|
||||
if (isBGGroup() || isBFGroup())
|
||||
return;
|
||||
|
||||
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND
|
||||
|
||||
// we assume that when the difficulty changes, all instances that can be reset will be
|
||||
Difficulty diff = GetDungeonDifficultyID();
|
||||
if (isRaid)
|
||||
{
|
||||
if (!isLegacy)
|
||||
diff = GetRaidDifficultyID();
|
||||
else
|
||||
diff = GetLegacyRaidDifficultyID();
|
||||
}
|
||||
|
||||
auto difficultyItr = m_boundInstances.find(diff);
|
||||
if (difficultyItr == m_boundInstances.end())
|
||||
return;
|
||||
|
||||
for (auto itr = difficultyItr->second.begin(); itr != difficultyItr->second.end();)
|
||||
{
|
||||
InstanceSave* instanceSave = itr->second.save;
|
||||
MapEntry const* entry = sMapStore.LookupEntry(itr->first);
|
||||
if (!entry || entry->IsRaid() != isRaid || (!instanceSave->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
|
||||
{
|
||||
++itr;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (method == INSTANCE_RESET_ALL)
|
||||
{
|
||||
// the "reset all instances" method can only reset normal maps
|
||||
if (entry->IsRaid() || diff == DIFFICULTY_HEROIC)
|
||||
{
|
||||
++itr;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
bool isEmpty = true;
|
||||
// if the map is loaded, reset it
|
||||
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
||||
if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !instanceSave->CanReset()))
|
||||
{
|
||||
if (instanceSave->CanReset())
|
||||
isEmpty = ((InstanceMap*)map)->Reset(method);
|
||||
else
|
||||
isEmpty = !map->HavePlayers();
|
||||
}
|
||||
|
||||
if (SendMsgTo)
|
||||
{
|
||||
if (!isEmpty)
|
||||
SendMsgTo->SendResetInstanceFailed(INSTANCE_RESET_FAILED, instanceSave->GetMapId());
|
||||
else if (sWorld->getBoolConfig(CONFIG_INSTANCES_RESET_ANNOUNCE))
|
||||
{
|
||||
if (Group* group = SendMsgTo->GetGroup())
|
||||
{
|
||||
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
|
||||
if (Player* player = groupRef->GetSource())
|
||||
player->SendResetInstanceSuccess(instanceSave->GetMapId());
|
||||
}
|
||||
|
||||
else
|
||||
SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
|
||||
}
|
||||
else
|
||||
SendMsgTo->SendResetInstanceSuccess(instanceSave->GetMapId());
|
||||
}
|
||||
|
||||
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
||||
{
|
||||
// do not reset the instance, just unbind if others are permanently bound to it
|
||||
if (isEmpty && instanceSave->CanReset())
|
||||
{
|
||||
if (map && map->IsDungeon() && SendMsgTo)
|
||||
{
|
||||
AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
|
||||
|
||||
if (!instanceEntrance)
|
||||
TC_LOG_DEBUG("root", "Instance entrance not found for maps %u", map->GetId());
|
||||
else
|
||||
{
|
||||
WorldSafeLocsEntry const* graveyardLocation = sObjectMgr->GetClosestGraveyard(
|
||||
WorldLocation(instanceEntrance->target_mapId, instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z),
|
||||
SendMsgTo->GetTeam(), nullptr);
|
||||
uint32 const zoneId = sTerrainMgr.GetZoneId(PhasingHandler::GetEmptyPhaseShift(), graveyardLocation->Loc.GetMapId(),
|
||||
graveyardLocation->Loc.GetPositionX(), graveyardLocation->Loc.GetPositionY(), graveyardLocation->Loc.GetPositionZ());
|
||||
|
||||
for (MemberSlot const& member : GetMemberSlots())
|
||||
{
|
||||
if (!ObjectAccessor::FindConnectedPlayer(member.guid))
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
|
||||
|
||||
stmt->setFloat(0, graveyardLocation->Loc.GetPositionX());
|
||||
stmt->setFloat(1, graveyardLocation->Loc.GetPositionY());
|
||||
stmt->setFloat(2, graveyardLocation->Loc.GetPositionZ());
|
||||
stmt->setFloat(3, instanceEntrance->target_Orientation);
|
||||
stmt->setUInt32(4, graveyardLocation->Loc.GetMapId());
|
||||
stmt->setUInt32(5, zoneId);
|
||||
stmt->setUInt64(6, member.guid.GetCounter());
|
||||
stmt->setUInt32(7, map->GetId());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instanceSave->DeleteFromDB();
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
|
||||
|
||||
stmt->setUInt32(0, instanceSave->GetInstanceId());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
itr = difficultyItr->second.erase(itr);
|
||||
// this unloads the instance save unless online players are bound to it
|
||||
// (eg. permanent binds or GM solo binds)
|
||||
instanceSave->RemoveGroup(this);
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
|
||||
InstanceGroupBind* Group::GetBoundInstance(Player* player)
|
||||
{
|
||||
uint32 mapid = player->GetMapId();
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
||||
return GetBoundInstance(mapEntry);
|
||||
}
|
||||
|
||||
InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
|
||||
{
|
||||
return GetBoundInstance(aMap->GetEntry());
|
||||
}
|
||||
|
||||
InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
|
||||
{
|
||||
if (!mapEntry || !mapEntry->IsDungeon())
|
||||
return nullptr;
|
||||
|
||||
Difficulty difficulty = GetDifficultyID(mapEntry);
|
||||
return GetBoundInstance(difficulty, mapEntry->ID);
|
||||
}
|
||||
|
||||
InstanceGroupBind* Group::GetBoundInstance(Difficulty difficulty, uint32 mapId)
|
||||
{
|
||||
// some instances only have one difficulty
|
||||
sDB2Manager.GetDownscaledMapDifficultyData(mapId, difficulty);
|
||||
|
||||
auto difficultyItr = m_boundInstances.find(difficulty);
|
||||
if (difficultyItr == m_boundInstances.end())
|
||||
return nullptr;
|
||||
|
||||
auto itr = difficultyItr->second.find(mapId);
|
||||
if (itr != difficultyItr->second.end())
|
||||
return &itr->second;
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Group::LinkOwnedInstance(GroupInstanceReference* ref)
|
||||
@@ -1562,30 +1368,6 @@ void Group::LinkOwnedInstance(GroupInstanceReference* ref)
|
||||
m_ownedInstancesMgr.insertLast(ref);
|
||||
}
|
||||
|
||||
void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
|
||||
{
|
||||
auto difficultyItr = m_boundInstances.find(Difficulty(difficulty));
|
||||
if (difficultyItr == m_boundInstances.end())
|
||||
return;
|
||||
|
||||
auto itr = difficultyItr->second.find(mapid);
|
||||
if (itr != difficultyItr->second.end())
|
||||
{
|
||||
if (!unload)
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
|
||||
|
||||
stmt->setUInt32(0, m_dbStoreId);
|
||||
stmt->setUInt32(1, itr->second.save->GetInstanceId());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
itr->second.save->RemoveGroup(this); // save can become invalid
|
||||
difficultyItr->second.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Group::_homebindIfInstance(Player* player)
|
||||
{
|
||||
if (player && !player->IsGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
|
||||
@@ -1983,16 +1765,6 @@ void Group::DelinkMember(ObjectGuid guid)
|
||||
}
|
||||
}
|
||||
|
||||
Group::BoundInstancesMap::iterator Group::GetBoundInstances(Difficulty difficulty)
|
||||
{
|
||||
return m_boundInstances.find(difficulty);
|
||||
}
|
||||
|
||||
Group::BoundInstancesMap::iterator Group::GetBoundInstanceEnd()
|
||||
{
|
||||
return m_boundInstances.end();
|
||||
}
|
||||
|
||||
void Group::_initRaidSubGroupsCounter()
|
||||
{
|
||||
// Sub group counters initialization
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
class Battlefield;
|
||||
class Battleground;
|
||||
class Creature;
|
||||
class InstanceSave;
|
||||
class Map;
|
||||
class Player;
|
||||
class Unit;
|
||||
@@ -155,15 +154,6 @@ enum GroupUpdatePetFlags
|
||||
GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_AURAS // all pet flags
|
||||
};
|
||||
|
||||
struct InstanceGroupBind
|
||||
{
|
||||
InstanceSave* save;
|
||||
bool perm;
|
||||
/* permanent InstanceGroupBinds exist if the leader has a permanent
|
||||
PlayerInstanceBind for the same instance. */
|
||||
InstanceGroupBind() : save(nullptr), perm(false) { }
|
||||
};
|
||||
|
||||
struct RaidMarker
|
||||
{
|
||||
WorldLocation Location;
|
||||
@@ -195,7 +185,6 @@ class TC_GAME_API Group
|
||||
typedef std::list<MemberSlot> MemberSlotList;
|
||||
typedef MemberSlotList::const_iterator member_citerator;
|
||||
|
||||
typedef std::unordered_map<Difficulty, std::unordered_map<uint32 /*mapId*/, InstanceGroupBind>> BoundInstancesMap;
|
||||
protected:
|
||||
typedef MemberSlotList::iterator member_witerator;
|
||||
typedef std::set<Player*> InvitesList;
|
||||
@@ -315,7 +304,7 @@ class TC_GAME_API Group
|
||||
Difficulty GetDungeonDifficultyID() const { return m_dungeonDifficulty; }
|
||||
Difficulty GetRaidDifficultyID() const { return m_raidDifficulty; }
|
||||
Difficulty GetLegacyRaidDifficultyID() const { return m_legacyRaidDifficulty; }
|
||||
void ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* SendMsgTo);
|
||||
void ResetInstances(InstanceResetMethod method, bool isRaid, bool isLegacy, Player* SendMsgTo);
|
||||
|
||||
// -no description-
|
||||
//void SendInit(WorldSession* session);
|
||||
@@ -345,8 +334,6 @@ class TC_GAME_API Group
|
||||
void LinkMember(GroupReference* pRef);
|
||||
void DelinkMember(ObjectGuid guid);
|
||||
|
||||
uint32 GetInstanceId(MapEntry const* mapEntry) const { return 0; }
|
||||
InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
|
||||
ObjectGuid GetRecentInstanceOwner(uint32 mapId) const
|
||||
{
|
||||
auto itr = m_recentInstances.find(mapId);
|
||||
@@ -366,14 +353,6 @@ class TC_GAME_API Group
|
||||
|
||||
void LinkOwnedInstance(GroupInstanceReference* ref);
|
||||
|
||||
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
|
||||
InstanceGroupBind* GetBoundInstance(Player* player);
|
||||
InstanceGroupBind* GetBoundInstance(Map* aMap);
|
||||
InstanceGroupBind* GetBoundInstance(MapEntry const* mapEntry);
|
||||
InstanceGroupBind* GetBoundInstance(Difficulty difficulty, uint32 mapId);
|
||||
BoundInstancesMap::iterator GetBoundInstances(Difficulty difficulty);
|
||||
BoundInstancesMap::iterator GetBoundInstanceEnd();
|
||||
|
||||
void StartLeaderOfflineTimer();
|
||||
void StopLeaderOfflineTimer();
|
||||
void SelectNewPartyOrRaidLeader();
|
||||
@@ -410,7 +389,6 @@ class TC_GAME_API Group
|
||||
ItemQualities m_lootThreshold;
|
||||
ObjectGuid m_looterGuid;
|
||||
ObjectGuid m_masterLooterGuid;
|
||||
BoundInstancesMap m_boundInstances;
|
||||
std::unordered_map<uint32 /*mapId*/, std::pair<ObjectGuid /*instanceOwner*/, uint32 /*instanceId*/>> m_recentInstances;
|
||||
GroupInstanceRefManager m_ownedInstancesMgr;
|
||||
uint8* m_subGroupsCounts;
|
||||
|
||||
@@ -18,9 +18,7 @@
|
||||
#include "GroupMgr.h"
|
||||
#include "Common.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "DB2Stores.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "World.h"
|
||||
|
||||
@@ -205,49 +203,4 @@ void GroupMgr::LoadGroups()
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
TC_LOG_INFO("server.loading", "Loading Group instance saves...");
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// 0 1 2 3 4 5 6
|
||||
QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, "
|
||||
// 7
|
||||
"(SELECT COUNT(1) FROM character_instance ci LEFT JOIN `groups` g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) "
|
||||
"FROM group_instance gi LEFT JOIN instance i ON gi.instance = i.id ORDER BY guid");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
TC_LOG_INFO("server.loading", ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
|
||||
// group will never be NULL (we have run consistency sql's before loading)
|
||||
ASSERT(group);
|
||||
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16());
|
||||
if (!mapEntry || !mapEntry->IsDungeon())
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt16());
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 diff = fields[4].GetUInt8();
|
||||
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(diff);
|
||||
if (!difficultyEntry || difficultyEntry->InstanceType != mapEntry->InstanceType)
|
||||
continue;
|
||||
|
||||
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->ID, fields[2].GetUInt32(), Difficulty(diff), fields[5].GetInt64(), fields[6].GetUInt32(), fields[7].GetUInt64() == 0, true);
|
||||
group->BindToInstance(save, fields[3].GetBool(), true);
|
||||
++count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ SMSG_CALENDAR_EVENT_INVITE_NOTES [ ObjectGuid(InviteGuid), bool(ClearPend
|
||||
?CMSG_CALENDAR_EVENT_INVITE_NOTES [ ObjectGuid(Guid), uint64(EventID), uint64(InviteID), uint64(ModeratorID), std::string(Notes) ]
|
||||
SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT [ uint64(EventID), std::string(Notes) ]
|
||||
SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ uint64(EventID), uint32(Date), uint32(Flags), uint8(Status) ]
|
||||
SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceSave const* save)
|
||||
SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceLock const* save)
|
||||
|
||||
@todo
|
||||
|
||||
@@ -44,7 +44,6 @@ Copied events should probably have a new owner
|
||||
#include "Guild.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
@@ -98,7 +97,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPackets::Calendar::CalendarGet
|
||||
|
||||
lockoutInfo.MapID = lock->GetMapId();
|
||||
lockoutInfo.DifficultyID = lock->GetDifficultyId();
|
||||
lockoutInfo.ExpireTime = int32(std::chrono::duration_cast<Seconds>(lock->GetEffectiveExpiryTime() - GameTime::GetSystemTime()).count());
|
||||
lockoutInfo.ExpireTime = int32(std::max(std::chrono::duration_cast<Seconds>(lock->GetEffectiveExpiryTime() - GameTime::GetSystemTime()).count(), SI64LIT(0)));
|
||||
lockoutInfo.InstanceID = lock->GetInstanceId();
|
||||
|
||||
packet.RaidLockouts.push_back(lockoutInfo);
|
||||
@@ -550,20 +549,23 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPackets::Calendar::SetSaved
|
||||
{
|
||||
TC_LOG_DEBUG("network", "CMSG_SET_SAVED_INSTANCE_EXTEND - MapId: %u, Difficulty: %u, ToggleExtend: %s", setSavedInstanceExtend.MapID, setSavedInstanceExtend.DifficultyID, setSavedInstanceExtend.Extend ? "On" : "Off");
|
||||
|
||||
if (Player* player = GetPlayer())
|
||||
{
|
||||
InstancePlayerBind* instanceBind = player->GetBoundInstance(setSavedInstanceExtend.MapID, Difficulty(setSavedInstanceExtend.DifficultyID), setSavedInstanceExtend.Extend); // include expired instances if we are toggling extend on
|
||||
if (!instanceBind || !instanceBind->save || !instanceBind->perm)
|
||||
return;
|
||||
// cannot modify locks currently in use
|
||||
if (_player->GetMapId() == uint32(setSavedInstanceExtend.MapID))
|
||||
return;
|
||||
|
||||
BindExtensionState newState;
|
||||
if (!setSavedInstanceExtend.Extend || instanceBind->extendState == EXTEND_STATE_EXPIRED)
|
||||
newState = EXTEND_STATE_NORMAL;
|
||||
else
|
||||
newState = EXTEND_STATE_EXTENDED;
|
||||
std::pair<InstanceResetTimePoint, InstanceResetTimePoint> expiryTimes = sInstanceLockMgr.UpdateInstanceLockExtensionForPlayer(_player->GetGUID(),
|
||||
{ uint32(setSavedInstanceExtend.MapID), Difficulty(setSavedInstanceExtend.DifficultyID) }, setSavedInstanceExtend.Extend);
|
||||
|
||||
player->BindToInstance(instanceBind->save, true, newState, false);
|
||||
}
|
||||
if (expiryTimes.first == InstanceResetTimePoint::min())
|
||||
return;
|
||||
|
||||
WorldPackets::Calendar::CalendarRaidLockoutUpdated calendarRaidLockoutUpdated;
|
||||
calendarRaidLockoutUpdated.ServerTime = GameTime::GetGameTime();
|
||||
calendarRaidLockoutUpdated.MapID = setSavedInstanceExtend.MapID;
|
||||
calendarRaidLockoutUpdated.DifficultyID = setSavedInstanceExtend.DifficultyID;
|
||||
calendarRaidLockoutUpdated.OldTimeRemaining = std::max(std::chrono::duration_cast<Seconds>(expiryTimes.first - GameTime::GetSystemTime()).count(), SI64LIT(0));
|
||||
calendarRaidLockoutUpdated.NewTimeRemaining = std::max(std::chrono::duration_cast<Seconds>(expiryTimes.second - GameTime::GetSystemTime()).count(), SI64LIT(0));
|
||||
SendPacket(calendarRaidLockoutUpdated.Write());
|
||||
}
|
||||
|
||||
// ----------------------------------- SEND ------------------------------------
|
||||
@@ -575,39 +577,10 @@ void WorldSession::SendCalendarRaidLockoutAdded(InstanceLock const* lock)
|
||||
calendarRaidLockoutAdded.ServerTime = uint32(GameTime::GetGameTime());
|
||||
calendarRaidLockoutAdded.MapID = int32(lock->GetMapId());
|
||||
calendarRaidLockoutAdded.DifficultyID = lock->GetDifficultyId();
|
||||
calendarRaidLockoutAdded.TimeRemaining = int32(std::chrono::duration_cast<Seconds>(lock->GetExpiryTime() - GameTime::GetSystemTime()).count());
|
||||
calendarRaidLockoutAdded.TimeRemaining = int32(std::chrono::duration_cast<Seconds>(lock->GetEffectiveExpiryTime() - GameTime::GetSystemTime()).count());
|
||||
SendPacket(calendarRaidLockoutAdded.Write());
|
||||
}
|
||||
|
||||
void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save)
|
||||
{
|
||||
if (!save)
|
||||
return;
|
||||
|
||||
ObjectGuid guid = _player->GetGUID();
|
||||
TC_LOG_DEBUG("network", "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [%s] Map: %u, Difficulty %u",
|
||||
guid.ToString().c_str(), save->GetMapId(), static_cast<uint32>(save->GetDifficultyID()));
|
||||
|
||||
time_t currTime = GameTime::GetGameTime();
|
||||
|
||||
WorldPackets::Calendar::CalendarRaidLockoutUpdated packet;
|
||||
packet.DifficultyID = save->GetDifficultyID();
|
||||
packet.MapID = save->GetMapId();
|
||||
packet.NewTimeRemaining = 0; // FIXME
|
||||
packet.OldTimeRemaining = save->GetResetTime() - currTime;
|
||||
|
||||
SendPacket(packet.Write());
|
||||
}
|
||||
|
||||
void WorldSession::SendCalendarRaidLockoutRemoved(InstanceSave const* save)
|
||||
{
|
||||
WorldPackets::Calendar::CalendarRaidLockoutRemoved calendarRaidLockoutRemoved;
|
||||
calendarRaidLockoutRemoved.InstanceID = save->GetInstanceId();
|
||||
calendarRaidLockoutRemoved.MapID = int32(save->GetMapId());
|
||||
calendarRaidLockoutRemoved.DifficultyID = save->GetDifficultyID();
|
||||
SendPacket(calendarRaidLockoutRemoved.Write());
|
||||
}
|
||||
|
||||
void WorldSession::SendCalendarRaidLockoutRemoved(InstanceLock const* lock)
|
||||
{
|
||||
WorldPackets::Calendar::CalendarRaidLockoutRemoved calendarRaidLockoutRemoved;
|
||||
|
||||
@@ -96,10 +96,6 @@ bool LoginQueryHolder::Initialize()
|
||||
stmt->setUInt64(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
|
||||
stmt->setUInt64(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
|
||||
stmt->setUInt64(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
|
||||
|
||||
@@ -35,8 +35,8 @@
|
||||
#include "Group.h"
|
||||
#include "Guild.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstancePackets.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
@@ -644,18 +644,25 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge
|
||||
if (!teleported)
|
||||
{
|
||||
WorldSafeLocsEntry const* entranceLocation = nullptr;
|
||||
InstanceSave* instanceSave = player->GetInstanceSave(at->target_mapId);
|
||||
if (instanceSave)
|
||||
MapEntry const* mapEntry = sMapStore.AssertEntry(at->target_mapId);
|
||||
if (mapEntry->Instanceable())
|
||||
{
|
||||
// Check if we can contact the instancescript of the instance for an updated entrance location
|
||||
if (Map* map = sMapMgr->FindMap(at->target_mapId, player->GetInstanceSave(at->target_mapId)->GetInstanceId()))
|
||||
if (InstanceMap* instanceMap = map->ToInstanceMap())
|
||||
if (InstanceScript* instanceScript = instanceMap->GetInstanceScript())
|
||||
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceScript->GetEntranceLocation());
|
||||
if (uint32 targetInstanceId = sMapMgr->FindInstanceIdForPlayer(at->target_mapId, _player))
|
||||
if (Map* map = sMapMgr->FindMap(at->target_mapId, targetInstanceId))
|
||||
if (InstanceMap* instanceMap = map->ToInstanceMap())
|
||||
if (InstanceScript* instanceScript = instanceMap->GetInstanceScript())
|
||||
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceScript->GetEntranceLocation());
|
||||
|
||||
// Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript
|
||||
if (!entranceLocation)
|
||||
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceSave->GetEntranceLocation());
|
||||
{
|
||||
Group* group = player->GetGroup();
|
||||
Difficulty difficulty = group ? group->GetDifficultyID(mapEntry) : player->GetDifficultyID(mapEntry);
|
||||
ObjectGuid instanceOwnerGuid = group ? group->GetRecentInstanceOwner(at->target_mapId) : player->GetGUID();
|
||||
if (InstanceLock const* instanceLock = sInstanceLockMgr.FindActiveInstanceLock(instanceOwnerGuid, { mapEntry, sDB2Manager.GetDownscaledMapDifficultyData(at->target_mapId, difficulty) }))
|
||||
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceLock->GetData()->EntranceWorldSafeLocId);
|
||||
}
|
||||
}
|
||||
|
||||
if (entranceLocation)
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
#include "FlightPathMovementGenerator.h"
|
||||
#include "GameTime.h"
|
||||
#include "Garrison.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstancePackets.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Map.h"
|
||||
#include "MapManager.h"
|
||||
@@ -193,17 +193,24 @@ void WorldSession::HandleMoveWorldportAck()
|
||||
if (mEntry->IsDungeon())
|
||||
{
|
||||
// check if this instance has a reset time and send it to player if so
|
||||
Difficulty diff = newMap->GetDifficultyID();
|
||||
if (MapDifficultyEntry const* mapDiff = sDB2Manager.GetMapDifficultyData(mEntry->ID, diff))
|
||||
MapDb2Entries entries{ mEntry->ID, newMap->GetDifficultyID() };
|
||||
if (entries.MapDifficulty->HasResetSchedule())
|
||||
{
|
||||
if (mapDiff->GetRaidDuration())
|
||||
WorldPackets::Instance::RaidInstanceMessage raidInstanceMessage;
|
||||
raidInstanceMessage.Type = RAID_INSTANCE_WELCOME;
|
||||
raidInstanceMessage.MapID = mEntry->ID;
|
||||
raidInstanceMessage.DifficultyID = newMap->GetDifficultyID();
|
||||
if (InstanceLock const* playerLock = sInstanceLockMgr.FindActiveInstanceLock(GetPlayer()->GetGUID(), entries))
|
||||
{
|
||||
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->ID, diff))
|
||||
{
|
||||
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime());
|
||||
player->SendInstanceResetWarning(mEntry->ID, diff, timeleft, true);
|
||||
}
|
||||
raidInstanceMessage.Locked = !playerLock->IsExpired();
|
||||
raidInstanceMessage.Extended = playerLock->IsExtended();
|
||||
}
|
||||
else
|
||||
{
|
||||
raidInstanceMessage.Locked = false;
|
||||
raidInstanceMessage.Extended = false;
|
||||
}
|
||||
SendPacket(raidInstanceMessage.Write());
|
||||
}
|
||||
|
||||
// check if instance is valid
|
||||
|
||||
@@ -414,10 +414,12 @@ void InstanceLockMgr::OnSharedInstanceLockDataDelete(uint32 instanceId)
|
||||
TC_LOG_DEBUG("instance.locks", "Deleting instance %u as it is no longer referenced by any player", instanceId);
|
||||
}
|
||||
|
||||
void InstanceLockMgr::UpdateInstanceLockExtensionForPlayer(ObjectGuid const& playerGuid, MapDb2Entries const& entries, bool extended)
|
||||
std::pair<InstanceResetTimePoint, InstanceResetTimePoint> InstanceLockMgr::UpdateInstanceLockExtensionForPlayer(ObjectGuid const& playerGuid,
|
||||
MapDb2Entries const& entries, bool extended)
|
||||
{
|
||||
if (InstanceLock* instanceLock = FindActiveInstanceLock(playerGuid, entries, true, false))
|
||||
{
|
||||
InstanceResetTimePoint oldExpiryTime = instanceLock->GetEffectiveExpiryTime();
|
||||
instanceLock->SetExtended(extended);
|
||||
CharacterDatabase.PExecute("UPDATE character_instance_lock SET extended = %d WHERE guid = " UI64FMTD " AND mapId = %u AND lockId = %d",
|
||||
extended ? 1 : 0,
|
||||
@@ -429,7 +431,11 @@ void InstanceLockMgr::UpdateInstanceLockExtensionForPlayer(ObjectGuid const& pla
|
||||
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
|
||||
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
|
||||
playerGuid.ToString().c_str(), extended ? "now" : "no longer");
|
||||
|
||||
return { oldExpiryTime, instanceLock->GetEffectiveExpiryTime() };
|
||||
}
|
||||
|
||||
return { InstanceResetTimePoint::min(), InstanceResetTimePoint::min() };
|
||||
}
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
* `difficulty` tinyint(3) unsigned,
|
||||
* `data` text, ALWAYS FILLED (also might not match instance data for instanceId based locks)
|
||||
* `completedEncountersMask` int(10) unsigned, ALWAYS FILLED (also might not match instance data for instanceId based locks)
|
||||
* `entranceWorldSafeLocId` int(10) unsigned, ALWAYS FILLED (also might not match instance data for instanceId based locks)
|
||||
* `expiryTime` bigint(20) unsigned,
|
||||
* `extended` tinyint(1) unsigned,
|
||||
* PRIMARY KEY (`guid`,`mapId`,`lockId`),
|
||||
@@ -46,6 +47,7 @@
|
||||
* `instanceId` int(10) unsigned NOT NULL,
|
||||
* `data` text, FILLED ONLY FOR ID BASED LOCKS
|
||||
* `completedEncountersMask` int(10) unsigned, FILLED ONLY FOR ID BASED LOCKS
|
||||
* `entranceWorldSafeLocId` int(10) unsigned, FILLED ONLY FOR ID BASED LOCKS
|
||||
* PRIMARY KEY (`instanceId`)
|
||||
*/
|
||||
|
||||
@@ -73,6 +75,7 @@ struct InstanceLockData
|
||||
|
||||
std::string Data;
|
||||
uint32 CompletedEncountersMask = 0;
|
||||
uint32 EntranceWorldSafeLocId = 0;
|
||||
};
|
||||
|
||||
class TC_GAME_API InstanceLock
|
||||
@@ -185,6 +188,7 @@ struct InstanceLockUpdateEvent
|
||||
DungeonEncounterEntry const* CompletedEncounter;
|
||||
};
|
||||
|
||||
// TOTALLY NOT THREADSAFE YET
|
||||
class TC_GAME_API InstanceLockMgr
|
||||
{
|
||||
public:
|
||||
@@ -252,8 +256,9 @@ public:
|
||||
@param playerGuid Guid of player whose lock is extended
|
||||
@param entries Map.db2 + MapDifficulty.db2 data for instance
|
||||
@param extended New instance lock extension state
|
||||
@return pair<OldExpirationTime, NewExpirationTime>
|
||||
*/
|
||||
void UpdateInstanceLockExtensionForPlayer(ObjectGuid const& playerGuid, MapDb2Entries const& entries, bool extended);
|
||||
std::pair<InstanceResetTimePoint, InstanceResetTimePoint> UpdateInstanceLockExtensionForPlayer(ObjectGuid const& playerGuid, MapDb2Entries const& entries, bool extended);
|
||||
|
||||
static InstanceLockMgr& Instance();
|
||||
|
||||
|
||||
@@ -1,736 +0,0 @@
|
||||
/*
|
||||
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Common.h"
|
||||
#include "Config.h"
|
||||
#include "DatabaseEnv.h"
|
||||
#include "DB2Stores.h"
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridStates.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceScenario.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Log.h"
|
||||
#include "Map.h"
|
||||
#include "MapManager.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "Timer.h"
|
||||
#include "World.h"
|
||||
|
||||
uint16 InstanceSaveManager::ResetTimeDelay[] = {3600, 900, 300, 60};
|
||||
|
||||
InstanceSaveManager::~InstanceSaveManager()
|
||||
{
|
||||
}
|
||||
|
||||
InstanceSaveManager* InstanceSaveManager::instance()
|
||||
{
|
||||
static InstanceSaveManager instance;
|
||||
return &instance;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::Unload()
|
||||
{
|
||||
lock_instLists = true;
|
||||
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
|
||||
{
|
||||
InstanceSave* save = itr->second;
|
||||
|
||||
for (InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
|
||||
{
|
||||
++next;
|
||||
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficultyID(), true);
|
||||
}
|
||||
|
||||
for (InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
|
||||
{
|
||||
++next;
|
||||
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficultyID(), true);
|
||||
}
|
||||
|
||||
delete save;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
- adding instance into manager
|
||||
- called from InstanceMap::Add, _LoadBoundInstances, LoadGroups
|
||||
*/
|
||||
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, uint32 entranceId, bool canReset, bool load)
|
||||
{
|
||||
if (InstanceSave* old_save = GetInstanceSave(instanceId))
|
||||
return old_save;
|
||||
|
||||
MapEntry const* entry = sMapStore.LookupEntry(mapId);
|
||||
if (!entry)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (instanceId == 0)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
||||
if (!difficultyEntry || difficultyEntry->InstanceType != entry->InstanceType)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, static_cast<uint32>(difficulty));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (entranceId && !sObjectMgr->GetWorldSafeLoc(entranceId))
|
||||
{
|
||||
TC_LOG_WARN("misc", "InstanceSaveManager::AddInstanceSave: invalid entranceId = %d defined for instance save with mapid = %d, instanceid = %d!", entranceId, mapId, instanceId);
|
||||
entranceId = 0;
|
||||
}
|
||||
|
||||
if (!resetTime)
|
||||
{
|
||||
// initialize reset time
|
||||
// for normal instances if no creatures are killed the instance will reset in two hours
|
||||
if (entry->IsRaid() || difficulty > DIFFICULTY_NORMAL)
|
||||
resetTime = GetResetTimeFor(mapId, difficulty);
|
||||
else
|
||||
{
|
||||
resetTime = GameTime::GetGameTime() + 2 * HOUR;
|
||||
// normally this will be removed soon after in InstanceMap::Add, prevent error
|
||||
ScheduleReset(true, resetTime, InstResetEvent(0, mapId, difficulty, instanceId));
|
||||
}
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("maps", "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
|
||||
|
||||
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, entranceId, resetTime, canReset);
|
||||
if (!load)
|
||||
save->SaveToDB();
|
||||
|
||||
m_instanceSaveById[instanceId] = save;
|
||||
return save;
|
||||
}
|
||||
|
||||
InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
|
||||
{
|
||||
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
|
||||
return itr != m_instanceSaveById.end() ? itr->second : nullptr;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
|
||||
{
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
|
||||
stmt->setUInt32(0, instanceid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE);
|
||||
stmt->setUInt32(0, instanceid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
|
||||
stmt->setUInt32(0, instanceid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_SCENARIO_INSTANCE_CRITERIA_FOR_INSTANCE);
|
||||
stmt->setUInt32(0, instanceid);
|
||||
trans->Append(stmt);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
// Respawn times should be deleted only when the map gets unloaded
|
||||
}
|
||||
|
||||
void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
|
||||
{
|
||||
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
|
||||
if (itr != m_instanceSaveById.end())
|
||||
{
|
||||
// save the resettime for normal instances only when they get unloaded
|
||||
if (time_t resettime = itr->second->GetResetTimeForDB())
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
|
||||
|
||||
stmt->setInt64(0, resettime);
|
||||
stmt->setUInt32(1, InstanceId);
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
itr->second->SetToDelete(true);
|
||||
m_instanceSaveById.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::UnloadInstanceSave(uint32 InstanceId)
|
||||
{
|
||||
if (InstanceSave* save = GetInstanceSave(InstanceId))
|
||||
save->UnloadIfEmpty();
|
||||
}
|
||||
|
||||
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, uint32 entranceId, time_t resetTime, bool canReset)
|
||||
: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
|
||||
m_difficulty(difficulty), m_entranceId(entranceId), m_canReset(canReset), m_toDelete(false) { }
|
||||
|
||||
InstanceSave::~InstanceSave()
|
||||
{
|
||||
// the players and groups must be unbound before deleting the save
|
||||
ASSERT(m_playerList.empty() && m_groupList.empty());
|
||||
}
|
||||
|
||||
/*
|
||||
Called from AddInstanceSave
|
||||
*/
|
||||
void InstanceSave::SaveToDB()
|
||||
{
|
||||
// save instance data too
|
||||
std::string data;
|
||||
uint32 completedEncounters = 0;
|
||||
|
||||
Map* map = sMapMgr->FindMap(GetMapId(), m_instanceid);
|
||||
if (map)
|
||||
{
|
||||
ASSERT(map->IsDungeon());
|
||||
if (InstanceScript* instanceScript = ((InstanceMap*)map)->GetInstanceScript())
|
||||
{
|
||||
data = instanceScript->GetSaveData();
|
||||
completedEncounters = instanceScript->GetCompletedEncounterMask();
|
||||
m_entranceId = instanceScript->GetEntranceLocation();
|
||||
}
|
||||
|
||||
if (InstanceScenario* scenario = map->ToInstanceMap()->GetInstanceScenario())
|
||||
scenario->SaveToDB();
|
||||
}
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
|
||||
stmt->setUInt32(0, m_instanceid);
|
||||
stmt->setUInt16(1, GetMapId());
|
||||
stmt->setUInt64(2, uint64(GetResetTimeForDB()));
|
||||
stmt->setUInt8(3, uint8(GetDifficultyID()));
|
||||
stmt->setUInt32(4, completedEncounters);
|
||||
stmt->setString(5, data);
|
||||
stmt->setUInt32(6, m_entranceId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
time_t InstanceSave::GetResetTimeForDB()
|
||||
{
|
||||
// only save the reset time for normal instances
|
||||
MapEntry const* entry = sMapStore.LookupEntry(GetMapId());
|
||||
if (!entry || entry->IsRaid() || GetDifficultyID() == DIFFICULTY_HEROIC)
|
||||
return 0;
|
||||
else
|
||||
return GetResetTime();
|
||||
}
|
||||
|
||||
MapEntry const* InstanceSave::GetMapEntry()
|
||||
{
|
||||
return sMapStore.LookupEntry(m_mapid);
|
||||
}
|
||||
|
||||
void InstanceSave::DeleteFromDB()
|
||||
{
|
||||
InstanceSaveManager::DeleteInstanceFromDB(GetInstanceId());
|
||||
}
|
||||
|
||||
/* true if the instance save is still valid */
|
||||
bool InstanceSave::UnloadIfEmpty()
|
||||
{
|
||||
if (m_playerList.empty() && m_groupList.empty())
|
||||
{
|
||||
// don't remove the save if there are still players inside the map
|
||||
if (Map* map = sMapMgr->FindMap(GetMapId(), GetInstanceId()))
|
||||
if (map->HavePlayers())
|
||||
return true;
|
||||
|
||||
if (!sInstanceSaveMgr->lock_instLists)
|
||||
sInstanceSaveMgr->RemoveInstanceSave(GetInstanceId());
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::LoadInstances()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// Delete expired instances (Instance related spawns are removed in the following cleanup queries)
|
||||
CharacterDatabase.DirectExecute("DELETE i FROM instance i LEFT JOIN instance_reset ir ON mapid = map AND i.difficulty = ir.difficulty "
|
||||
"WHERE (i.resettime > 0 AND i.resettime < UNIX_TIMESTAMP()) OR (ir.resettime IS NOT NULL AND ir.resettime < UNIX_TIMESTAMP())");
|
||||
|
||||
// Delete invalid character_instance and group_instance references
|
||||
CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
|
||||
CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN `groups` AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
|
||||
|
||||
// Delete invalid instance references
|
||||
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
|
||||
|
||||
// Delete invalid references to instance
|
||||
CharacterDatabase.DirectExecute("DELETE FROM respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
|
||||
CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
|
||||
CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
|
||||
|
||||
// Clean invalid references to instance
|
||||
CharacterDatabase.DirectExecute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
|
||||
CharacterDatabase.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
|
||||
|
||||
// Initialize instance id storage (Needs to be done after the trash has been clean out)
|
||||
sMapMgr->InitInstanceIds();
|
||||
|
||||
// Load reset times and clean expired instances
|
||||
sInstanceSaveMgr->LoadResetTimes();
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
}
|
||||
|
||||
void InstanceSaveManager::LoadResetTimes()
|
||||
{
|
||||
time_t now = GameTime::GetGameTime();
|
||||
time_t today = (now / DAY) * DAY;
|
||||
|
||||
// NOTE: Use DirectPExecute for tables that will be queried later
|
||||
|
||||
// get the current reset times for normal instances (these may need to be updated)
|
||||
// these are only kept in memory for InstanceSaves that are loaded later
|
||||
// resettime = 0 in the DB for raid/heroic instances so those are skipped
|
||||
typedef std::pair<uint32 /*PAIR32(map, difficulty)*/, time_t> ResetTimeMapDiffType;
|
||||
typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
|
||||
InstResetTimeMapDiffType instResetTime;
|
||||
|
||||
// index instance ids by map/difficulty pairs for fast reset warning send
|
||||
typedef std::multimap<uint32 /*PAIR32(map, difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
|
||||
typedef std::pair<ResetTimeMapDiffInstances::const_iterator, ResetTimeMapDiffInstances::const_iterator> ResetTimeMapDiffInstancesBounds;
|
||||
ResetTimeMapDiffInstances mapDiffResetInstances;
|
||||
|
||||
if (QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC"))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 instanceId = fields[0].GetUInt32();
|
||||
|
||||
// Mark instance id as being used
|
||||
sMapMgr->RegisterInstanceId(instanceId);
|
||||
|
||||
if (time_t resettime = time_t(fields[3].GetUInt64()))
|
||||
{
|
||||
uint32 mapid = fields[1].GetUInt16();
|
||||
uint32 difficulty = fields[2].GetUInt8();
|
||||
|
||||
instResetTime[instanceId] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime);
|
||||
mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid, difficulty), instanceId));
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
// schedule the reset times
|
||||
for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
|
||||
if (itr->second.second > now)
|
||||
ScheduleReset(true, itr->second.second, InstResetEvent(0, PAIR32_LOPART(itr->second.first), Difficulty(PAIR32_HIPART(itr->second.first)), itr->first));
|
||||
}
|
||||
|
||||
// load the global respawn times for raid/heroic instances
|
||||
uint32 resetHour = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR);
|
||||
if (QueryResult result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset"))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 mapid = fields[0].GetUInt16();
|
||||
Difficulty difficulty = Difficulty(fields[1].GetUInt8());
|
||||
uint64 oldresettime = fields[2].GetUInt64();
|
||||
|
||||
MapDifficultyEntry const* mapDiff = sDB2Manager.GetMapDifficultyData(mapid, difficulty);
|
||||
if (!mapDiff)
|
||||
{
|
||||
TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, static_cast<uint32>(difficulty));
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
|
||||
stmt->setUInt16(0, uint16(mapid));
|
||||
stmt->setUInt8(1, uint8(difficulty));
|
||||
CharacterDatabase.DirectExecute(stmt);
|
||||
continue;
|
||||
}
|
||||
|
||||
// update the reset time if the hour in the configs changes
|
||||
uint64 newresettime = GetLocalHourTimestamp(oldresettime, resetHour, false);
|
||||
if (oldresettime != newresettime)
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
|
||||
stmt->setUInt64(0, uint64(newresettime));
|
||||
stmt->setUInt16(1, uint16(mapid));
|
||||
stmt->setUInt8(2, uint8(difficulty));
|
||||
CharacterDatabase.DirectExecute(stmt);
|
||||
}
|
||||
|
||||
InitializeResetTimeFor(mapid, difficulty, newresettime);
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
// calculate new global reset times for expired instances and those that have never been reset yet
|
||||
// add the global reset times to the priority queue
|
||||
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
|
||||
{
|
||||
uint32 mapid = mapDifficultyPair.first;
|
||||
|
||||
for (auto& difficultyPair : mapDifficultyPair.second)
|
||||
{
|
||||
Difficulty difficulty = Difficulty(difficultyPair.first);
|
||||
MapDifficultyEntry const* mapDiff = difficultyPair.second;
|
||||
if (!mapDiff->GetRaidDuration())
|
||||
continue;
|
||||
|
||||
// the reset_delay must be at least one day
|
||||
uint32 period = uint32(((mapDiff->GetRaidDuration() * sWorld->getRate(RATE_INSTANCE_RESET_TIME)) / DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
time_t t = GetResetTimeFor(mapid, difficulty);
|
||||
if (!t)
|
||||
{
|
||||
// initialize the reset time
|
||||
t = GetLocalHourTimestamp(today + period, resetHour);
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
|
||||
stmt->setUInt16(0, uint16(mapid));
|
||||
stmt->setUInt8(1, uint8(difficulty));
|
||||
stmt->setInt64(2, t);
|
||||
CharacterDatabase.DirectExecute(stmt);
|
||||
}
|
||||
|
||||
if (t < now)
|
||||
{
|
||||
// assume that expired instances have already been cleaned
|
||||
// calculate the next reset time
|
||||
time_t day = (t / DAY) * DAY;
|
||||
t = GetLocalHourTimestamp(day + ((today - day) / period + 1) * period, resetHour);
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
|
||||
stmt->setInt64(0, t);
|
||||
stmt->setUInt16(1, uint16(mapid));
|
||||
stmt->setUInt8(2, uint8(difficulty));
|
||||
CharacterDatabase.DirectExecute(stmt);
|
||||
}
|
||||
|
||||
InitializeResetTimeFor(mapid, difficulty, t);
|
||||
|
||||
// schedule the global reset/warning
|
||||
uint8 type;
|
||||
for (type = 1; type < 4; ++type)
|
||||
if (t - ResetTimeDelay[type - 1] > now)
|
||||
break;
|
||||
|
||||
ScheduleReset(true, t - ResetTimeDelay[type - 1], InstResetEvent(type, mapid, difficulty, 0));
|
||||
|
||||
ResetTimeMapDiffInstancesBounds range = mapDiffResetInstances.equal_range(MAKE_PAIR32(mapid, difficulty));
|
||||
for (; range.first != range.second; ++range.first)
|
||||
ScheduleReset(true, t - ResetTimeDelay[type - 1], InstResetEvent(type, mapid, difficulty, range.first->second));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
time_t InstanceSaveManager::GetSubsequentResetTime(uint32 mapid, Difficulty difficulty, time_t resetTime) const
|
||||
{
|
||||
MapDifficultyEntry const* mapDiff = sDB2Manager.GetMapDifficultyData(mapid, difficulty);
|
||||
if (!mapDiff || !mapDiff->GetRaidDuration())
|
||||
{
|
||||
TC_LOG_ERROR("misc", "InstanceSaveManager::GetSubsequentResetTime: not valid difficulty or no reset delay for map %u", mapid);
|
||||
return 0;
|
||||
}
|
||||
|
||||
time_t resetHour = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR);
|
||||
time_t period = uint32(((mapDiff->GetRaidDuration() * sWorld->getRate(RATE_INSTANCE_RESET_TIME)) / DAY) * DAY);
|
||||
if (period < DAY)
|
||||
period = DAY;
|
||||
|
||||
return GetLocalHourTimestamp(((resetTime + MINUTE) / DAY * DAY) + period, resetHour);
|
||||
}
|
||||
|
||||
void InstanceSaveManager::SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
|
||||
{
|
||||
ResetTimeByMapDifficultyMap::iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR64(mapid, d));
|
||||
ASSERT(itr != m_resetTimeByMapDifficulty.end());
|
||||
itr->second = t;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent event)
|
||||
{
|
||||
if (!add)
|
||||
{
|
||||
// find the event in the queue and remove it
|
||||
ResetTimeQueue::iterator itr;
|
||||
std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range;
|
||||
range = m_resetTimeQueue.equal_range(time);
|
||||
for (itr = range.first; itr != range.second; ++itr)
|
||||
{
|
||||
if (itr->second == event)
|
||||
{
|
||||
m_resetTimeQueue.erase(itr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// in case the reset time changed (should happen very rarely), we search the whole queue
|
||||
if (itr == range.second)
|
||||
{
|
||||
for (itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
|
||||
{
|
||||
if (itr->second == event)
|
||||
{
|
||||
m_resetTimeQueue.erase(itr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (itr == m_resetTimeQueue.end())
|
||||
TC_LOG_ERROR("misc", "InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d, %d, %d) was not found!", event.type, event.mapid, event.instanceId);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_resetTimeQueue.insert(std::pair<time_t, InstResetEvent>(time, event));
|
||||
}
|
||||
|
||||
void InstanceSaveManager::ForceGlobalReset(uint32 mapId, Difficulty difficulty)
|
||||
{
|
||||
if (!sDB2Manager.GetDownscaledMapDifficultyData(mapId, difficulty))
|
||||
return;
|
||||
// remove currently scheduled reset times
|
||||
ScheduleReset(false, 0, InstResetEvent(1, mapId, difficulty, 0));
|
||||
ScheduleReset(false, 0, InstResetEvent(4, mapId, difficulty, 0));
|
||||
// force global reset on the instance
|
||||
_ResetOrWarnAll(mapId, difficulty, false, GameTime::GetGameTime());
|
||||
}
|
||||
|
||||
void InstanceSaveManager::Update()
|
||||
{
|
||||
time_t now = GameTime::GetGameTime();
|
||||
time_t t;
|
||||
|
||||
while (!m_resetTimeQueue.empty())
|
||||
{
|
||||
t = m_resetTimeQueue.begin()->first;
|
||||
if (t >= now)
|
||||
break;
|
||||
|
||||
InstResetEvent &event = m_resetTimeQueue.begin()->second;
|
||||
if (event.type == 0)
|
||||
{
|
||||
// for individual normal instances, max creature respawn + X hours
|
||||
_ResetInstance(event.mapid, event.instanceId);
|
||||
m_resetTimeQueue.erase(m_resetTimeQueue.begin());
|
||||
}
|
||||
else
|
||||
{
|
||||
// global reset/warning for a certain map
|
||||
time_t resetTime = GetResetTimeFor(event.mapid, event.difficulty);
|
||||
_ResetOrWarnAll(event.mapid, event.difficulty, event.type != 4, resetTime);
|
||||
if (event.type != 4)
|
||||
{
|
||||
// schedule the next warning/reset
|
||||
++event.type;
|
||||
ScheduleReset(true, resetTime - ResetTimeDelay[event.type-1], event);
|
||||
}
|
||||
m_resetTimeQueue.erase(m_resetTimeQueue.begin());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
|
||||
{
|
||||
// unbind all players bound to the instance
|
||||
// do not allow UnbindInstance to automatically unload the InstanceSaves
|
||||
lock_instLists = true;
|
||||
|
||||
bool shouldDelete = true;
|
||||
InstanceSave::PlayerListType &pList = itr->second->m_playerList;
|
||||
std::vector<Player*> temp; // list of expired binds that should be unbound
|
||||
for (Player* player : pList)
|
||||
{
|
||||
if (InstancePlayerBind* bind = player->GetBoundInstance(itr->second->GetMapId(), itr->second->GetDifficultyID()))
|
||||
{
|
||||
ASSERT(bind->save == itr->second);
|
||||
if (bind->perm && bind->extendState) // permanent and not already expired
|
||||
{
|
||||
// actual promotion in DB already happened in caller
|
||||
bind->extendState = bind->extendState == EXTEND_STATE_EXTENDED ? EXTEND_STATE_NORMAL : EXTEND_STATE_EXPIRED;
|
||||
shouldDelete = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
temp.push_back(player);
|
||||
}
|
||||
for (Player* player : temp)
|
||||
{
|
||||
player->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficultyID(), true);
|
||||
}
|
||||
|
||||
InstanceSave::GroupListType &gList = itr->second->m_groupList;
|
||||
while (!gList.empty())
|
||||
{
|
||||
Group* group = *(gList.begin());
|
||||
group->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficultyID(), true);
|
||||
}
|
||||
|
||||
if (shouldDelete)
|
||||
{
|
||||
delete itr->second;
|
||||
itr = m_instanceSaveById.erase(itr);
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
|
||||
lock_instLists = false;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
|
||||
{
|
||||
TC_LOG_DEBUG("maps", "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
|
||||
MapEntry const* map = sMapStore.LookupEntry(mapid);
|
||||
if (!map->IsDungeon())
|
||||
return;
|
||||
|
||||
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(instanceId);
|
||||
if (itr != m_instanceSaveById.end())
|
||||
_ResetSave(itr);
|
||||
|
||||
DeleteInstanceFromDB(instanceId); // even if save not loaded
|
||||
|
||||
Map* iMap = sMapMgr->FindMap(mapid, instanceId);
|
||||
if (iMap)
|
||||
{
|
||||
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
|
||||
iMap->DeleteRespawnTimes();
|
||||
iMap->DeleteCorpseData();
|
||||
}
|
||||
else
|
||||
Map::DeleteRespawnTimesInDB(mapid, instanceId);
|
||||
|
||||
// Free up the instance id and allow it to be reused
|
||||
sMapMgr->FreeInstanceId(instanceId);
|
||||
}
|
||||
|
||||
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
|
||||
{
|
||||
// global reset for all instances of the given map
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
||||
if (!mapEntry->Instanceable())
|
||||
return;
|
||||
TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->MapName[sWorld->GetDefaultDbcLocale()], mapid, static_cast<uint32>(difficulty), warn);
|
||||
|
||||
time_t now = GameTime::GetGameTime();
|
||||
|
||||
if (!warn)
|
||||
{
|
||||
// calculate the next reset time
|
||||
time_t next_reset = GetSubsequentResetTime(mapid, difficulty, resetTime);
|
||||
if (!next_reset)
|
||||
return;
|
||||
|
||||
// delete/promote instance binds from the DB, even if not loaded
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
|
||||
stmt->setUInt16(0, uint16(mapid));
|
||||
stmt->setUInt8(1, uint8(difficulty));
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_MAP_DIFF);
|
||||
stmt->setUInt16(0, uint16(mapid));
|
||||
stmt->setUInt8(1, uint8(difficulty));
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_INSTANCE_BY_MAP_DIFF);
|
||||
stmt->setUInt16(0, uint16(mapid));
|
||||
stmt->setUInt8(1, uint8(difficulty));
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EXPIRE_CHAR_INSTANCE_BY_MAP_DIFF);
|
||||
stmt->setUInt16(0, uint16(mapid));
|
||||
stmt->setUInt8(1, uint8(difficulty));
|
||||
trans->Append(stmt);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
// promote loaded binds to instances of the given map
|
||||
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();)
|
||||
{
|
||||
if (itr->second->GetMapId() == mapid && itr->second->GetDifficultyID() == difficulty)
|
||||
_ResetSave(itr);
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
|
||||
SetResetTimeFor(mapid, difficulty, next_reset);
|
||||
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0));
|
||||
|
||||
// Update it in the DB
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
|
||||
|
||||
stmt->setUInt64(0, uint64(next_reset));
|
||||
stmt->setUInt16(1, uint16(mapid));
|
||||
stmt->setUInt8(2, uint8(difficulty));
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
// note: this isn't fast but it's meant to be executed very rarely
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
sMapMgr->DoForAllMapsWithMapId(mapid, [=](Map* map)
|
||||
{
|
||||
if (warn)
|
||||
{
|
||||
uint32 timeLeft;
|
||||
if (now >= resetTime)
|
||||
timeLeft = 0;
|
||||
else
|
||||
timeLeft = uint32(resetTime - now);
|
||||
|
||||
((InstanceMap*)map)->SendResetWarnings(timeLeft);
|
||||
}
|
||||
else
|
||||
((InstanceMap*)map)->Reset(INSTANCE_RESET_GLOBAL);
|
||||
});
|
||||
}
|
||||
|
||||
/// @todo delete creature/gameobject respawn times even if the maps are not loaded
|
||||
}
|
||||
|
||||
uint32 InstanceSaveManager::GetNumBoundPlayersTotal() const
|
||||
{
|
||||
uint32 ret = 0;
|
||||
for (InstanceSaveHashMap::const_iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
|
||||
ret += itr->second->GetPlayerCount();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 InstanceSaveManager::GetNumBoundGroupsTotal() const
|
||||
{
|
||||
uint32 ret = 0;
|
||||
for (InstanceSaveHashMap::const_iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
|
||||
ret += itr->second->GetGroupCount();
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -1,245 +0,0 @@
|
||||
/*
|
||||
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _INSTANCESAVEMGR_H
|
||||
#define _INSTANCESAVEMGR_H
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Define.h"
|
||||
#include "DBCEnums.h"
|
||||
#include "ObjectDefines.h"
|
||||
|
||||
struct InstanceTemplate;
|
||||
struct MapEntry;
|
||||
class Player;
|
||||
class Group;
|
||||
|
||||
/*
|
||||
Holds the information necessary for creating a new map for an existing instance
|
||||
Is referenced in three cases:
|
||||
- player-instance binds for solo players (not in group)
|
||||
- player-instance binds for permanent heroic/raid saves
|
||||
- group-instance binds (both solo and permanent) cache the player binds for the group leader
|
||||
*/
|
||||
class TC_GAME_API InstanceSave
|
||||
{
|
||||
friend class InstanceSaveManager;
|
||||
public:
|
||||
/* Created either when:
|
||||
- any new instance is being generated
|
||||
- the first time a player bound to InstanceId logs in
|
||||
- when a group bound to the instance is loaded */
|
||||
InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, uint32 entranceId, time_t resetTime, bool canReset);
|
||||
|
||||
/* Unloaded when m_playerList and m_groupList become empty
|
||||
or when the instance is reset */
|
||||
~InstanceSave();
|
||||
|
||||
InstanceSave(InstanceSave const& right) = delete;
|
||||
InstanceSave(InstanceSave&& right) = delete;
|
||||
InstanceSave& operator=(InstanceSave const& right) = delete;
|
||||
InstanceSave& operator=(InstanceSave&& right) = delete;
|
||||
|
||||
uint32 GetPlayerCount() const { return uint32(m_playerList.size()); }
|
||||
uint32 GetGroupCount() const { return uint32(m_groupList.size()); }
|
||||
|
||||
/* A map corresponding to the InstanceId/MapId does not always exist.
|
||||
InstanceSave objects may be created on player logon but the maps are
|
||||
created and loaded only when a player actually enters the instance. */
|
||||
uint32 GetInstanceId() const { return m_instanceid; }
|
||||
uint32 GetMapId() const { return m_mapid; }
|
||||
|
||||
/* Saved when the instance is generated for the first time */
|
||||
void SaveToDB();
|
||||
/* When the instance is being reset (permanently deleted) */
|
||||
void DeleteFromDB();
|
||||
|
||||
/* for normal instances this corresponds to max(creature respawn time) + X hours
|
||||
for raid/heroic instances this caches the global respawn time for the map */
|
||||
time_t GetResetTime() const { return m_resetTime; }
|
||||
void SetResetTime(time_t resetTime) { m_resetTime = resetTime; }
|
||||
time_t GetResetTimeForDB();
|
||||
|
||||
uint32 GetEntranceLocation() const { return m_entranceId; }
|
||||
void SetEntranceLocation(uint32 entranceId) { m_entranceId = entranceId; }
|
||||
|
||||
MapEntry const* GetMapEntry();
|
||||
|
||||
/* online players bound to the instance (perm/solo)
|
||||
does not include the members of the group unless they have permanent saves */
|
||||
void AddPlayer(Player* player)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_playerListLock);
|
||||
m_playerList.push_back(player);
|
||||
}
|
||||
|
||||
bool RemovePlayer(Player* player)
|
||||
{
|
||||
_playerListLock.lock();
|
||||
m_playerList.remove(player);
|
||||
bool isStillValid = UnloadIfEmpty();
|
||||
_playerListLock.unlock();
|
||||
|
||||
//delete here if needed, after releasing the lock
|
||||
if (m_toDelete)
|
||||
delete this;
|
||||
|
||||
return isStillValid;
|
||||
}
|
||||
/* all groups bound to the instance */
|
||||
void AddGroup(Group* group) { m_groupList.push_back(group); }
|
||||
bool RemoveGroup(Group* group)
|
||||
{
|
||||
m_groupList.remove(group);
|
||||
bool isStillValid = UnloadIfEmpty();
|
||||
if (m_toDelete)
|
||||
delete this;
|
||||
return isStillValid;
|
||||
}
|
||||
|
||||
/* instances cannot be reset (except at the global reset time)
|
||||
if there are players permanently bound to it
|
||||
this is cached for the case when those players are offline */
|
||||
bool CanReset() const { return m_canReset; }
|
||||
void SetCanReset(bool canReset) { m_canReset = canReset; }
|
||||
|
||||
/* currently it is possible to omit this information from this structure
|
||||
but that would depend on a lot of things that can easily change in future */
|
||||
Difficulty GetDifficultyID() const { return m_difficulty; }
|
||||
|
||||
/* used to flag the InstanceSave as to be deleted, so the caller can delete it */
|
||||
void SetToDelete(bool toDelete)
|
||||
{
|
||||
m_toDelete = toDelete;
|
||||
}
|
||||
|
||||
typedef std::list<Player*> PlayerListType;
|
||||
typedef std::list<Group*> GroupListType;
|
||||
private:
|
||||
bool UnloadIfEmpty();
|
||||
/* the only reason the instSave-object links are kept is because
|
||||
the object-instSave links need to be broken at reset time */
|
||||
/// @todo: Check if maybe it's enough to just store the number of players/groups
|
||||
PlayerListType m_playerList;
|
||||
GroupListType m_groupList;
|
||||
time_t m_resetTime;
|
||||
uint32 m_instanceid;
|
||||
uint32 m_mapid;
|
||||
Difficulty m_difficulty;
|
||||
uint32 m_entranceId;
|
||||
bool m_canReset;
|
||||
bool m_toDelete;
|
||||
|
||||
std::mutex _playerListLock;
|
||||
};
|
||||
|
||||
typedef std::unordered_map<uint64 /*PAIR64(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
|
||||
|
||||
class TC_GAME_API InstanceSaveManager
|
||||
{
|
||||
friend class InstanceSave;
|
||||
|
||||
private:
|
||||
InstanceSaveManager() : lock_instLists(false) { };
|
||||
~InstanceSaveManager();
|
||||
|
||||
public:
|
||||
typedef std::unordered_map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
|
||||
|
||||
static InstanceSaveManager* instance();
|
||||
|
||||
void Unload();
|
||||
|
||||
/* resetTime is a global propery of each (raid/heroic) map
|
||||
all instances of that map reset at the same time */
|
||||
struct InstResetEvent
|
||||
{
|
||||
uint8 type;
|
||||
Difficulty difficulty:8;
|
||||
uint32 mapid;
|
||||
uint32 instanceId;
|
||||
|
||||
InstResetEvent() : type(0), difficulty(DIFFICULTY_NORMAL), mapid(0), instanceId(0) { }
|
||||
InstResetEvent(uint8 t, uint32 _mapid, Difficulty d, uint32 _instanceid)
|
||||
: type(t), difficulty(d), mapid(_mapid), instanceId(_instanceid) { }
|
||||
bool operator==(InstResetEvent const& e) const { return e.instanceId == instanceId; }
|
||||
};
|
||||
typedef std::multimap<time_t /*resetTime*/, InstResetEvent> ResetTimeQueue;
|
||||
|
||||
void LoadInstances();
|
||||
|
||||
void LoadResetTimes();
|
||||
time_t GetResetTimeFor(uint32 mapid, Difficulty d) const
|
||||
{
|
||||
ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR64(mapid, d));
|
||||
return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
|
||||
}
|
||||
time_t GetSubsequentResetTime(uint32 mapid, Difficulty difficulty, time_t resetTime) const;
|
||||
|
||||
// Use this on startup when initializing reset times
|
||||
void InitializeResetTimeFor(uint32 mapid, Difficulty d, time_t t)
|
||||
{
|
||||
m_resetTimeByMapDifficulty[MAKE_PAIR64(mapid, d)] = t;
|
||||
}
|
||||
|
||||
// Use this only when updating existing reset times
|
||||
void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t);
|
||||
|
||||
ResetTimeByMapDifficultyMap const& GetResetTimeMap() const
|
||||
{
|
||||
return m_resetTimeByMapDifficulty;
|
||||
}
|
||||
void ScheduleReset(bool add, time_t time, InstResetEvent event);
|
||||
void ForceGlobalReset(uint32 mapId, Difficulty difficulty);
|
||||
|
||||
void Update();
|
||||
|
||||
InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, time_t resetTime, uint32 entranceId,
|
||||
bool canReset, bool load = false);
|
||||
void RemoveInstanceSave(uint32 InstanceId);
|
||||
void UnloadInstanceSave(uint32 InstanceId);
|
||||
static void DeleteInstanceFromDB(uint32 instanceid);
|
||||
|
||||
InstanceSave* GetInstanceSave(uint32 InstanceId);
|
||||
|
||||
/* statistics */
|
||||
uint32 GetNumInstanceSaves() const { return uint32(m_instanceSaveById.size()); }
|
||||
uint32 GetNumBoundPlayersTotal() const;
|
||||
uint32 GetNumBoundGroupsTotal() const;
|
||||
|
||||
protected:
|
||||
static uint16 ResetTimeDelay[];
|
||||
|
||||
private:
|
||||
void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime);
|
||||
void _ResetInstance(uint32 mapid, uint32 instanceId);
|
||||
void _ResetSave(InstanceSaveHashMap::iterator &itr);
|
||||
// used during global instance resets
|
||||
bool lock_instLists;
|
||||
// fast lookup by instance id
|
||||
InstanceSaveHashMap m_instanceSaveById;
|
||||
// fast lookup for reset times (always use existed functions for access/set)
|
||||
ResetTimeByMapDifficultyMap m_resetTimeByMapDifficulty;
|
||||
ResetTimeQueue m_resetTimeQueue;
|
||||
};
|
||||
|
||||
#define sInstanceSaveMgr InstanceSaveManager::instance()
|
||||
#endif
|
||||
@@ -451,7 +451,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
|
||||
|
||||
bossInfo->state = state;
|
||||
SaveToDB();
|
||||
if (state == DONE)
|
||||
if (state == DONE && dungeonEncounter)
|
||||
instance->UpdateInstanceLock(dungeonEncounter, { id, state });
|
||||
}
|
||||
|
||||
@@ -779,11 +779,20 @@ bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player con
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InstanceScript::IsEncounterCompleted(uint32 dungeonEncounterId) const
|
||||
{
|
||||
for (std::size_t i = 0; i < bosses.size(); ++i)
|
||||
for (std::size_t j = 0; j < bosses[i].DungeonEncounters.size(); ++j)
|
||||
if (bosses[i].DungeonEncounters[j] && bosses[i].DungeonEncounters[j]->ID == dungeonEncounterId)
|
||||
return bosses[i].state == DONE;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void InstanceScript::SetEntranceLocation(uint32 worldSafeLocationId)
|
||||
{
|
||||
_entranceId = worldSafeLocationId;
|
||||
if (_temporaryEntranceId)
|
||||
_temporaryEntranceId = 0;
|
||||
_temporaryEntranceId = 0;
|
||||
}
|
||||
|
||||
void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= nullptr*/, uint8 priority)
|
||||
|
||||
@@ -273,6 +273,8 @@ class TC_GAME_API InstanceScript : public ZoneScript
|
||||
// Returns completed encounters mask for packets
|
||||
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
|
||||
|
||||
bool IsEncounterCompleted(uint32 dungeonEncounterId) const;
|
||||
|
||||
uint32 GetEncounterCount() const { return uint32(bosses.size()); }
|
||||
|
||||
// Sets the entrance location (WorldSafeLoc) id
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
#include "Group.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstancePackets.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScenario.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Log.h"
|
||||
@@ -1813,16 +1812,14 @@ Map::EnterState Map::PlayerCannotEnter(uint32 mapid, Player* player, bool /*logi
|
||||
if (entry->Instanceable())
|
||||
{
|
||||
//Get instance where player's group is bound & its map
|
||||
if (uint32 instanceIdToCheck = sMapMgr->FindInstanceIdForPlayer(mapid, player))
|
||||
{
|
||||
if (Map* boundMap = sMapMgr->FindMap(mapid, instanceIdToCheck))
|
||||
if (EnterState denyReason = boundMap->CannotEnter(player))
|
||||
return denyReason;
|
||||
uint32 instanceIdToCheck = sMapMgr->FindInstanceIdForPlayer(mapid, player);
|
||||
if (Map* boundMap = sMapMgr->FindMap(mapid, instanceIdToCheck))
|
||||
if (EnterState denyReason = boundMap->CannotEnter(player))
|
||||
return denyReason;
|
||||
|
||||
// players are only allowed to enter 10 instances per hour
|
||||
if (entry->IsDungeon() && !player->CheckInstanceCount(instanceIdToCheck) && !player->isDead())
|
||||
return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;
|
||||
}
|
||||
// players are only allowed to enter 10 instances per hour
|
||||
if (entry->IsDungeon() && !player->CheckInstanceCount(instanceIdToCheck) && !player->isDead())
|
||||
return CANNOT_ENTER_TOO_MANY_INSTANCES;
|
||||
}
|
||||
|
||||
return CAN_ENTER;
|
||||
@@ -2161,6 +2158,9 @@ void Map::DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTr
|
||||
|
||||
void Map::DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans)
|
||||
{
|
||||
if (Instanceable())
|
||||
return;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
|
||||
stmt->setUInt16(0, type);
|
||||
stmt->setUInt64(1, spawnId);
|
||||
@@ -2921,7 +2921,6 @@ void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
|
||||
|
||||
// for normal instances schedule the reset after all players have left
|
||||
SetResetSchedule(true);
|
||||
sInstanceSaveMgr->UnloadInstanceSave(GetInstanceId());
|
||||
}
|
||||
|
||||
void InstanceMap::CreateInstanceData()
|
||||
@@ -2967,13 +2966,14 @@ void InstanceMap::TrySetOwningGroup(Group* group)
|
||||
/*
|
||||
Returns true if there are no players in the instance
|
||||
*/
|
||||
bool InstanceMap::Reset(uint8 method)
|
||||
bool InstanceMap::Reset(InstanceResetMethod method)
|
||||
{
|
||||
// note: since the map may not be loaded when the instance needs to be reset
|
||||
// the instance must be deleted from the DB by InstanceSaveManager
|
||||
// the instance must be deleted from the DB
|
||||
|
||||
if (HavePlayers())
|
||||
{
|
||||
// on manual reset, fail
|
||||
if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
||||
{
|
||||
// notify the players to leave the instance so it can be reset
|
||||
@@ -2982,24 +2982,15 @@ bool InstanceMap::Reset(uint8 method)
|
||||
}
|
||||
else
|
||||
{
|
||||
bool doUnload = true;
|
||||
// on lock expiration boot players (do we also care about extension state?)
|
||||
if (method == INSTANCE_RESET_GLOBAL)
|
||||
{
|
||||
// set the homebind timer for players inside (1 minute)
|
||||
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
||||
{
|
||||
InstancePlayerBind* bind = itr->GetSource()->GetBoundInstance(GetId(), GetDifficultyID());
|
||||
if (bind && bind->extendState && bind->save->GetInstanceId() == GetInstanceId())
|
||||
doUnload = false;
|
||||
else
|
||||
itr->GetSource()->m_InstanceValid = false;
|
||||
}
|
||||
|
||||
if (doUnload && HasPermBoundPlayers()) // check if any unloaded players have a nonexpired save to this
|
||||
doUnload = false;
|
||||
itr->GetSource()->m_InstanceValid = false;
|
||||
}
|
||||
|
||||
if (doUnload)
|
||||
if (!HasPermBoundPlayers())
|
||||
{
|
||||
// the unload timer is not started
|
||||
// instead the map will unload immediately after the players have left
|
||||
@@ -3107,25 +3098,8 @@ void InstanceMap::UnloadAll()
|
||||
Map::UnloadAll();
|
||||
}
|
||||
|
||||
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
|
||||
void InstanceMap::SetResetSchedule(bool /*on*/)
|
||||
{
|
||||
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
||||
itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficultyID(GetEntry()), timeLeft, true);
|
||||
}
|
||||
|
||||
void InstanceMap::SetResetSchedule(bool on)
|
||||
{
|
||||
// only for normal instances
|
||||
// the reset time is only scheduled when there are no payers inside
|
||||
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
|
||||
if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
|
||||
{
|
||||
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
|
||||
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetDifficultyID(), GetInstanceId()));
|
||||
else
|
||||
TC_LOG_ERROR("maps", "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
|
||||
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), static_cast<uint32>(GetDifficultyID()));
|
||||
}
|
||||
}
|
||||
|
||||
MapDifficultyEntry const* Map::GetMapDifficulty() const
|
||||
@@ -3170,11 +3144,6 @@ bool Map::IsRaid() const
|
||||
return i_mapEntry && i_mapEntry->IsRaid();
|
||||
}
|
||||
|
||||
bool Map::IsRaidOrHeroicDungeon() const
|
||||
{
|
||||
return IsRaid() || IsHeroic();
|
||||
}
|
||||
|
||||
bool Map::IsHeroic() const
|
||||
{
|
||||
if (DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(i_spawnMode))
|
||||
@@ -3235,12 +3204,6 @@ uint32 InstanceMap::GetMaxPlayers() const
|
||||
return GetEntry()->MaxPlayers;
|
||||
}
|
||||
|
||||
uint32 InstanceMap::GetMaxResetDelay() const
|
||||
{
|
||||
MapDifficultyEntry const* mapDiff = GetMapDifficulty();
|
||||
return mapDiff ? mapDiff->GetRaidDuration() : 0;
|
||||
}
|
||||
|
||||
TeamId InstanceMap::GetTeamIdInInstance() const
|
||||
{
|
||||
if (sWorldStateMgr->GetValue(WS_TEAM_IN_INSTANCE_ALLIANCE, this))
|
||||
@@ -3451,6 +3414,9 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
|
||||
|
||||
void Map::SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans)
|
||||
{
|
||||
if (Instanceable())
|
||||
return;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
|
||||
stmt->setUInt16(0, info.type);
|
||||
stmt->setUInt64(1, info.spawnId);
|
||||
@@ -3462,6 +3428,9 @@ void Map::SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransactio
|
||||
|
||||
void Map::LoadRespawnTimes()
|
||||
{
|
||||
if (Instanceable())
|
||||
return;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
|
||||
stmt->setUInt16(0, GetId());
|
||||
stmt->setUInt32(1, GetInstanceId());
|
||||
@@ -3490,11 +3459,14 @@ void Map::LoadRespawnTimes()
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
|
||||
void Map::DeleteRespawnTimesInDB()
|
||||
{
|
||||
if (Instanceable())
|
||||
return;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
|
||||
stmt->setUInt16(0, mapId);
|
||||
stmt->setUInt32(1, instanceId);
|
||||
stmt->setUInt16(0, GetId());
|
||||
stmt->setUInt32(1, GetInstanceId());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +52,6 @@ class GameObjectModel;
|
||||
class Group;
|
||||
class InstanceLock;
|
||||
class InstanceMap;
|
||||
class InstanceSave;
|
||||
class InstanceScript;
|
||||
class InstanceScenario;
|
||||
class Object;
|
||||
@@ -292,7 +291,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
bool IsDungeon() const;
|
||||
bool IsNonRaidDungeon() const;
|
||||
bool IsRaid() const;
|
||||
bool IsRaidOrHeroicDungeon() const;
|
||||
bool IsHeroic() const;
|
||||
bool Is25ManRaid() const;
|
||||
bool IsBattleground() const;
|
||||
@@ -446,8 +444,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans = nullptr, bool startup = false);
|
||||
void SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans = nullptr);
|
||||
void LoadRespawnTimes();
|
||||
void DeleteRespawnTimes() { UnloadAllRespawnInfos(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); }
|
||||
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId);
|
||||
void DeleteRespawnTimes() { UnloadAllRespawnInfos(); DeleteRespawnTimesInDB(); }
|
||||
void DeleteRespawnTimesInDB();
|
||||
|
||||
void LoadCorpseData();
|
||||
void DeleteCorpseData();
|
||||
@@ -807,7 +805,7 @@ class TC_GAME_API InstanceMap : public Map
|
||||
void RemovePlayerFromMap(Player*, bool) override;
|
||||
void Update(uint32) override;
|
||||
void CreateInstanceData();
|
||||
bool Reset(uint8 method);
|
||||
bool Reset(InstanceResetMethod method);
|
||||
uint32 GetScriptId() const { return i_script_id; }
|
||||
std::string const& GetScriptName() const;
|
||||
InstanceScript* GetInstanceScript() { return i_data; }
|
||||
@@ -820,18 +818,17 @@ class TC_GAME_API InstanceMap : public Map
|
||||
void CreateInstanceLockForPlayer(Player* player);
|
||||
void UnloadAll() override;
|
||||
EnterState CannotEnter(Player* player) override;
|
||||
void SendResetWarnings(uint32 timeLeft) const;
|
||||
void SetResetSchedule(bool on);
|
||||
|
||||
/* this checks if any players have a permanent bind (included reactivatable expired binds) to the instance ID
|
||||
it needs a DB query, so use sparingly */
|
||||
bool HasPermBoundPlayers() const;
|
||||
uint32 GetMaxPlayers() const;
|
||||
uint32 GetMaxResetDelay() const;
|
||||
TeamId GetTeamIdInInstance() const;
|
||||
Team GetTeamInInstance() const { return GetTeamIdInInstance() == TEAM_ALLIANCE ? ALLIANCE : HORDE; }
|
||||
|
||||
virtual void InitVisibilityDistance() override;
|
||||
|
||||
Group* GetOwningGroup() const { return i_owningGroupRef.getTarget(); }
|
||||
void TrySetOwningGroup(Group* group);
|
||||
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include "GarrisonMap.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Map.h"
|
||||
#include "Player.h"
|
||||
@@ -250,6 +249,49 @@ Map* MapManager::FindMap(uint32 mapId, uint32 instanceId) const
|
||||
return FindMap_i(mapId, instanceId);
|
||||
}
|
||||
|
||||
uint32 MapManager::FindInstanceIdForPlayer(uint32 mapId, Player const* player) const
|
||||
{
|
||||
MapEntry const* entry = sMapStore.LookupEntry(mapId);
|
||||
if (!entry)
|
||||
return 0;
|
||||
|
||||
if (entry->IsBattlegroundOrArena())
|
||||
return player->GetBattlegroundId();
|
||||
else if (entry->IsDungeon())
|
||||
{
|
||||
Group const* group = player->GetGroup();
|
||||
Difficulty difficulty = group ? group->GetDifficultyID(entry) : player->GetDifficultyID(entry);
|
||||
MapDb2Entries entries{ entry, sDB2Manager.GetDownscaledMapDifficultyData(mapId, difficulty) };
|
||||
ObjectGuid instanceOwnerGuid = group ? group->GetRecentInstanceOwner(mapId) : player->GetGUID();
|
||||
InstanceLock* instanceLock = sInstanceLockMgr.FindActiveInstanceLock(instanceOwnerGuid, entries);
|
||||
uint32 newInstanceId = 0;
|
||||
if (instanceLock)
|
||||
newInstanceId = instanceLock->GetInstanceId();
|
||||
else if (!entries.MapDifficulty->HasResetSchedule()) // Try finding instance id for normal dungeon
|
||||
newInstanceId = group ? group->GetRecentInstanceId(mapId) : player->GetRecentInstanceId(mapId);
|
||||
|
||||
if (!newInstanceId)
|
||||
return 0;
|
||||
|
||||
Map* map = FindMap(mapId, newInstanceId);
|
||||
|
||||
// is is possible that instance id is already in use by another group for boss-based locks
|
||||
if (!entries.IsInstanceIdBound() && instanceLock && map && map->ToInstanceMap()->GetInstanceLock() != instanceLock)
|
||||
return 0;
|
||||
|
||||
return newInstanceId;
|
||||
}
|
||||
else if (entry->IsGarrison())
|
||||
return uint32(player->GetGUID().GetCounter());
|
||||
else
|
||||
{
|
||||
if (entry->IsSplitByFaction())
|
||||
return player->GetTeamId();
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void MapManager::Update(uint32 diff)
|
||||
{
|
||||
i_timer.Update(diff);
|
||||
|
||||
@@ -52,6 +52,7 @@ class TC_GAME_API MapManager
|
||||
|
||||
Map* CreateMap(uint32 mapId, Player* player);
|
||||
Map* FindMap(uint32 mapId, uint32 instanceId) const;
|
||||
uint32 FindInstanceIdForPlayer(uint32 mapId, Player const* player) const;
|
||||
|
||||
void Initialize();
|
||||
void Update(uint32 diff);
|
||||
|
||||
@@ -19,11 +19,13 @@
|
||||
#include "DatabaseEnv.h"
|
||||
#include "DB2Stores.h"
|
||||
#include "GameTime.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Map.h"
|
||||
#include "Player.h"
|
||||
|
||||
// TODO
|
||||
// Do not save to db except for scenario type 3 (SCENARIO_TYPE_USE_DUNGEON_DISPLAY)
|
||||
|
||||
InstanceScenario::InstanceScenario(Map const* map, ScenarioData const* scenarioData) : Scenario(scenarioData), _map(map)
|
||||
{
|
||||
ASSERT(_map);
|
||||
@@ -60,8 +62,9 @@ void InstanceScenario::SaveToDB()
|
||||
Criteria const* criteria = sCriteriaMgr->GetCriteria(iter->first);
|
||||
switch (CriteriaType(criteria->Entry->Type))
|
||||
{
|
||||
// Blizzard only appears to store creature kills
|
||||
// Blizzard only appears to store creature kills and dungeon encounters
|
||||
case CriteriaType::KillCreature:
|
||||
case CriteriaType::DefeatDungeonEncounter:
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
@@ -127,6 +130,7 @@ void InstanceScenario::LoadInstanceData(uint32 instanceId)
|
||||
{
|
||||
// Blizzard appears to only stores creatures killed progress for unknown reasons. Either technical shortcoming or intentional
|
||||
case CriteriaType::KillCreature:
|
||||
case CriteriaType::DefeatDungeonEncounter:
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
*/
|
||||
|
||||
#include "Scenario.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
|
||||
@@ -508,11 +508,11 @@ namespace WorldPackets
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
int32 MapID = 0;
|
||||
int32 OldTimeRemaining = 0;
|
||||
time_t ServerTime = 0;
|
||||
int32 MapID = 0;
|
||||
uint32 DifficultyID = 0;
|
||||
int32 NewTimeRemaining = 0;
|
||||
int32 OldTimeRemaining = 0;
|
||||
};
|
||||
|
||||
struct CalendarEventInitialInviteInfo
|
||||
|
||||
@@ -44,7 +44,6 @@ class BlackMarketEntry;
|
||||
class CollectionMgr;
|
||||
class Creature;
|
||||
class InstanceLock;
|
||||
class InstanceSave;
|
||||
class Item;
|
||||
class LoginQueryHolder;
|
||||
class Player;
|
||||
@@ -1684,8 +1683,6 @@ class TC_GAME_API WorldSession
|
||||
void HandleCalendarEventSignup(WorldPackets::Calendar::CalendarEventSignUp& calendarEventSignUp);
|
||||
|
||||
void SendCalendarRaidLockoutAdded(InstanceLock const* lock);
|
||||
void SendCalendarRaidLockoutUpdated(InstanceSave const* save);
|
||||
void SendCalendarRaidLockoutRemoved(InstanceSave const* save);
|
||||
void SendCalendarRaidLockoutRemoved(InstanceLock const* lock);
|
||||
void HandleSetSavedInstanceExtend(WorldPackets::Calendar::SetSavedInstanceExtend& setSavedInstanceExtend);
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "GameObjectAI.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Guild.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Item.h"
|
||||
#include "Log.h"
|
||||
@@ -6219,16 +6220,13 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
|
||||
return SPELL_FAILED_SUMMON_PENDING;
|
||||
|
||||
// check if our map is dungeon
|
||||
MapEntry const* map = sMapStore.LookupEntry(m_caster->GetMapId());
|
||||
if (map->IsDungeon())
|
||||
if (InstanceMap const* map = m_caster->GetMap()->ToInstanceMap())
|
||||
{
|
||||
uint32 mapId = m_caster->GetMap()->GetId();
|
||||
Difficulty difficulty = m_caster->GetMap()->GetDifficultyID();
|
||||
if (map->IsRaid())
|
||||
if (InstancePlayerBind* targetBind = target->GetBoundInstance(mapId, difficulty))
|
||||
if (InstancePlayerBind* casterBind = m_caster->ToPlayer()->GetBoundInstance(mapId, difficulty))
|
||||
if (targetBind->perm && targetBind->save != casterBind->save)
|
||||
return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;
|
||||
uint32 mapId = map->GetId();
|
||||
Difficulty difficulty = map->GetDifficultyID();
|
||||
if (InstanceLock const* mapLock = map->GetInstanceLock())
|
||||
if (sInstanceLockMgr.CanJoinInstanceLock(target->GetGUID(), { mapId, difficulty }, mapLock) != TRANSFER_ABORT_NONE)
|
||||
return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;
|
||||
|
||||
if (!target->Satisfy(sObjectMgr->GetAccessRequirement(mapId, difficulty), mapId))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
#include "GroupMgr.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "IPLocation.h"
|
||||
#include "Language.h"
|
||||
#include "LanguageMgr.h"
|
||||
@@ -1878,8 +1877,7 @@ void World::SetInitialWorldSettings()
|
||||
|
||||
// Must be called before `respawn` data
|
||||
TC_LOG_INFO("server.loading", "Loading instances...");
|
||||
sInstanceSaveMgr->LoadInstances();
|
||||
|
||||
sMapMgr->InitInstanceIds();
|
||||
sInstanceLockMgr.Load();
|
||||
|
||||
TC_LOG_INFO("server.loading", "Loading Localization strings...");
|
||||
@@ -2826,12 +2824,6 @@ void World::Update(uint32 diff)
|
||||
sGuildMgr->SaveGuilds();
|
||||
}
|
||||
|
||||
{
|
||||
TC_METRIC_TIMER("world_update_time", TC_METRIC_TAG("type", "Update instance reset times"));
|
||||
// update the instance reset times
|
||||
sInstanceSaveMgr->Update();
|
||||
}
|
||||
|
||||
// Check for shutdown warning
|
||||
if (_guidWarn && !_guidAlert)
|
||||
{
|
||||
|
||||
@@ -37,7 +37,6 @@ EndScriptData */
|
||||
#include "DB2Stores.h"
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
@@ -1347,27 +1346,6 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!difficulty)
|
||||
{
|
||||
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
for (DifficultyEntry const* diff : sDifficultyStore)
|
||||
{
|
||||
if (sDB2Manager.GetMapDifficultyData(mapId, Difficulty(diff->ID)))
|
||||
{
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff->ID, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(diff->ID));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mEntry->IsNonRaidDungeon() && *difficulty == DIFFICULTY_NORMAL)
|
||||
{
|
||||
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[handler->GetSessionDbcLocale()], *difficulty);
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(*difficulty));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,6 @@ EndScriptData */
|
||||
#include "DB2Stores.h"
|
||||
#include "GameTime.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Language.h"
|
||||
#include "Map.h"
|
||||
@@ -65,89 +64,89 @@ public:
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleInstanceListBindsCommand(ChatHandler* handler)
|
||||
static bool HandleInstanceListBindsCommand(ChatHandler* /*handler*/)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
//Player* player = handler->getSelectedPlayer();
|
||||
//if (!player)
|
||||
// player = handler->GetSession()->GetPlayer();
|
||||
|
||||
uint32 counter = 0;
|
||||
for (DifficultyEntry const* difficulty : sDifficultyStore)
|
||||
{
|
||||
auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
|
||||
if (binds != player->m_boundInstances.end())
|
||||
{
|
||||
for (auto const& [mapId, bind] : binds->second)
|
||||
{
|
||||
InstanceSave* save = bind.save;
|
||||
std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
|
||||
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", bind.extendState == EXTEND_STATE_EXPIRED ? "expired" : bind.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
|
||||
//uint32 counter = 0;
|
||||
//for (DifficultyEntry const* difficulty : sDifficultyStore)
|
||||
//{
|
||||
// auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
|
||||
// if (binds != player->m_boundInstances.end())
|
||||
// {
|
||||
// for (auto const& [mapId, bind] : binds->second)
|
||||
// {
|
||||
// InstanceSave* save = bind.save;
|
||||
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
|
||||
// handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", bind.extendState == EXTEND_STATE_EXPIRED ? "expired" : bind.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
|
||||
// counter++;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
|
||||
|
||||
counter = 0;
|
||||
if (Group* group = player->GetGroup())
|
||||
{
|
||||
for (DifficultyEntry const* difficulty : sDifficultyStore)
|
||||
{
|
||||
auto binds = group->GetBoundInstances(Difficulty(difficulty->ID));
|
||||
if (binds != group->GetBoundInstanceEnd())
|
||||
{
|
||||
for (auto const& [mapId, bind] : binds->second)
|
||||
{
|
||||
InstanceSave* save = bind.save;
|
||||
std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
|
||||
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter);
|
||||
//counter = 0;
|
||||
//if (Group* group = player->GetGroup())
|
||||
//{
|
||||
// for (DifficultyEntry const* difficulty : sDifficultyStore)
|
||||
// {
|
||||
// auto binds = group->GetBoundInstances(Difficulty(difficulty->ID));
|
||||
// if (binds != group->GetBoundInstanceEnd())
|
||||
// {
|
||||
// for (auto const& [mapId, bind] : binds->second)
|
||||
// {
|
||||
// InstanceSave* save = bind.save;
|
||||
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
|
||||
// handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
|
||||
// counter++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceUnbindCommand(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("all")> mapArg, Optional<uint8> difficultyArg)
|
||||
static bool HandleInstanceUnbindCommand(ChatHandler* /*handler*/, Variant<uint32, EXACT_SEQUENCE("all")> /*mapArg*/, Optional<uint8> /*difficultyArg*/)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
//Player* player = handler->getSelectedPlayer();
|
||||
//if (!player)
|
||||
// player = handler->GetSession()->GetPlayer();
|
||||
|
||||
uint16 counter = 0;
|
||||
uint32 mapId = 0;
|
||||
//uint16 counter = 0;
|
||||
//uint32 mapId = 0;
|
||||
|
||||
if (mapArg.holds_alternative<uint32>())
|
||||
{
|
||||
mapId = mapArg.get<uint32>();
|
||||
if (!mapId)
|
||||
return false;
|
||||
}
|
||||
//if (mapArg.holds_alternative<uint32>())
|
||||
//{
|
||||
// mapId = mapArg.get<uint32>();
|
||||
// if (!mapId)
|
||||
// return false;
|
||||
//}
|
||||
|
||||
for (DifficultyEntry const* difficulty : sDifficultyStore)
|
||||
{
|
||||
auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
|
||||
if (binds != player->m_boundInstances.end())
|
||||
{
|
||||
for (auto itr = binds->second.begin(); itr != binds->second.end();)
|
||||
{
|
||||
InstanceSave const* save = itr->second.save;
|
||||
if (itr->first != player->GetMapId() && (!mapId || mapId == itr->first) && (!difficultyArg || difficultyArg == save->GetDifficultyID()))
|
||||
{
|
||||
std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
|
||||
player->UnbindInstance(itr, binds);
|
||||
counter++;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
|
||||
//for (DifficultyEntry const* difficulty : sDifficultyStore)
|
||||
//{
|
||||
// auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
|
||||
// if (binds != player->m_boundInstances.end())
|
||||
// {
|
||||
// for (auto itr = binds->second.begin(); itr != binds->second.end();)
|
||||
// {
|
||||
// InstanceSave const* save = itr->second.save;
|
||||
// if (itr->first != player->GetMapId() && (!mapId || mapId == itr->first) && (!difficultyArg || difficultyArg == save->GetDifficultyID()))
|
||||
// {
|
||||
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
|
||||
// handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
|
||||
// player->UnbindInstance(itr, binds);
|
||||
// counter++;
|
||||
// }
|
||||
// else
|
||||
// ++itr;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -156,9 +155,9 @@ public:
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves());
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal());
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal());
|
||||
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves());
|
||||
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal());
|
||||
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "DisableMgr.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "IpAddress.h"
|
||||
#include "IPLocation.h"
|
||||
#include "Item.h"
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
#include "DeadlineTimer.h"
|
||||
#include "GitRevision.h"
|
||||
#include "InstanceLockMgr.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "IoContext.h"
|
||||
#include "MapManager.h"
|
||||
#include "Metric.h"
|
||||
@@ -317,7 +316,6 @@ extern int main(int argc, char** argv)
|
||||
// unload battleground templates before different singletons destroyed
|
||||
sBattlegroundMgr->DeleteAllBattlegrounds();
|
||||
|
||||
sInstanceSaveMgr->Unload();
|
||||
sOutdoorPvPMgr->Die(); // unload it before MapManager
|
||||
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
|
||||
sTerrainMgr.UnloadAll();
|
||||
|
||||
Reference in New Issue
Block a user