Core/Misc: Fix issues reported by static analysis (#25351)

* Core/Misc: Fix issues reported by static analysis

* Core/Vmaps: Code cleanup after e777161888

(cherry picked from commit cfc8f7b442a9dba07b198fcebe2c02ab89cf0a8b)
This commit is contained in:
Giacomo Pozzoni
2022-02-04 12:18:15 +01:00
committed by Shauren
parent fc49ba2f85
commit 99ee958e0a
12 changed files with 19 additions and 18 deletions
+1 -1
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@@ -293,7 +293,7 @@ void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift
data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
float liquidLevel;
if (!reqLiquidType || (dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
if (!reqLiquidType || VMAP::VMapFactory::createOrGetVMapManager()->GetLiquidFlagsPtr(liquidType) & reqLiquidType)
if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
data.liquidInfo.emplace(liquidType, liquidLevel);
@@ -20,14 +20,14 @@
namespace VMAP
{
IVMapManager* gVMapManager = nullptr;
VMapManager2* gVMapManager = nullptr;
//===============================================
// just return the instance
IVMapManager* VMapFactory::createOrGetVMapManager()
VMapManager2* VMapFactory::createOrGetVMapManager()
{
if (gVMapManager == nullptr)
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
gVMapManager= new VMapManager2();
return gVMapManager;
}
@@ -26,12 +26,12 @@ This is the access point to the VMapManager.
namespace VMAP
{
//===========================================================
class VMapManager2;
class TC_COMMON_API VMapFactory
{
public:
static IVMapManager* createOrGetVMapManager();
static VMapManager2* createOrGetVMapManager();
static void clear();
};
@@ -98,7 +98,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
GameObjectModel::~GameObjectModel()
{
if (iModel)
((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(iModel->GetName());
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(iModel->GetName());
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
@@ -115,7 +115,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
return false;
}
iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
if (!iModel)
return false;
+1 -3
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@@ -201,9 +201,7 @@ void UnitAI::FillAISpellInfo()
if (AIInfo->cooldown.count() < int32(spellInfo->RecoveryTime))
AIInfo->cooldown = Milliseconds(spellInfo->RecoveryTime);
if (!spellInfo->GetMaxRange(false))
UPDATE_TARGET(AITARGET_SELF)
else
if (spellInfo->GetMaxRange(false))
{
for (SpellEffectInfo const& effect : spellInfo->GetEffects())
{
@@ -54,6 +54,7 @@
#include "Util.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldSession.h"
#include <G3D/Vector3.h>
+1
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@@ -64,6 +64,7 @@
#include "TransportMgr.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
#include <G3D/g3dmath.h>
#include <numeric>
+1
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@@ -50,6 +50,7 @@
#include "Transport.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "Weather.h"
#include "WeatherMgr.h"
#include "World.h"
+1
View File
@@ -28,6 +28,7 @@
#include "Player.h"
#include "ScenarioMgr.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DIFFICULTY_NORMAL)
+1
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@@ -55,6 +55,7 @@
#include "Util.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldSession.h"
#include <numeric>
+4 -7
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@@ -1689,11 +1689,9 @@ void World::SetInitialWorldSettings()
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
///- Initialize VMapManager function pointers (to untangle game/collision circular deps)
if (VMAP::VMapManager2* vmmgr2 = dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager()))
{
vmmgr2->GetLiquidFlagsPtr = &DB2Manager::GetLiquidFlags;
vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor;
}
VMAP::VMapManager2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapManager();
vmmgr2->GetLiquidFlagsPtr = &DB2Manager::GetLiquidFlags;
vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor;
///- Initialize config settings
LoadConfigSettings();
@@ -1785,8 +1783,7 @@ void World::SetInitialWorldSettings()
sMapMgr->InitializeParentMapData(mapData);
if (VMAP::VMapManager2* vmmgr2 = dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager()))
vmmgr2->InitializeThreadUnsafe(mapData);
vmmgr2->InitializeThreadUnsafe(mapData);
MMAP::MMapManager* mmmgr = MMAP::MMapFactory::createOrGetMMapManager();
mmmgr->InitializeThreadUnsafe(mapData);
@@ -39,6 +39,7 @@ EndScriptData */
#include "UpdateTime.h"
#include "Util.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldSession.h"