Scripts/Misc: Coding Style unification? (by Aokromes)
This commit is contained in:
@@ -181,4 +181,4 @@ INSERT INTO `conditions` (SourceTypeOrReferenceId, SourceGroup, SourceEntry, Sou
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-- NPC ID: 28474, Name: Amal'thazad, Menu-ID: 9693, Trainer-Classmask: 32, Text-ID1: 13174, Trainer-Option: 0, Talent-Option: 1, Dualspec-Option: 2
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(15, @MENU17, @TRAINEROPT, 0, 0, 15, 0, @CLASSMASK_DK, 0, 0, 0, 0, 0, '', 'Show gossip option if player is a Death Knight'),
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(15, @MENU17, @TALENTOPT, 0, 0, 15, 0, @CLASSMASK_DK, 0, 0, 0, 0, 0, '', 'Show gossip option if player is a Death Knight'),
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(15, @MENU17, @DUALOPT, 0, 0, 15, 0, @CLASSMASK_DK, 0, 0, 0, 0, 0, '', 'Show gossip option if player is a Death Knight');
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(15, @MENU17, @DUALOPT, 0, 0, 15, 0, @CLASSMASK_DK, 0, 0, 0, 0, 0, '', 'Show gossip option if player is a Death Knight');
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@@ -263,7 +263,6 @@ public:
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// Get ALL the variables!
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Player* playerTarget;
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uint32 phase = 0;
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uint32 groupCounter = 0;
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uint64 guidTarget;
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std::string nameTarget;
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std::string zoneName;
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@@ -50,7 +50,7 @@ public:
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struct npc_water_elementalAI : public ScriptedAI
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{
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npc_water_elementalAI(Creature* creature) : ScriptedAI(creature) {}
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npc_water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 waterBoltTimer;
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uint64 balindaGUID;
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@@ -99,7 +99,7 @@ public:
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struct boss_balindaAI : public ScriptedAI
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{
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boss_balindaAI(Creature* creature) : ScriptedAI(creature), summons(me) {}
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boss_balindaAI(Creature* creature) : ScriptedAI(creature), summons(me) { }
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uint32 arcaneExplosionTimer;
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uint32 coneOfColdTimer;
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@@ -45,7 +45,7 @@ public:
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struct boss_drektharAI : public ScriptedAI
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{
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boss_drektharAI(Creature* creature) : ScriptedAI(creature) {}
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boss_drektharAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 WhirlwindTimer;
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uint32 Whirlwind2Timer;
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@@ -40,7 +40,7 @@ public:
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struct boss_galvangarAI : public ScriptedAI
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{
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boss_galvangarAI(Creature* creature) : ScriptedAI(creature) {}
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boss_galvangarAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 CleaveTimer;
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uint32 FrighteningShoutTimer;
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@@ -42,7 +42,7 @@ public:
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struct boss_vanndarAI : public ScriptedAI
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{
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boss_vanndarAI(Creature* creature) : ScriptedAI(creature) {}
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boss_vanndarAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 AvatarTimer;
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uint32 ThunderclapTimer;
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+3
-3
@@ -359,7 +359,7 @@ public:
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struct npc_phalanxAI : public ScriptedAI
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{
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npc_phalanxAI(Creature* creature) : ScriptedAI(creature) {}
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npc_phalanxAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 ThunderClap_Timer;
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uint32 FireballVolley_Timer;
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@@ -613,7 +613,7 @@ public:
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struct npc_dughal_stormwingAI : public npc_escortAI
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{
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npc_dughal_stormwingAI(Creature* creature) : npc_escortAI(creature) {}
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npc_dughal_stormwingAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId) OVERRIDE
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{
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@@ -1125,7 +1125,7 @@ public:
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struct npc_tobias_seecherAI : public npc_escortAI
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{
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npc_tobias_seecherAI(Creature* creature) : npc_escortAI(creature) {}
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npc_tobias_seecherAI(Creature* creature) : npc_escortAI(creature) { }
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void EnterCombat(Unit* who) OVERRIDE {}
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void Reset() OVERRIDE {}
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+1
-1
@@ -36,7 +36,7 @@ public:
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struct boss_ambassador_flamelashAI : public ScriptedAI
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{
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boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) {}
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boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 FireBlast_Timer;
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uint32 Spirit_Timer;
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+1
-1
@@ -40,7 +40,7 @@ public:
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struct boss_anubshiahAI : public ScriptedAI
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{
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boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) {}
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boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 ShadowBolt_Timer;
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uint32 CurseOfTongues_Timer;
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+1
-1
@@ -38,7 +38,7 @@ public:
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struct boss_general_angerforgeAI : public ScriptedAI
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{
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boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) {}
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boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 MightyBlow_Timer;
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uint32 HamString_Timer;
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+1
-1
@@ -37,7 +37,7 @@ public:
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struct boss_gorosh_the_dervishAI : public ScriptedAI
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{
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boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) {}
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boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 WhirlWind_Timer;
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uint32 MortalStrike_Timer;
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+1
-1
@@ -38,7 +38,7 @@ public:
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struct boss_grizzleAI : public ScriptedAI
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{
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boss_grizzleAI(Creature* creature) : ScriptedAI(creature) {}
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boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 GroundTremor_Timer;
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uint32 Frenzy_Timer;
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+1
-1
@@ -39,7 +39,7 @@ public:
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struct boss_high_interrogator_gerstahnAI : public ScriptedAI
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{
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boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) {}
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boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 ShadowWordPain_Timer;
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uint32 ManaBurn_Timer;
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+1
-1
@@ -42,7 +42,7 @@ public:
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struct boss_magmusAI : public ScriptedAI
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{
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boss_magmusAI(Creature* creature) : ScriptedAI(creature) {}
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boss_magmusAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 FieryBurst_Timer;
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uint32 WarStomp_Timer;
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+1
-1
@@ -41,7 +41,7 @@ public:
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struct boss_moira_bronzebeardAI : public ScriptedAI
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{
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boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) {}
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boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 Heal_Timer;
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uint32 MindBlast_Timer;
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+1
-1
@@ -76,7 +76,7 @@ public:
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struct instance_blackrock_depths_InstanceMapScript : public InstanceScript
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{
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instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) {}
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instance_blackrock_depths_InstanceMapScript(Map* map) : InstanceScript(map) { }
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uint32 encounter[MAX_ENCOUNTER];
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std::string str_data;
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+1
-1
@@ -43,7 +43,7 @@ public:
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struct boss_drakkisathAI : public BossAI
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{
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boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) {}
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boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -46,7 +46,7 @@ public:
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struct boss_gizrul_the_slavenerAI : public BossAI
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{
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boss_gizrul_the_slavenerAI(Creature* creature) : BossAI(creature, DATA_GIZRUL_THE_SLAVENER) {}
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boss_gizrul_the_slavenerAI(Creature* creature) : BossAI(creature, DATA_GIZRUL_THE_SLAVENER) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -45,7 +45,7 @@ public:
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struct boss_halyconAI : public BossAI
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{
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boss_halyconAI(Creature* creature) : BossAI(creature, DATA_HALYCON) {}
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boss_halyconAI(Creature* creature) : BossAI(creature, DATA_HALYCON) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -44,7 +44,7 @@ public:
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struct boss_highlordomokkAI : public BossAI
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{
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boss_highlordomokkAI(Creature* creature) : BossAI(creature, DATA_HIGHLORD_OMOKK) {}
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boss_highlordomokkAI(Creature* creature) : BossAI(creature, DATA_HIGHLORD_OMOKK) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -46,7 +46,7 @@ public:
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struct boss_lord_valthalakAI : public BossAI
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{
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boss_lord_valthalakAI(Creature* creature) : BossAI(creature, DATA_LORD_VALTHALAK) {}
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boss_lord_valthalakAI(Creature* creature) : BossAI(creature, DATA_LORD_VALTHALAK) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -45,7 +45,7 @@ public:
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struct boss_mothersmolderwebAI : public BossAI
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{
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boss_mothersmolderwebAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SMOLDERWEB) {}
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boss_mothersmolderwebAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SMOLDERWEB) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -57,7 +57,7 @@ public:
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struct boss_overlordwyrmthalakAI : public BossAI
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{
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boss_overlordwyrmthalakAI(Creature* creature) : BossAI(creature, DATA_OVERLORD_WYRMTHALAK) {}
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boss_overlordwyrmthalakAI(Creature* creature) : BossAI(creature, DATA_OVERLORD_WYRMTHALAK) { }
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bool Summoned;
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+2
-2
@@ -75,7 +75,7 @@ public:
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struct boss_pyroguard_emberseerAI : public BossAI
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{
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boss_pyroguard_emberseerAI(Creature* creature) : BossAI(creature, DATA_PYROGAURD_EMBERSEER) {}
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boss_pyroguard_emberseerAI(Creature* creature) : BossAI(creature, DATA_PYROGAURD_EMBERSEER) { }
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void Reset() OVERRIDE
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{
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@@ -340,7 +340,7 @@ public:
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struct npc_blackhand_incarceratorAI : public ScriptedAI
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{
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npc_blackhand_incarceratorAI(Creature* creature) : ScriptedAI(creature) {}
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npc_blackhand_incarceratorAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -40,7 +40,7 @@ public:
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struct boss_quatermasterzigrisAI : public BossAI
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{
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boss_quatermasterzigrisAI(Creature* creature) : BossAI(creature, DATA_QUARTERMASTER_ZIGRIS) {}
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boss_quatermasterzigrisAI(Creature* creature) : BossAI(creature, DATA_QUARTERMASTER_ZIGRIS) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -46,7 +46,7 @@ public:
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struct boss_shadowvoshAI : public BossAI
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{
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boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) {}
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boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -46,7 +46,7 @@ public:
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struct boss_thebeastAI : public BossAI
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{
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boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) {}
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boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -46,7 +46,7 @@ public:
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struct boss_urok_doomhowlAI : public BossAI
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{
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boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) {}
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boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) { }
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void Reset() OVERRIDE
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{
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+1
-1
@@ -52,7 +52,7 @@ public:
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struct boss_warmastervooneAI : public BossAI
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{
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boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) {}
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boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
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void Reset() OVERRIDE
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{
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@@ -108,7 +108,7 @@ class npc_firesworn : public CreatureScript
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struct npc_fireswornAI : public ScriptedAI
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{
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npc_fireswornAI(Creature* creature) : ScriptedAI(creature) {}
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npc_fireswornAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 immolateTimer;
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@@ -57,7 +57,7 @@ class instance_deadmines : public InstanceMapScript
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struct instance_deadmines_InstanceMapScript : public InstanceScript
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{
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instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) {}
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instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map) { }
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uint64 FactoryDoorGUID;
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uint64 IronCladDoorGUID;
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@@ -60,7 +60,7 @@ public:
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struct boss_curatorAI : public ScriptedAI
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{
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boss_curatorAI(Creature* creature) : ScriptedAI(creature) {}
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boss_curatorAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 AddTimer;
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uint32 HatefulBoltTimer;
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@@ -52,7 +52,7 @@ public:
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struct boss_maiden_of_virtueAI : public ScriptedAI
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{
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boss_maiden_of_virtueAI(Creature* creature) : ScriptedAI(creature) {}
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boss_maiden_of_virtueAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 Repentance_Timer;
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uint32 Holyfire_Timer;
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@@ -126,7 +126,7 @@ public:
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struct boss_midnightAI : public ScriptedAI
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{
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boss_midnightAI(Creature* creature) : ScriptedAI(creature) {}
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boss_midnightAI(Creature* creature) : ScriptedAI(creature) { }
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uint64 Attumen;
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uint8 Phase;
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@@ -399,7 +399,7 @@ public:
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struct boss_baroness_dorothea_millstipeAI : public boss_moroes_guestAI
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{
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//Shadow Priest
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boss_baroness_dorothea_millstipeAI(Creature* creature) : boss_moroes_guestAI(creature) {}
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boss_baroness_dorothea_millstipeAI(Creature* creature) : boss_moroes_guestAI(creature) { }
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uint32 ManaBurn_Timer;
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uint32 MindFlay_Timer;
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@@ -519,7 +519,7 @@ public:
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struct boss_lady_catriona_von_indiAI : public boss_moroes_guestAI
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{
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//Holy Priest
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boss_lady_catriona_von_indiAI(Creature* creature) : boss_moroes_guestAI(creature) {}
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boss_lady_catriona_von_indiAI(Creature* creature) : boss_moroes_guestAI(creature) { }
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uint32 DispelMagic_Timer;
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uint32 GreaterHeal_Timer;
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@@ -663,7 +663,7 @@ public:
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struct boss_lord_robin_darisAI : public boss_moroes_guestAI
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{
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//Arms Warr
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boss_lord_robin_darisAI(Creature* creature) : boss_moroes_guestAI(creature) {}
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boss_lord_robin_darisAI(Creature* creature) : boss_moroes_guestAI(creature) { }
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uint32 Hamstring_Timer;
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uint32 MortalStrike_Timer;
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@@ -719,7 +719,7 @@ public:
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struct boss_lord_crispin_ferenceAI : public boss_moroes_guestAI
|
||||
{
|
||||
//Arms Warr
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boss_lord_crispin_ferenceAI(Creature* creature) : boss_moroes_guestAI(creature) {}
|
||||
boss_lord_crispin_ferenceAI(Creature* creature) : boss_moroes_guestAI(creature) { }
|
||||
|
||||
uint32 Disarm_Timer;
|
||||
uint32 HeroicStrike_Timer;
|
||||
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||||
@@ -110,7 +110,7 @@ public:
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struct netherspite_infernalAI : public ScriptedAI
|
||||
{
|
||||
netherspite_infernalAI(Creature* creature) : ScriptedAI(creature),
|
||||
HellfireTimer(0), CleanupTimer(0), malchezaar(0), point(NULL) {}
|
||||
HellfireTimer(0), CleanupTimer(0), malchezaar(0), point(NULL) { }
|
||||
|
||||
uint32 HellfireTimer;
|
||||
uint32 CleanupTimer;
|
||||
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||||
@@ -520,7 +520,7 @@ public:
|
||||
|
||||
struct water_elementalAI : public ScriptedAI
|
||||
{
|
||||
water_elementalAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
water_elementalAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 CastTimer;
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@ public:
|
||||
|
||||
struct npc_demon_chainAI : public ScriptedAI
|
||||
{
|
||||
npc_demon_chainAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_demon_chainAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint64 SacrificeGUID;
|
||||
|
||||
@@ -220,7 +220,7 @@ public:
|
||||
|
||||
struct npc_fiendish_impAI : public ScriptedAI
|
||||
{
|
||||
npc_fiendish_impAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_fiendish_impAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 FireboltTimer;
|
||||
|
||||
|
||||
@@ -238,7 +238,7 @@ public:
|
||||
|
||||
struct npc_titoAI : public ScriptedAI
|
||||
{
|
||||
npc_titoAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_titoAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint64 DorotheeGUID;
|
||||
uint32 YipTimer;
|
||||
@@ -724,7 +724,7 @@ public:
|
||||
|
||||
struct npc_cycloneAI : public ScriptedAI
|
||||
{
|
||||
npc_cycloneAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_cycloneAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 MoveTimer;
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ public:
|
||||
|
||||
struct instance_karazhan_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
std::string strSaveData;
|
||||
|
||||
@@ -600,7 +600,7 @@ public:
|
||||
|
||||
struct npc_felkael_phoenix_eggAI : public ScriptedAI
|
||||
{
|
||||
npc_felkael_phoenix_eggAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_felkael_phoenix_eggAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 HatchTimer;
|
||||
|
||||
|
||||
@@ -510,7 +510,7 @@ public:
|
||||
struct boss_kagani_nightstrikeAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Rogue
|
||||
boss_kagani_nightstrikeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_kagani_nightstrikeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
uint32 Gouge_Timer;
|
||||
uint32 Kick_Timer;
|
||||
@@ -614,7 +614,7 @@ public:
|
||||
struct boss_ellris_duskhallowAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Warlock
|
||||
boss_ellris_duskhallowAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_ellris_duskhallowAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
uint32 Immolate_Timer;
|
||||
uint32 Shadow_Bolt_Timer;
|
||||
@@ -705,7 +705,7 @@ public:
|
||||
struct boss_eramas_brightblazeAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Monk
|
||||
boss_eramas_brightblazeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_eramas_brightblazeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
uint32 Knockdown_Timer;
|
||||
uint32 Snap_Kick_Timer;
|
||||
@@ -766,7 +766,7 @@ public:
|
||||
struct boss_yazzaiAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Mage
|
||||
boss_yazzaiAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_yazzaiAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
bool HasIceBlocked;
|
||||
|
||||
@@ -896,7 +896,7 @@ public:
|
||||
struct boss_warlord_salarisAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Warrior
|
||||
boss_warlord_salarisAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_warlord_salarisAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
uint32 Intercept_Stun_Timer;
|
||||
uint32 Disarm_Timer;
|
||||
@@ -1127,7 +1127,7 @@ public:
|
||||
struct boss_apokoAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Shaman
|
||||
boss_apokoAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_apokoAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
uint32 Totem_Timer;
|
||||
uint8 Totem_Amount;
|
||||
@@ -1225,7 +1225,7 @@ public:
|
||||
struct boss_zelfanAI : public boss_priestess_lackey_commonAI
|
||||
{
|
||||
//Engineer
|
||||
boss_zelfanAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
|
||||
boss_zelfanAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) { }
|
||||
|
||||
uint32 Goblin_Dragon_Gun_Timer;
|
||||
uint32 Rocket_Launch_Timer;
|
||||
|
||||
@@ -332,7 +332,7 @@ public:
|
||||
|
||||
struct npc_fel_crystalAI : public ScriptedAI
|
||||
{
|
||||
npc_fel_crystalAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_fel_crystalAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() OVERRIDE {}
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE {}
|
||||
|
||||
@@ -62,7 +62,7 @@ public:
|
||||
|
||||
struct instance_magisters_terrace_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint32 Encounter[MAX_ENCOUNTER];
|
||||
uint32 DelrissaDeathCount;
|
||||
|
||||
@@ -115,7 +115,7 @@ public:
|
||||
|
||||
struct npc_kalecgosAI : public ScriptedAI
|
||||
{
|
||||
npc_kalecgosAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_kalecgosAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 m_uiTransformTimer;
|
||||
|
||||
|
||||
@@ -288,7 +288,7 @@ public:
|
||||
|
||||
struct npc_unworthy_initiate_anchorAI : public PassiveAI
|
||||
{
|
||||
npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature), prisonerGUID(0) {}
|
||||
npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature), prisonerGUID(0) { }
|
||||
|
||||
uint64 prisonerGUID;
|
||||
|
||||
@@ -615,7 +615,7 @@ public:
|
||||
|
||||
struct npc_salanar_the_horsemanAI : public ScriptedAI
|
||||
{
|
||||
npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
|
||||
{
|
||||
@@ -687,7 +687,7 @@ public:
|
||||
|
||||
struct npc_ros_dark_riderAI : public ScriptedAI
|
||||
{
|
||||
npc_ros_dark_riderAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_ros_dark_riderAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE
|
||||
{
|
||||
@@ -742,7 +742,7 @@ public:
|
||||
|
||||
struct npc_dkc1_gothikAI : public ScriptedAI
|
||||
{
|
||||
npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void MoveInLineOfSight(Unit* who) OVERRIDE
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
struct npc_crusade_persuadedAI : public ScriptedAI
|
||||
{
|
||||
npc_crusade_persuadedAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_crusade_persuadedAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 speechTimer;
|
||||
uint32 speechCounter;
|
||||
@@ -375,7 +375,7 @@ public:
|
||||
|
||||
struct npc_scarlet_courierAI : public ScriptedAI
|
||||
{
|
||||
npc_scarlet_courierAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_scarlet_courierAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 uiStage;
|
||||
uint32 uiStage_timer;
|
||||
@@ -467,7 +467,7 @@ public:
|
||||
|
||||
struct npc_high_inquisitor_valrothAI : public ScriptedAI
|
||||
{
|
||||
npc_high_inquisitor_valrothAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_high_inquisitor_valrothAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 uiRenew_timer;
|
||||
uint32 uiInquisitor_Penance_timer;
|
||||
@@ -603,7 +603,7 @@ public:
|
||||
|
||||
struct npc_a_special_surpriseAI : public ScriptedAI
|
||||
{
|
||||
npc_a_special_surpriseAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_a_special_surpriseAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 ExecuteSpeech_Timer;
|
||||
uint32 ExecuteSpeech_Counter;
|
||||
|
||||
@@ -1679,7 +1679,7 @@ public:
|
||||
{
|
||||
npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
|
||||
void Reset() OVERRIDE {}
|
||||
void AttackStart(Unit* /*who*/) {} // very sample, just don't make them aggreesive OVERRIDE
|
||||
void AttackStart(Unit* /*who*/) { } // very sample, just don't make them aggreesive OVERRIDE
|
||||
void UpdateAI(uint32 /*diff*/) OVERRIDE {}
|
||||
void JustDied(Unit* /*killer*/) OVERRIDE {}
|
||||
};
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
|
||||
struct npc_valkyr_battle_maidenAI : public PassiveAI
|
||||
{
|
||||
npc_valkyr_battle_maidenAI(Creature* creature) : PassiveAI(creature) {}
|
||||
npc_valkyr_battle_maidenAI(Creature* creature) : PassiveAI(creature) { }
|
||||
|
||||
uint32 FlyBackTimer;
|
||||
float x, y, z;
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
|
||||
struct boss_arcanist_doanAI : public ScriptedAI
|
||||
{
|
||||
boss_arcanist_doanAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_arcanist_doanAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 Polymorph_Timer;
|
||||
uint32 AoESilence_Timer;
|
||||
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
|
||||
struct boss_azshir_the_sleeplessAI : public ScriptedAI
|
||||
{
|
||||
boss_azshir_the_sleeplessAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_azshir_the_sleeplessAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 SoulSiphon_Timer;
|
||||
uint32 CallOftheGrave_Timer;
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
|
||||
struct boss_bloodmage_thalnosAI : public ScriptedAI
|
||||
{
|
||||
boss_bloodmage_thalnosAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_bloodmage_thalnosAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
bool HpYell;
|
||||
uint32 FlameShock_Timer;
|
||||
|
||||
@@ -233,7 +233,7 @@ public:
|
||||
|
||||
struct npc_headAI : public ScriptedAI
|
||||
{
|
||||
npc_headAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_headAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint64 bodyGUID;
|
||||
|
||||
@@ -796,7 +796,7 @@ public:
|
||||
|
||||
struct npc_pulsing_pumpkinAI : public ScriptedAI
|
||||
{
|
||||
npc_pulsing_pumpkinAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_pulsing_pumpkinAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
bool sprouted;
|
||||
uint64 debuffGUID;
|
||||
|
||||
@@ -62,7 +62,7 @@ public:
|
||||
|
||||
struct boss_herodAI : public ScriptedAI
|
||||
{
|
||||
boss_herodAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_herodAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
bool Enrage;
|
||||
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ public:
|
||||
|
||||
struct boss_high_inquisitor_fairbanksAI : public ScriptedAI
|
||||
{
|
||||
boss_high_inquisitor_fairbanksAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_high_inquisitor_fairbanksAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 CurseOfBlood_Timer;
|
||||
uint32 DispelMagic_Timer;
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
|
||||
struct boss_houndmaster_lokseyAI : public ScriptedAI
|
||||
{
|
||||
boss_houndmaster_lokseyAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_houndmaster_lokseyAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 BloodLust_Timer;
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
|
||||
struct boss_scornAI : public ScriptedAI
|
||||
{
|
||||
boss_scornAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_scornAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 LichSlap_Timer;
|
||||
uint32 FrostboltVolley_Timer;
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
|
||||
struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint64 PumpkinShrineGUID;
|
||||
uint64 HorsemanGUID;
|
||||
|
||||
@@ -54,7 +54,7 @@ class boss_darkmaster_gandling : public CreatureScript
|
||||
|
||||
struct boss_darkmaster_gandlingAI : public BossAI
|
||||
{
|
||||
boss_darkmaster_gandlingAI(Creature* creature) : BossAI(creature, DATA_DARKMASTERGANDLING) {}
|
||||
boss_darkmaster_gandlingAI(Creature* creature) : BossAI(creature, DATA_DARKMASTERGANDLING) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
|
||||
struct boss_death_knight_darkreaverAI : public ScriptedAI
|
||||
{
|
||||
boss_death_knight_darkreaverAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_death_knight_darkreaverAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -51,7 +51,7 @@ class boss_doctor_theolen_krastinov : public CreatureScript
|
||||
|
||||
struct boss_theolenkrastinovAI : public BossAI
|
||||
{
|
||||
boss_theolenkrastinovAI(Creature* creature) : BossAI(creature, DATA_DOCTORTHEOLENKRASTINOV) {}
|
||||
boss_theolenkrastinovAI(Creature* creature) : BossAI(creature, DATA_DOCTORTHEOLENKRASTINOV) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE
|
||||
{
|
||||
|
||||
@@ -48,7 +48,7 @@ class boss_illucia_barov : public CreatureScript
|
||||
|
||||
struct boss_illuciabarovAI : public BossAI
|
||||
{
|
||||
boss_illuciabarovAI(Creature* creature) : BossAI(creature, DATA_LADYILLUCIABAROV) {}
|
||||
boss_illuciabarovAI(Creature* creature) : BossAI(creature, DATA_LADYILLUCIABAROV) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE
|
||||
{
|
||||
|
||||
@@ -50,7 +50,7 @@ class boss_instructor_malicia : public CreatureScript
|
||||
|
||||
struct boss_instructormaliciaAI : public BossAI
|
||||
{
|
||||
boss_instructormaliciaAI(Creature* creature) : BossAI(creature, DATA_INSTRUCTORMALICIA) {}
|
||||
boss_instructormaliciaAI(Creature* creature) : BossAI(creature, DATA_INSTRUCTORMALICIA) { }
|
||||
|
||||
uint32 FlashCounter;
|
||||
uint32 TouchCounter;
|
||||
|
||||
@@ -47,7 +47,7 @@ public:
|
||||
|
||||
struct boss_jandicebarovAI : public ScriptedAI
|
||||
{
|
||||
boss_jandicebarovAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_jandicebarovAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 CurseOfBlood_Timer;
|
||||
uint32 Illusion_Timer;
|
||||
@@ -169,7 +169,7 @@ public:
|
||||
|
||||
struct npc_illusionofjandicebarovAI : public ScriptedAI
|
||||
{
|
||||
npc_illusionofjandicebarovAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_illusionofjandicebarovAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 Cleave_Timer;
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ public:
|
||||
|
||||
struct boss_kormokAI : public ScriptedAI
|
||||
{
|
||||
boss_kormokAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_kormokAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 ShadowVolley_Timer;
|
||||
uint32 BoneShield_Timer;
|
||||
|
||||
@@ -44,7 +44,7 @@ class boss_lord_alexei_barov : public CreatureScript
|
||||
|
||||
struct boss_lordalexeibarovAI : public BossAI
|
||||
{
|
||||
boss_lordalexeibarovAI(Creature* creature) : BossAI(creature, DATA_LORDALEXEIBAROV) {}
|
||||
boss_lordalexeibarovAI(Creature* creature) : BossAI(creature, DATA_LORDALEXEIBAROV) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -48,7 +48,7 @@ class boss_lorekeeper_polkelt : public CreatureScript
|
||||
|
||||
struct boss_lorekeeperpolkeltAI : public BossAI
|
||||
{
|
||||
boss_lorekeeperpolkeltAI(Creature* creature) : BossAI(creature, DATA_LOREKEEPERPOLKELT) {}
|
||||
boss_lorekeeperpolkeltAI(Creature* creature) : BossAI(creature, DATA_LOREKEEPERPOLKELT) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE
|
||||
{
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
|
||||
struct boss_rasfrostAI : public ScriptedAI
|
||||
{
|
||||
boss_rasfrostAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_rasfrostAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 IceArmor_Timer;
|
||||
uint32 Frostbolt_Timer;
|
||||
|
||||
@@ -48,7 +48,7 @@ class boss_the_ravenian : public CreatureScript
|
||||
|
||||
struct boss_theravenianAI : public BossAI
|
||||
{
|
||||
boss_theravenianAI(Creature* creature) : BossAI(creature, DATA_THERAVENIAN) {}
|
||||
boss_theravenianAI(Creature* creature) : BossAI(creature, DATA_THERAVENIAN) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE
|
||||
{
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
struct boss_vectusAI : public ScriptedAI
|
||||
{
|
||||
boss_vectusAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_vectusAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 m_uiFireShield_Timer;
|
||||
uint32 m_uiBlastWave_Timer;
|
||||
|
||||
@@ -78,7 +78,7 @@ public:
|
||||
|
||||
struct instance_shadowfang_keep_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_shadowfang_keep_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
std::string str_data;
|
||||
|
||||
@@ -92,7 +92,7 @@ public:
|
||||
|
||||
struct boss_cannon_master_willeyAI : public ScriptedAI
|
||||
{
|
||||
boss_cannon_master_willeyAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_cannon_master_willeyAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 KnockAway_Timer;
|
||||
uint32 Pummel_Timer;
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
|
||||
struct boss_dathrohan_balnazzarAI : public ScriptedAI
|
||||
{
|
||||
boss_dathrohan_balnazzarAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_dathrohan_balnazzarAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 m_uiCrusadersHammer_Timer;
|
||||
uint32 m_uiCrusaderStrike_Timer;
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
|
||||
struct boss_magistrate_barthilasAI : public ScriptedAI
|
||||
{
|
||||
boss_magistrate_barthilasAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_magistrate_barthilasAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 DrainingBlow_Timer;
|
||||
uint32 CrowdPummel_Timer;
|
||||
|
||||
@@ -59,7 +59,7 @@ class boss_postmaster_malown : public CreatureScript
|
||||
|
||||
struct boss_postmaster_malownAI : public BossAI
|
||||
{
|
||||
boss_postmaster_malownAI(Creature* creature) : BossAI(creature, TYPE_MALOWN) {}
|
||||
boss_postmaster_malownAI(Creature* creature) : BossAI(creature, TYPE_MALOWN) { }
|
||||
|
||||
void Reset() OVERRIDE {}
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
|
||||
struct boss_timmy_the_cruelAI : public ScriptedAI
|
||||
{
|
||||
boss_timmy_the_cruelAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_timmy_the_cruelAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 RavenousClaw_Timer;
|
||||
bool HasYelled;
|
||||
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
|
||||
struct npc_freed_soulAI : public ScriptedAI
|
||||
{
|
||||
npc_freed_soulAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_freed_soulAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
@@ -142,7 +142,7 @@ public:
|
||||
|
||||
struct npc_restless_soulAI : public ScriptedAI
|
||||
{
|
||||
npc_restless_soulAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_restless_soulAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint64 Tagger;
|
||||
uint32 Die_Timer;
|
||||
@@ -224,7 +224,7 @@ public:
|
||||
|
||||
struct npc_spectral_ghostly_citizenAI : public ScriptedAI
|
||||
{
|
||||
npc_spectral_ghostly_citizenAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_spectral_ghostly_citizenAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 Die_Timer;
|
||||
bool Tagged;
|
||||
|
||||
@@ -675,7 +675,7 @@ public:
|
||||
|
||||
struct npc_shadow_imageAI : public ScriptedAI
|
||||
{
|
||||
npc_shadow_imageAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_shadow_imageAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 ShadowfuryTimer;
|
||||
uint32 KillTimer;
|
||||
|
||||
@@ -1055,7 +1055,7 @@ public:
|
||||
|
||||
struct npc_volatile_felfire_fiendAI : public ScriptedAI
|
||||
{
|
||||
npc_volatile_felfire_fiendAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_volatile_felfire_fiendAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 uiExplodeTimer;
|
||||
|
||||
@@ -1256,7 +1256,7 @@ public:
|
||||
|
||||
struct npc_sinster_reflectionAI : public ScriptedAI
|
||||
{
|
||||
npc_sinster_reflectionAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_sinster_reflectionAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint8 victimClass;
|
||||
uint32 uiTimer[3];
|
||||
|
||||
@@ -464,7 +464,7 @@ public:
|
||||
|
||||
struct npc_dark_fiendAI : public ScriptedAI
|
||||
{
|
||||
npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 WaitTimer;
|
||||
bool InAction;
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
struct instance_sunwell_plateau_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_sunwell_plateau_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_sunwell_plateau_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
|
||||
struct instance_the_stockade_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_the_stockade_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_the_stockade_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ class boss_ironaya : public CreatureScript
|
||||
|
||||
struct boss_ironayaAI : public ScriptedAI
|
||||
{
|
||||
boss_ironayaAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
boss_ironayaAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 uiArcingTimer;
|
||||
bool bHasCastedWstomp;
|
||||
|
||||
@@ -41,11 +41,11 @@ enum Events
|
||||
class instance_uldaman : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_uldaman() : InstanceMapScript("instance_uldaman", 70) {}
|
||||
instance_uldaman() : InstanceMapScript("instance_uldaman", 70) { }
|
||||
|
||||
struct instance_uldaman_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
void Initialize() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -54,7 +54,7 @@ class npc_jadespine_basilisk : public CreatureScript
|
||||
|
||||
struct npc_jadespine_basiliskAI : public ScriptedAI
|
||||
{
|
||||
npc_jadespine_basiliskAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_jadespine_basiliskAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 uiCslumberTimer;
|
||||
|
||||
|
||||
@@ -359,7 +359,7 @@ class npc_halazzi_lynx : public CreatureScript
|
||||
|
||||
struct npc_halazzi_lynxAI : public ScriptedAI
|
||||
{
|
||||
npc_halazzi_lynxAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_halazzi_lynxAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 FrenzyTimer;
|
||||
uint32 shredder_timer;
|
||||
|
||||
@@ -526,7 +526,7 @@ class boss_thurg : public CreatureScript
|
||||
struct boss_thurgAI : public boss_hexlord_addAI
|
||||
{
|
||||
|
||||
boss_thurgAI(Creature* creature) : boss_hexlord_addAI(creature) {}
|
||||
boss_thurgAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 bloodlust_timer;
|
||||
uint32 cleave_timer;
|
||||
@@ -583,7 +583,7 @@ class boss_alyson_antille : public CreatureScript
|
||||
struct boss_alyson_antilleAI : public boss_hexlord_addAI
|
||||
{
|
||||
//Holy Priest
|
||||
boss_alyson_antilleAI(Creature* creature) : boss_hexlord_addAI(creature) {}
|
||||
boss_alyson_antilleAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 flashheal_timer;
|
||||
uint32 dispelmagic_timer;
|
||||
@@ -814,7 +814,7 @@ class boss_slither : public CreatureScript
|
||||
|
||||
struct boss_slitherAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_slitherAI(Creature* creature) : boss_hexlord_addAI(creature) {}
|
||||
boss_slitherAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 venomspit_timer;
|
||||
|
||||
@@ -872,7 +872,7 @@ class boss_fenstalker : public CreatureScript
|
||||
|
||||
struct boss_fenstalkerAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_fenstalkerAI(Creature* creature) : boss_hexlord_addAI(creature) {}
|
||||
boss_fenstalkerAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 volatileinf_timer;
|
||||
|
||||
@@ -915,7 +915,7 @@ class boss_koragg : public CreatureScript
|
||||
|
||||
struct boss_koraggAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_koraggAI(Creature* creature) : boss_hexlord_addAI(creature) {}
|
||||
boss_koraggAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 coldstare_timer;
|
||||
uint32 mightyblow_timer;
|
||||
|
||||
@@ -678,7 +678,7 @@ class npc_janalai_hatchling : public CreatureScript
|
||||
class npc_janalai_egg : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_janalai_egg(): CreatureScript("npc_janalai_egg") {}
|
||||
npc_janalai_egg(): CreatureScript("npc_janalai_egg") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
|
||||
@@ -570,7 +570,7 @@ class npc_zuljin_vortex : public CreatureScript
|
||||
|
||||
struct npc_zuljin_vortexAI : public ScriptedAI
|
||||
{
|
||||
npc_zuljin_vortexAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_zuljin_vortexAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() OVERRIDE {}
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ class instance_zulaman : public InstanceMapScript
|
||||
|
||||
struct instance_zulaman_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
instance_zulaman_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint64 HarkorsSatchelGUID;
|
||||
uint64 TanzarsTrunkGUID;
|
||||
|
||||
@@ -88,7 +88,7 @@ Position const PosMoveOnSpawn[1] =
|
||||
|
||||
class boss_arlokk : public CreatureScript
|
||||
{
|
||||
public: boss_arlokk() : CreatureScript("boss_arlokk") {}
|
||||
public: boss_arlokk() : CreatureScript("boss_arlokk") { }
|
||||
|
||||
struct boss_arlokkAI : public BossAI
|
||||
{
|
||||
@@ -338,7 +338,7 @@ Position const PosProwlerCenter[1] =
|
||||
|
||||
class npc_zulian_prowler : public CreatureScript
|
||||
{
|
||||
public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") {}
|
||||
public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") { }
|
||||
|
||||
struct npc_zulian_prowlerAI : public ScriptedAI
|
||||
{
|
||||
@@ -433,7 +433,7 @@ Position const PosSummonArlokk[1] =
|
||||
|
||||
class go_gong_of_bethekk : public GameObjectScript
|
||||
{
|
||||
public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") {}
|
||||
public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") { }
|
||||
|
||||
bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE
|
||||
{
|
||||
|
||||
@@ -43,11 +43,11 @@ enum Events
|
||||
|
||||
class boss_gahzranka : public CreatureScript // gahzranka
|
||||
{
|
||||
public: boss_gahzranka() : CreatureScript("boss_gahzranka") {}
|
||||
public: boss_gahzranka() : CreatureScript("boss_gahzranka") { }
|
||||
|
||||
struct boss_gahzrankaAI : public BossAI
|
||||
{
|
||||
boss_gahzrankaAI(Creature* creature) : BossAI(creature, DATA_GAHZRANKA) {}
|
||||
boss_gahzrankaAI(Creature* creature) : BossAI(creature, DATA_GAHZRANKA) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -41,11 +41,11 @@ enum Events
|
||||
|
||||
class boss_grilek : public CreatureScript // grilek
|
||||
{
|
||||
public: boss_grilek() : CreatureScript("boss_grilek") {}
|
||||
public: boss_grilek() : CreatureScript("boss_grilek") { }
|
||||
|
||||
struct boss_grilekAI : public BossAI
|
||||
{
|
||||
boss_grilekAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {}
|
||||
boss_grilekAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -66,11 +66,11 @@ enum Events
|
||||
|
||||
class boss_hakkar : public CreatureScript
|
||||
{
|
||||
public: boss_hakkar() : CreatureScript("boss_hakkar") {}
|
||||
public: boss_hakkar() : CreatureScript("boss_hakkar") { }
|
||||
|
||||
struct boss_hakkarAI : public BossAI
|
||||
{
|
||||
boss_hakkarAI(Creature* creature) : BossAI(creature, DATA_HAKKAR) {}
|
||||
boss_hakkarAI(Creature* creature) : BossAI(creature, DATA_HAKKAR) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -42,11 +42,11 @@ enum Events
|
||||
|
||||
class boss_hazzarah : public CreatureScript
|
||||
{
|
||||
public: boss_hazzarah() : CreatureScript("boss_hazzarah") {}
|
||||
public: boss_hazzarah() : CreatureScript("boss_hazzarah") { }
|
||||
|
||||
struct boss_hazzarahAI : public BossAI
|
||||
{
|
||||
boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {}
|
||||
boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
|
||||
@@ -50,11 +50,11 @@ enum Spells
|
||||
|
||||
class boss_jeklik : public CreatureScript //jeklik
|
||||
{
|
||||
public: boss_jeklik() : CreatureScript("boss_jeklik") {}
|
||||
public: boss_jeklik() : CreatureScript("boss_jeklik") { }
|
||||
|
||||
struct boss_jeklikAI : public BossAI
|
||||
{
|
||||
boss_jeklikAI(Creature* creature) : BossAI(creature, DATA_JEKLIK) {}
|
||||
boss_jeklikAI(Creature* creature) : BossAI(creature, DATA_JEKLIK) { }
|
||||
|
||||
uint32 Charge_Timer;
|
||||
uint32 SonicBurst_Timer;
|
||||
|
||||
@@ -59,11 +59,11 @@ Position const TeleportLoc = {-11583.7783f, -1249.4278f, 77.5471f, 4.745f};
|
||||
|
||||
class boss_jindo : public CreatureScript
|
||||
{
|
||||
public: boss_jindo() : CreatureScript("boss_jindo") {}
|
||||
public: boss_jindo() : CreatureScript("boss_jindo") { }
|
||||
|
||||
struct boss_jindoAI : public BossAI
|
||||
{
|
||||
boss_jindoAI(Creature* creature) : BossAI(creature, DATA_JINDO) {}
|
||||
boss_jindoAI(Creature* creature) : BossAI(creature, DATA_JINDO) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
@@ -248,7 +248,7 @@ class npc_shade_of_jindo : public CreatureScript
|
||||
|
||||
struct npc_shade_of_jindoAI : public ScriptedAI
|
||||
{
|
||||
npc_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 ShadowShock_Timer;
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ Position const PosMandokir[2] =
|
||||
|
||||
class boss_mandokir : public CreatureScript
|
||||
{
|
||||
public: boss_mandokir() : CreatureScript("boss_mandokir") {}
|
||||
public: boss_mandokir() : CreatureScript("boss_mandokir") { }
|
||||
|
||||
struct boss_mandokirAI : public BossAI
|
||||
{
|
||||
@@ -293,7 +293,7 @@ enum OhganSpells
|
||||
|
||||
class npc_ohgan : public CreatureScript
|
||||
{
|
||||
public: npc_ohgan() : CreatureScript("npc_ohgan") {}
|
||||
public: npc_ohgan() : CreatureScript("npc_ohgan") { }
|
||||
|
||||
struct npc_ohganAI : public ScriptedAI
|
||||
{
|
||||
@@ -345,7 +345,7 @@ enum VilebranchSpells
|
||||
|
||||
class npc_vilebranch_speaker : public CreatureScript
|
||||
{
|
||||
public: npc_vilebranch_speaker() : CreatureScript("npc_vilebranch_speaker") {}
|
||||
public: npc_vilebranch_speaker() : CreatureScript("npc_vilebranch_speaker") { }
|
||||
|
||||
struct npc_vilebranch_speakerAI : public ScriptedAI
|
||||
{
|
||||
|
||||
@@ -71,11 +71,11 @@ enum ModelId
|
||||
|
||||
class boss_marli : public CreatureScript
|
||||
{
|
||||
public: boss_marli() : CreatureScript("boss_marli") {}
|
||||
public: boss_marli() : CreatureScript("boss_marli") { }
|
||||
|
||||
struct boss_marliAI : public BossAI
|
||||
{
|
||||
boss_marliAI(Creature* creature) : BossAI(creature, DATA_MARLI) {}
|
||||
boss_marliAI(Creature* creature) : BossAI(creature, DATA_MARLI) { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
@@ -219,11 +219,11 @@ class boss_marli : public CreatureScript
|
||||
// Spawn of Marli
|
||||
class npc_spawn_of_marli : public CreatureScript
|
||||
{
|
||||
public: npc_spawn_of_marli() : CreatureScript("npc_spawn_of_marli") {}
|
||||
public: npc_spawn_of_marli() : CreatureScript("npc_spawn_of_marli") { }
|
||||
|
||||
struct npc_spawn_of_marliAI : public ScriptedAI
|
||||
{
|
||||
npc_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
npc_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 LevelUp_Timer;
|
||||
|
||||
|
||||
@@ -40,11 +40,11 @@ enum Misc
|
||||
|
||||
class boss_renataki : public CreatureScript
|
||||
{
|
||||
public: boss_renataki() : CreatureScript("boss_renataki") {}
|
||||
public: boss_renataki() : CreatureScript("boss_renataki") { }
|
||||
|
||||
struct boss_renatakiAI : public BossAI
|
||||
{
|
||||
boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {}
|
||||
boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
|
||||
|
||||
uint32 Invisible_Timer;
|
||||
uint32 Ambush_Timer;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user