Fix compile
--HG-- branch : trunk
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@@ -49,7 +49,12 @@ EndScriptData */
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struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI
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{
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boss_volazjAI(Creature *c) : ScriptedAI(c) {}
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boss_volazjAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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pInstance = pCreature->GetInstanceData();
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}
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ScriptedInstance *pInstance;
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uint32 uiMindFlayTimer;
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uint32 uiShadowBoltVolleyTimer;
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@@ -81,7 +86,7 @@ struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI
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if (uiMindFlayTimer < diff)
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{
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DoCast(m_creature->GetVictim(), HeroicMode ? H_SPELL_MIND_FLAY : SPELL_MIND_FLAY);
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DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_MIND_FLAY : SPELL_MIND_FLAY);
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uiMindFlayTimer = 20000;
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} else uiMindFlayTimer -= diff;
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@@ -112,7 +117,7 @@ struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI
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if (victim == m_creature)
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return;
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY3), m_creature);
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
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}
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};
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