Fix compile

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-09-21 04:40:54 +02:00
parent 771341992f
commit 96cbf2f75b
@@ -49,7 +49,12 @@ EndScriptData */
struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI
{
boss_volazjAI(Creature *c) : ScriptedAI(c) {}
boss_volazjAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance *pInstance;
uint32 uiMindFlayTimer;
uint32 uiShadowBoltVolleyTimer;
@@ -81,7 +86,7 @@ struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI
if (uiMindFlayTimer < diff)
{
DoCast(m_creature->GetVictim(), HeroicMode ? H_SPELL_MIND_FLAY : SPELL_MIND_FLAY);
DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_MIND_FLAY : SPELL_MIND_FLAY);
uiMindFlayTimer = 20000;
} else uiMindFlayTimer -= diff;
@@ -112,7 +117,7 @@ struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI
if (victim == m_creature)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY3), m_creature);
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
};