Core/Misc: Another batch of fixes for issues found by static analysis

This commit is contained in:
Spp
2013-05-30 13:18:29 +02:00
parent 782ea4309a
commit 9664c0ab5c
14 changed files with 130 additions and 96 deletions
+3 -3
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@@ -196,12 +196,12 @@ const AuthHandler table[] =
Patcher PatchesCache;
// Constructor - set the N and g values for SRP6
AuthSocket::AuthSocket(RealmSocket& socket) : pPatch(NULL), socket_(socket)
AuthSocket::AuthSocket(RealmSocket& socket) :
pPatch(NULL), socket_(socket), _authed(false), _build(0),
_expversion(0), _accountSecurityLevel(SEC_PLAYER)
{
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
_authed = false;
_accountSecurityLevel = SEC_PLAYER;
}
// Close patch file descriptor before leaving
+3 -1
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@@ -27,7 +27,9 @@ RealmSocket::Session::Session(void) {}
RealmSocket::Session::~Session(void) { }
RealmSocket::RealmSocket(void) : input_buffer_(4096), session_(NULL), _remoteAddress()
RealmSocket::RealmSocket(void) :
input_buffer_(4096), session_(NULL),
_remoteAddress(), _remotePort(0)
{
reference_counting_policy().value(ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
+3 -2
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@@ -119,8 +119,9 @@ namespace VMAP
return intersectionCallBack.result;
}
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath)
: iMapID(mapID), iIsTiled(false), iTreeValues(0), iBasePath(basePath)
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) :
iMapID(mapID), iIsTiled(false), iTreeValues(NULL),
iNTreeValues(0), iBasePath(basePath)
{
if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')
{
+2 -1
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@@ -85,7 +85,8 @@ namespace VMAP
struct AreaInfo
{
AreaInfo(): result(false), ground_Z(-G3D::inf()) {}
AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0),
rootId(0), groupId(0) {}
bool result;
float ground_Z;
uint32 flags;
+17 -15
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@@ -152,23 +152,25 @@ namespace VMAP
uint32 x, y;
StaticMapTree::unpackTileID(tile->first, x, y);
tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
FILE* tilefile = fopen(tilefilename.str().c_str(), "wb");
// file header
if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
// write number of tile spawns
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
// write tile spawns
for (uint32 s=0; s<nSpawns; ++s)
if (FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"))
{
if (s)
++tile;
const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
success = success && ModelSpawn::writeToFile(tilefile, spawn2);
// MapTree nodes to update when loading tile:
std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
// file header
if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
// write number of tile spawns
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
// write tile spawns
for (uint32 s=0; s<nSpawns; ++s)
{
if (s)
++tile;
const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
success = success && ModelSpawn::writeToFile(tilefile, spawn2);
// MapTree nodes to update when loading tile:
std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
}
fclose(tilefile);
}
fclose(tilefile);
}
// break; //test, extract only first map; TODO: remvoe this line
}
+3 -1
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@@ -40,6 +40,7 @@ namespace VMAP
private:
G3D::Matrix3 iRotation;
public:
ModelPosition(): iScale(0.0f) { }
G3D::Vector3 iPos;
G3D::Vector3 iDir;
float iScale;
@@ -74,7 +75,8 @@ namespace VMAP
std::vector<G3D::Vector3> vertexArray;
class WmoLiquid* liquid;
GroupModel_Raw() : liquid(0) {}
GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
liquid(NULL) {}
~GroupModel_Raw();
bool Read(FILE* f);
+29 -18
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@@ -123,34 +123,45 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
void UnitAI::DoCast(uint32 spellId)
{
Unit* target = NULL;
//TC_LOG_ERROR(LOG_FILTER_GENERAL, "aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch (AISpellInfo[spellId].target)
{
default:
case AITARGET_SELF: target = me; break;
case AITARGET_VICTIM: target = me->getVictim(); break;
case AITARGET_SELF:
target = me;
break;
case AITARGET_VICTIM:
target = me->getVictim();
break;
case AITARGET_ENEMY:
{
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
//float range = GetSpellMaxRange(spellInfo, false);
target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
target = SelectTarget(SELECT_TARGET_RANDOM, 0, spellInfo->GetMaxRange(false), playerOnly);
}
break;
}
case AITARGET_ALLY: target = me; break;
case AITARGET_BUFF: target = me; break;
case AITARGET_ALLY:
target = me;
break;
case AITARGET_BUFF:
target = me;
break;
case AITARGET_DEBUFF:
{
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
float range = spellInfo->GetMaxRange(false);
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS;
float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
&& targetSelector(me->getVictim()))
target = me->getVictim();
else
target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
&& targetSelector(me->getVictim()))
target = me->getVictim();
else
target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
}
break;
}
}
@@ -1639,6 +1639,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
if (!achievement)
return false;
// counter can never complete
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
@@ -1951,8 +1954,11 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
}
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
void AchievementMgr::RemoveCriteriaProgress(AchievementCriteriaEntry const* entry)
{
if (!entry)
return;
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
return;
@@ -2127,12 +2133,11 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player) const
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
{
AchievementEntry const* achievement = NULL;
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
// Skip hidden achievements
achievement = sAchievementMgr->GetAchievement(iter->first);
if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(iter->first);
if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
continue;
*data << uint32(iter->first);
+18 -20
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@@ -2456,19 +2456,18 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
time_t ptime = time(NULL);
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
{
m_vendorItemCounts.erase(itr);
return vItem->maxcount;
}
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
{
m_vendorItemCounts.erase(itr);
return vItem->maxcount;
}
vCount->count += diff * pProto->BuyCount;
vCount->lastIncrementTime = ptime;
}
vCount->count += diff * pProto->BuyCount;
vCount->lastIncrementTime = ptime;
}
return vCount->count;
}
@@ -2495,15 +2494,14 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
time_t ptime = time(NULL);
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
vCount->count += diff * pProto->BuyCount;
else
vCount->count = vItem->maxcount;
}
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
{
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
vCount->count += diff * pProto->BuyCount;
else
vCount->count = vItem->maxcount;
}
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
vCount->lastIncrementTime = ptime;
+25 -19
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@@ -184,7 +184,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
}
data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
size_t count_pos = data.wpos();
data << uint32(0); // max count 0x20
uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
@@ -193,26 +195,29 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
{
QuestMenuItem const& item = _questMenu.GetItem(i);
uint32 questID = item.QuestId;
Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
++count;
data << uint32(questID);
data << uint32(item.QuestIcon);
data << int32(quest->GetQuestLevel());
data << uint32(quest->GetFlags()); // 3.3.3 quest flags
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
std::string title = quest->GetTitle();
data << uint32(questID);
data << uint32(item.QuestIcon);
data << int32(quest->GetQuestLevel());
data << uint32(quest->GetFlags()); // 3.3.3 quest flags
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
std::string title = quest->GetTitle();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, locale, title);
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, locale, title);
if (questLevelInTitle)
AddQuestLevelToTitle(title, quest->GetQuestLevel());
if (questLevelInTitle)
AddQuestLevelToTitle(title, quest->GetQuestLevel());
data << title; // max 0x200
data << title; // max 0x200
}
}
data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
}
@@ -300,20 +305,21 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data << uint32(eEmote._Emote); // NPC emote
size_t count_pos = data.wpos();
data << uint8 (_questMenu.GetMenuItemCount());
data << uint8 (0);
uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
for (; count < _questMenu.GetMenuItemCount(); ++count)
for (uint32 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
QuestMenuItem const& qmi = _questMenu.GetItem(count);
QuestMenuItem const& qmi = _questMenu.GetItem(i);
uint32 questID = qmi.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
++count;
std::string title = quest->GetTitle();
int32 locale = _session->GetSessionDbLocaleIndex();
@@ -87,7 +87,10 @@ bool GameObject::AIM_Initialize()
std::string GameObject::GetAIName() const
{
return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
if (GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(GetEntry()))
return got->AIName;
return "";
}
void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
+3
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@@ -499,6 +499,9 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell, Unit const* caster) const
{
if (!spell)
return NULL;
uint32 newSpellId = GetSpellIdForDifficulty(spell->Id, caster);
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
if (!newSpell)
+2 -1
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@@ -338,7 +338,8 @@ public:
}
else
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
return true;
return true;
}
// Exit the realm
@@ -716,27 +716,27 @@ public:
if (CheckTimer <= diff)
{
Creature* Kalec = Unit::GetCreature(*me, KalecGUID);
if (!Kalec || (Kalec && !Kalec->isAlive()))
if (!Kalec || !Kalec->isAlive())
{
if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
Kalecgos->AI()->EnterEvadeMode();
return;
return;
}
if (HealthBelowPct(10) && !isEnraged)
{
if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
Kalecgos->AI()->DoAction(DO_ENRAGE);
DoAction(DO_ENRAGE);
}
Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID);
if (Kalecgos)
if (Kalecgos && !Kalecgos->isInCombat())
{
if (!Kalecgos->isInCombat())
{
me->AI()->EnterEvadeMode();
return;
}
me->AI()->EnterEvadeMode();
return;
}
if (!isBanished && HealthBelowPct(1))
{
if (Kalecgos)
@@ -746,8 +746,7 @@ public:
me->DealDamage(me, me->GetHealth());
return;
}
else
DoAction(DO_BANISH);
DoAction(DO_BANISH);
}
else
{