Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells and stable size 200)

This commit is contained in:
Shauren
2022-02-02 00:08:37 +01:00
parent d6a2461fc7
commit 950db60435
18 changed files with 395 additions and 458 deletions
@@ -732,7 +732,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_CHAR_PET_NAME, "UPDATE character_pet SET name = ?, renamed = 1 WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID, "UPDATE character_pet SET slot = ? WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_PET_BY_ID, "DELETE FROM character_pet WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_PET_BY_SLOT, "DELETE FROM character_pet WHERE owner = ? AND slot IN (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER, "DELETE FROM pet_spell WHERE guid in (SELECT id FROM character_pet WHERE owner=?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_PET_SPECS_BY_OWNER, "UPDATE character_pet SET specialization = 0 WHERE owner=?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_PET, "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType, specialization) "
@@ -599,7 +599,6 @@ enum CharacterDatabaseStatements : uint32
CHAR_UPD_CHAR_PET_NAME,
CHAR_UPD_CHAR_PET_SLOT_BY_ID,
CHAR_DEL_CHAR_PET_BY_ID,
CHAR_DEL_CHAR_PET_BY_SLOT,
CHAR_DEL_ALL_PET_SPELLS_BY_OWNER,
CHAR_UPD_PET_SPECS_BY_OWNER,
CHAR_INS_PET,
+43 -49
View File
@@ -101,13 +101,14 @@ void Pet::RemoveFromWorld()
}
}
std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current)
std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional<PetSaveMode> slot)
{
if (petnumber)
{
// Known petnumber entry
if (stable.CurrentPet && stable.CurrentPet->PetNumber == petnumber)
return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
for (std::size_t activeSlot = 0; activeSlot < stable.ActivePets.size(); ++activeSlot)
if (stable.ActivePets[activeSlot] && stable.ActivePets[activeSlot]->PetNumber == petnumber)
return { &stable.ActivePets[activeSlot].value(), PetSaveMode(PET_SAVE_FIRST_ACTIVE_SLOT + activeSlot) };
for (std::size_t stableSlot = 0; stableSlot < stable.StabledPets.size(); ++stableSlot)
if (stable.StabledPets[stableSlot] && stable.StabledPets[stableSlot]->PetNumber == petnumber)
@@ -117,18 +118,24 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable
if (pet.PetNumber == petnumber)
return { &pet, PET_SAVE_NOT_IN_SLOT };
}
else if (current)
else if (slot)
{
// Current pet (slot 0)
if (stable.CurrentPet)
return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
// Current pet
if (slot == PET_SAVE_AS_CURRENT)
if (stable.GetCurrentActivePetIndex() && stable.ActivePets[*stable.GetCurrentActivePetIndex()])
return { &stable.ActivePets[*stable.GetCurrentActivePetIndex()].value(), PetSaveMode(*stable.GetCurrentActivePetIndex()) };
if (slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT)
if (stable.ActivePets[*slot])
return { &stable.ActivePets[*slot].value(), *slot };
if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT)
if (stable.StabledPets[*slot])
return { &stable.StabledPets[*slot].value(), *slot };
}
else if (petEntry)
{
// known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
if (stable.CurrentPet && stable.CurrentPet->CreatureId == petEntry)
return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
for (PetStable::PetInfo const& pet : stable.UnslottedPets)
if (pet.CreatureId == petEntry)
return { &pet, PET_SAVE_NOT_IN_SLOT };
@@ -136,8 +143,8 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable
else
{
// Any current or other non-stabled pet (for hunter "call pet")
if (stable.CurrentPet)
return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
if (stable.ActivePets[0])
return { &stable.ActivePets[0].value(), PET_SAVE_FIRST_ACTIVE_SLOT };
if (!stable.UnslottedPets.empty())
return { &stable.UnslottedPets.front(), PET_SAVE_NOT_IN_SLOT };
@@ -194,24 +201,24 @@ public:
}
};
bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current)
bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional<PetSaveMode> forcedSlot /*= {}*/)
{
m_loading = true;
PetStable* petStable = ASSERT_NOTNULL(owner->GetPetStable());
ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, current);
std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, forcedSlot);
PetStable::PetInfo const* petInfo = info.first;
PetSaveMode slot = info.second;
if (!petInfo)
if (!petInfo || (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT))
{
m_loading = false;
return false;
}
// Don't try to reload the current pet
if (petStable->CurrentPet && owner->GetPet() && petStable->CurrentPet.value().PetNumber == petInfo->PetNumber)
if (petStable->GetCurrentPet() && owner->GetPet() && petStable->GetCurrentPet()->PetNumber == petInfo->PetNumber)
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId, owner->GetMap()->GetDifficultyID());
@@ -329,40 +336,33 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
}
// set current pet as current
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
// 0-4=current
// PET_SAVE_NOT_IN_SLOT(-1) = not stable slot (summoning))
if (slot == PET_SAVE_NOT_IN_SLOT)
{
uint32 petInfoNumber = petInfo->PetNumber;
if (petStable->CurrentPet)
if (petStable->CurrentPetIndex)
owner->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
auto unslottedPetItr = std::find_if(petStable->UnslottedPets.begin(), petStable->UnslottedPets.end(), [&](PetStable::PetInfo const& unslottedPet)
{
return unslottedPet.PetNumber == petInfoNumber;
});
ASSERT(!petStable->CurrentPet);
ASSERT(!petStable->CurrentPetIndex);
ASSERT(unslottedPetItr != petStable->UnslottedPets.end());
petStable->CurrentPet = std::move(*unslottedPetItr);
petStable->UnslottedPets.erase(unslottedPetItr);
// old petInfo pointer is no longer valid, refresh it
petInfo = &petStable->CurrentPet.value();
petStable->SetCurrentUnslottedPetIndex(std::distance(petStable->UnslottedPets.begin(), unslottedPetItr));
}
else if (PET_SAVE_FIRST_STABLE_SLOT <= slot && slot <= PET_SAVE_LAST_STABLE_SLOT)
else if (PET_SAVE_FIRST_ACTIVE_SLOT <= slot && slot <= PET_SAVE_LAST_ACTIVE_SLOT)
{
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
auto activePetItr = std::find_if(petStable->ActivePets.begin(), petStable->ActivePets.end(), [&](Optional<PetStable::PetInfo> const& pet)
{
return pet && pet->PetNumber == petnumber;
return pet && pet->PetNumber == petInfo->PetNumber;
});
ASSERT(stabledPet != petStable->StabledPets.end());
ASSERT(!petStable->CurrentPetIndex);
ASSERT(activePetItr != petStable->ActivePets.end());
std::swap(*stabledPet, petStable->CurrentPet);
// old petInfo pointer is no longer valid, refresh it
petInfo = &petStable->CurrentPet.value();
petStable->SetCurrentActivePetIndex(std::distance(petStable->ActivePets.begin(), activePetItr));
}
// Send fake summon spell cast - this is needed for correct cooldown application for spells
@@ -491,8 +491,12 @@ void Pet::SavePetToDB(PetSaveMode mode)
// save auras before possibly removing them
_SaveAuras(trans);
if (mode == PET_SAVE_AS_CURRENT)
if (Optional<uint32> activeSlot = owner->GetPetStable()->GetCurrentActivePetIndex())
mode = PetSaveMode(*activeSlot);
// stable and not in slot saves
if (mode > PET_SAVE_AS_CURRENT)
if (mode < PET_SAVE_FIRST_ACTIVE_SLOT || mode >= PET_SAVE_LAST_ACTIVE_SLOT)
RemoveAllAuras();
_SaveSpells(trans);
@@ -500,7 +504,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
CharacterDatabase.CommitTransaction(trans);
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
if (mode != PET_SAVE_AS_DELETED)
{
ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
trans = CharacterDatabase.BeginTransaction();
@@ -510,21 +514,11 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode == PET_SAVE_NOT_IN_SLOT))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
stmt->setUInt64(0, ownerLowGUID);
stmt->setInt16(1, mode);
stmt->setInt16(2, PET_SAVE_NOT_IN_SLOT);
trans->Append(stmt);
}
// save pet
std::string actionBar = GenerateActionBarData();
ASSERT(owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber());
FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
ASSERT(owner->GetPetStable()->GetCurrentPet() && owner->GetPetStable()->GetCurrentPet()->PetNumber == m_charmInfo->GetPetNumber());
FillPetInfo(owner->GetPetStable()->GetCurrentPet());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
@@ -534,7 +528,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt8(4, GetLevel());
stmt->setUInt32(5, m_unitData->PetExperience);
stmt->setUInt8(6, GetReactState());
stmt->setInt16(7, mode);
stmt->setInt16(7, owner->GetPetStable()->GetCurrentActivePetIndex().value_or(PET_SAVE_NOT_IN_SLOT));
stmt->setString(8, m_name);
stmt->setUInt8(9, HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ? 0 : 1);
stmt->setUInt32(10, curhealth);
+2 -2
View File
@@ -65,8 +65,8 @@ class TC_GAME_API Pet : public Guardian
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map);
static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current);
bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current);
static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional<PetSaveMode> slot);
bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional<PetSaveMode> forcedSlot = {});
bool IsLoading() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void FillPetInfo(PetStable::PetInfo* petInfo) const;
+41 -7
View File
@@ -33,18 +33,31 @@ enum PetType : uint8
MAX_PET_TYPE = 4
};
#define MAX_PET_STABLES 4
#define MAX_ACTIVE_PETS 5
#define MAX_PET_STABLES 200
// stored in character_pet.slot
enum PetSaveMode : int16
{
PET_SAVE_AS_DELETED = -2, // not saved in fact
PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
PET_SAVE_FIRST_STABLE_SLOT = 1,
PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
PET_SAVE_AS_CURRENT = -3, // in current slot (with player)
PET_SAVE_FIRST_ACTIVE_SLOT = 0,
PET_SAVE_LAST_ACTIVE_SLOT = PET_SAVE_FIRST_ACTIVE_SLOT + MAX_ACTIVE_PETS,
PET_SAVE_FIRST_STABLE_SLOT = 5,
PET_SAVE_LAST_STABLE_SLOT = PET_SAVE_FIRST_STABLE_SLOT + MAX_PET_STABLES, // last in DB stable slot index
PET_SAVE_NOT_IN_SLOT = -1 // for avoid conflict with stable size grow will use negative value
};
constexpr bool IsActivePetSlot(PetSaveMode slot)
{
return slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT;
}
constexpr bool IsStabledPetSlot(PetSaveMode slot)
{
return slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT;
}
enum PetSpellState
{
PETSPELL_UNCHANGED = 0,
@@ -97,6 +110,8 @@ enum class PetTameResult : uint8
EliteTooHighLevel = 14
};
constexpr uint32 CALL_PET_SPELL_ID = 883;
class PetStable
{
public:
@@ -121,14 +136,33 @@ public:
bool WasRenamed = false;
};
Optional<PetInfo> CurrentPet; // PET_SAVE_AS_CURRENT
Optional<uint32> CurrentPetIndex; // index into ActivePets or UnslottedPets if highest bit is set
std::array<Optional<PetInfo>, MAX_ACTIVE_PETS> ActivePets; // PET_SAVE_FIRST_ACTIVE_SLOT - PET_SAVE_LAST_ACTIVE_SLOT
std::array<Optional<PetInfo>, MAX_PET_STABLES> StabledPets; // PET_SAVE_FIRST_STABLE_SLOT - PET_SAVE_LAST_STABLE_SLOT
std::vector<PetInfo> UnslottedPets; // PET_SAVE_NOT_IN_SLOT
PetInfo const* GetUnslottedHunterPet() const
PetInfo* GetCurrentPet() { return const_cast<PetInfo*>(const_cast<PetStable const*>(this)->GetCurrentPet()); }
PetInfo const* GetCurrentPet() const
{
return UnslottedPets.size() == 1 && UnslottedPets[0].Type == HUNTER_PET ? &UnslottedPets[0] : nullptr;
if (!CurrentPetIndex)
return nullptr;
if (Optional<uint32> activePetIndex = GetCurrentActivePetIndex())
return ActivePets[*activePetIndex] ? &ActivePets[*activePetIndex].value() : nullptr;
if (Optional<uint32> unslottedPetIndex = GetCurrentUnslottedPetIndex())
return *unslottedPetIndex < UnslottedPets.size() ? &UnslottedPets[*unslottedPetIndex] : nullptr;
return nullptr;
}
Optional<uint32> GetCurrentActivePetIndex() const { return CurrentPetIndex && ((*CurrentPetIndex & UnslottedPetIndexMask) == 0) ? CurrentPetIndex : std::nullopt; }
void SetCurrentActivePetIndex(uint32 index) { CurrentPetIndex = index; }
Optional<uint32> GetCurrentUnslottedPetIndex() const { return CurrentPetIndex && ((*CurrentPetIndex & UnslottedPetIndexMask) != 0) ? Optional<uint32>(*CurrentPetIndex & ~UnslottedPetIndexMask) : std::nullopt; }
void SetCurrentUnslottedPetIndex(uint32 index) { CurrentPetIndex = index | UnslottedPetIndexMask; }
private:
static constexpr uint32 UnslottedPetIndexMask = 0x80000000;
};
#endif
+44 -74
View File
@@ -18413,8 +18413,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
uint32 extraflags = fields.extra_flags;
_LoadPetStable(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
m_temporaryUnsummonedPetNumber = fields.summonedPetNumber;
_LoadPetStable(fields.summonedPetNumber, holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
if (HasAtLoginFlag(AT_LOGIN_RENAME))
{
@@ -20611,7 +20610,7 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba
stmt->setUInt32(index++, GetPrimarySpecialization());
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
if (PetStable const* petStable = GetPetStable())
stmt->setUInt32(index++, petStable->CurrentPet && petStable->CurrentPet->Health > 0 ? petStable->CurrentPet->PetNumber : 0); // summonedPetNumber
stmt->setUInt32(index++, petStable->GetCurrentPet() && petStable->GetCurrentPet()->Health > 0 ? petStable->GetCurrentPet()->PetNumber : 0); // summonedPetNumber
else
stmt->setUInt32(index++, 0); // summonedPetNumber
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
@@ -21955,49 +21954,22 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (!pet)
{
if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
{
// Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setInt16(0, PET_SAVE_NOT_IN_SLOT);
stmt->setUInt64(1, GetGUID().GetCounter());
stmt->setUInt32(2, m_petStable->CurrentPet->PetNumber);
CharacterDatabase.Execute(stmt);
m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
m_petStable->CurrentPet.reset();
}
// Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPetIndex)
m_petStable->CurrentPetIndex.reset();
return;
}
pet->CombatStop();
if (returnreagent)
{
switch (pet->GetEntry())
{
//warlock pets except imp are removed(?) when logging out
case 1860:
case 1863:
case 417:
case 17252:
mode = PET_SAVE_NOT_IN_SLOT;
break;
}
}
// only if current pet in slot
pet->SavePetToDB(mode);
ASSERT(m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber());
if (mode == PET_SAVE_NOT_IN_SLOT)
{
m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
m_petStable->CurrentPet.reset();
}
else if (mode == PET_SAVE_AS_DELETED)
m_petStable->CurrentPet.reset();
PetStable::PetInfo const* currentPet = m_petStable->GetCurrentPet();
ASSERT(currentPet && currentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber());
if (mode == PET_SAVE_NOT_IN_SLOT || mode == PET_SAVE_AS_DELETED)
m_petStable->CurrentPetIndex.reset();
// else if (stable slots) handled in opcode handlers due to required swaps
// else (current pet) doesnt need to do anything
@@ -28288,7 +28260,7 @@ void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result)
} while (result->NextRow());
}
void Player::_LoadPetStable(PreparedQueryResult result)
void Player::_LoadPetStable(uint32 summonedPetNumber, PreparedQueryResult result)
{
if (!result)
return;
@@ -28319,15 +28291,18 @@ void Player::_LoadPetStable(PreparedQueryResult result)
petInfo.CreatedBySpellId = fields[13].GetUInt32();
petInfo.Type = PetType(fields[14].GetUInt8());
petInfo.SpecializationId = fields[15].GetUInt16();
if (slot == PET_SAVE_AS_CURRENT)
m_petStable->CurrentPet = std::move(petInfo);
else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT)
m_petStable->StabledPets[slot - 1] = std::move(petInfo);
if (slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT)
m_petStable->ActivePets[slot] = std::move(petInfo);
else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT)
m_petStable->StabledPets[slot - PET_SAVE_FIRST_STABLE_SLOT] = std::move(petInfo);
else if (slot == PET_SAVE_NOT_IN_SLOT)
m_petStable->UnslottedPets.push_back(std::move(petInfo));
} while (result->NextRow());
}
if (Pet::GetLoadPetInfo(*m_petStable, 0, summonedPetNumber, {}).first)
m_temporaryUnsummonedPetNumber = summonedPetNumber;
}
void Player::_SaveInstanceTimeRestrictions(CharacterDatabaseTransaction& trans)
@@ -28665,18 +28640,21 @@ Guild const* Player::GetGuild() const
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
}
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
Pet* Player::SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float y, float z, float ang, uint32 duration, bool* isNew /*= nullptr*/)
{
PetStable& petStable = GetOrInitPetStable();
Pet* pet = new Pet(this, petType);
Pet* pet = new Pet(this, SUMMON_PET);
if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false))
if (pet->LoadPetFromDB(this, entry, 0, false, slot))
{
if (duration > 0)
pet->SetDuration(duration);
return nullptr;
if (isNew)
*isNew = false;
return pet;
}
// petentry == 0 for hunter "call pet" (current pet summoned if any)
@@ -28686,6 +28664,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return nullptr;
}
// only SUMMON_PET are handled here
pet->Relocate(x, y, z, ang);
if (!pet->IsPositionValid())
{
@@ -28703,7 +28683,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return nullptr;
}
if (petType == SUMMON_PET && petStable.CurrentPet)
if (petStable.GetCurrentPet())
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
PhasingHandler::InheritPhaseShift(pet, this);
@@ -28717,43 +28697,33 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
SetMinion(pet, true);
switch (petType)
{
case SUMMON_PET:
// this enables pet details window (Shift+P)
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
pet->SetClass(CLASS_MAGE);
pet->SetPetExperience(0);
pet->SetPetNextLevelExperience(1000);
pet->SetFullHealth();
pet->SetFullPower(POWER_MANA);
pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime()));
break;
default:
break;
}
// this enables pet details window (Shift+P)
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
pet->SetClass(CLASS_MAGE);
pet->SetPetExperience(0);
pet->SetPetNextLevelExperience(1000);
pet->SetFullHealth();
pet->SetFullPower(POWER_MANA);
pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime()));
map->AddToMap(pet->ToCreature());
ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet()));
pet->FillPetInfo(&petStable.CurrentPet.emplace());
ASSERT(!petStable.CurrentPetIndex);
petStable.SetCurrentUnslottedPetIndex(petStable.UnslottedPets.size());
pet->FillPetInfo(&petStable.UnslottedPets.emplace_back());
switch (petType)
{
case SUMMON_PET:
pet->InitPetCreateSpells();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
PetSpellInitialize();
break;
default:
break;
}
pet->InitPetCreateSpells();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
PetSpellInitialize();
if (duration > 0)
pet->SetDuration(duration);
//ObjectAccessor::UpdateObjectVisibility(pet);
if (isNew)
*isNew = true;
return pet;
}
+2 -2
View File
@@ -1211,7 +1211,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
PetStable const* GetPetStable() const { return m_petStable.get(); }
Pet* GetPet() const;
Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
Pet* SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float y, float z, float ang, uint32 despwtime, bool* isNew = nullptr);
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
void SendTameFailure(PetTameResult result);
@@ -2835,7 +2835,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void _LoadTalents(PreparedQueryResult result);
void _LoadPvpTalents(PreparedQueryResult result);
void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
void _LoadPetStable(PreparedQueryResult result);
void _LoadPetStable(uint32 summonedPetNumber, PreparedQueryResult result);
void _LoadCurrency(PreparedQueryResult result);
void _LoadCUFProfiles(PreparedQueryResult result);
+8 -2
View File
@@ -10316,7 +10316,12 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
Player* player = ToPlayer();
PetStable& petStable = player->GetOrInitPetStable();
if (petStable.CurrentPet || petStable.GetUnslottedHunterPet())
auto freeActiveSlotItr = std::find_if(petStable.ActivePets.begin(), petStable.ActivePets.end(), [](Optional<PetStable::PetInfo> const& petInfo)
{
return !petInfo.has_value();
});
if (freeActiveSlotItr == petStable.ActivePets.end())
return false;
pet->SetCreatorGUID(GetGUID());
@@ -10340,7 +10345,8 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
//pet->InitLevelupSpellsForLevel();
pet->SetFullHealth();
pet->FillPetInfo(&petStable.CurrentPet.emplace());
petStable.SetCurrentActivePetIndex(std::distance(petStable.ActivePets.begin(), freeActiveSlotItr));
pet->FillPetInfo(&freeActiveSlotItr->emplace());
return true;
}
@@ -1146,6 +1146,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SetGuildLevel(0);
}
// Send stable contents to display icons on Call Pet spells
if (pCurrChar->HasSpell(CALL_PET_SPELL_ID))
SendStablePet(ObjectGuid::Empty);
pCurrChar->GetSession()->GetBattlePetMgr()->SendJournalLockStatus();
pCurrChar->SendInitialPacketsBeforeAddToMap();
+129 -288
View File
@@ -32,14 +32,11 @@
#include "MailPackets.h"
#include "Map.h"
#include "NPCPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "PetPackets.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Trainer.h"
@@ -373,51 +370,36 @@ void WorldSession::SendStablePet(ObjectGuid guid)
return;
}
int32 petSlot = 0;
if (petStable->CurrentPet)
for (uint32 petSlot = 0; petSlot < petStable->ActivePets.size(); ++petSlot)
{
PetStable::PetInfo const& pet = *petStable->CurrentPet;
if (!petStable->ActivePets[petSlot])
continue;
PetStable::PetInfo const& pet = *petStable->ActivePets[petSlot];
WorldPackets::Pet::PetStableInfo& stableEntry = packet.Pets.emplace_back();
stableEntry.PetSlot = petSlot;
stableEntry.PetSlot = petSlot + PET_SAVE_FIRST_ACTIVE_SLOT;
stableEntry.PetNumber = pet.PetNumber;
stableEntry.CreatureID = pet.CreatureId;
stableEntry.DisplayID = pet.DisplayId;
stableEntry.ExperienceLevel = pet.Level;
stableEntry.PetFlags = PET_STABLE_ACTIVE;
stableEntry.PetName = pet.Name;
++petSlot;
}
else
{
if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
{
WorldPackets::Pet::PetStableInfo& stableEntry = packet.Pets.emplace_back();
stableEntry.PetSlot = petSlot;
stableEntry.PetNumber = pet->PetNumber;
stableEntry.CreatureID = pet->CreatureId;
stableEntry.DisplayID = pet->DisplayId;
stableEntry.ExperienceLevel = pet->Level;
stableEntry.PetFlags = PET_STABLE_ACTIVE;
stableEntry.PetName = pet->Name;
++petSlot;
}
}
for (Optional<PetStable::PetInfo> const& stabledSlot : petStable->StabledPets)
for (uint32 petSlot = 0; petSlot < petStable->StabledPets.size(); ++petSlot)
{
if (stabledSlot)
{
PetStable::PetInfo const& pet = *stabledSlot;
WorldPackets::Pet::PetStableInfo& stableEntry = packet.Pets.emplace_back();
stableEntry.PetSlot = petSlot;
stableEntry.PetNumber = pet.PetNumber;
stableEntry.CreatureID = pet.CreatureId;
stableEntry.DisplayID = pet.DisplayId;
stableEntry.ExperienceLevel = pet.Level;
stableEntry.PetFlags = PET_STABLE_INACTIVE;
stableEntry.PetName = pet.Name;
++petSlot;
}
if (!petStable->StabledPets[petSlot])
continue;
PetStable::PetInfo const& pet = *petStable->StabledPets[petSlot];
WorldPackets::Pet::PetStableInfo& stableEntry = packet.Pets.emplace_back();
stableEntry.PetSlot = petSlot + PET_SAVE_FIRST_STABLE_SLOT;
stableEntry.PetNumber = pet.PetNumber;
stableEntry.CreatureID = pet.CreatureId;
stableEntry.DisplayID = pet.DisplayId;
stableEntry.ExperienceLevel = pet.Level;
stableEntry.PetFlags = PET_STABLE_INACTIVE;
stableEntry.PetName = pet.Name;
}
SendPacket(packet.Write());
@@ -430,291 +412,150 @@ void WorldSession::SendPetStableResult(StableResult result)
SendPacket(petStableResult.Write());
}
void WorldSession::HandleStablePet(WorldPacket& recvData)
void WorldSession::HandleSetPetSlot(WorldPackets::NPC::SetPetSlot& setPetSlot)
{
ObjectGuid npcGUID;
recvData >> npcGUID;
if (!GetPlayer()->IsAlive())
if (!CheckStableMaster(setPetSlot.StableMaster) || setPetSlot.DestSlot >= PET_SAVE_LAST_STABLE_SLOT)
{
SendPetStableResult(StableResult::InternalError);
return;
}
if (!CheckStableMaster(npcGUID))
{
SendPetStableResult(StableResult::InternalError);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
GetPlayer()->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Interacting);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
return;
Pet* pet = _player->GetPet();
// can't place in stable dead pet
if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
|| (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
{
SendPetStableResult(StableResult::InternalError);
return;
}
for (uint32 freeSlot = 0; freeSlot < petStable->StabledPets.size(); ++freeSlot)
auto [srcPet, srcPetSlot] = Pet::GetLoadPetInfo(*petStable, 0, setPetSlot.PetNumber, {});
PetSaveMode dstPetSlot = PetSaveMode(setPetSlot.DestSlot);
PetStable::PetInfo const* dstPet = Pet::GetLoadPetInfo(*petStable, 0, 0, dstPetSlot).first;
if (!srcPet || srcPet->Type != HUNTER_PET)
{
if (!petStable->StabledPets[freeSlot])
SendPetStableResult(StableResult::InternalError);
return;
}
if (dstPet && dstPet->Type != HUNTER_PET)
{
SendPetStableResult(StableResult::InternalError);
return;
}
Optional<PetStable::PetInfo>* src = nullptr;
Optional<PetStable::PetInfo>* dst = nullptr;
Optional<int16> newActivePetIndex;
if (IsActivePetSlot(srcPetSlot) && IsActivePetSlot(dstPetSlot))
{
// active<->active: only swap ActivePets and CurrentPetIndex (do not despawn pets)
src = &petStable->ActivePets[srcPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
dst = &petStable->ActivePets[dstPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
if (petStable->GetCurrentActivePetIndex() == srcPetSlot)
newActivePetIndex = dstPetSlot;
else if (petStable->GetCurrentActivePetIndex() == dstPetSlot)
newActivePetIndex = srcPetSlot;
}
else if (IsStabledPetSlot(srcPetSlot) && IsStabledPetSlot(dstPetSlot))
{
// stabled<->stabled: only swap StabledPets
src = &petStable->StabledPets[srcPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
dst = &petStable->StabledPets[dstPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
}
else if (IsActivePetSlot(srcPetSlot) && IsStabledPetSlot(dstPetSlot))
{
// active<->stabled: swap petStable contents and despawn active pet if it is involved in swap
if (petStable->CurrentPetIndex == srcPetSlot)
{
if (pet)
Pet* oldPet = _player->GetPet();
if (oldPet && !oldPet->IsAlive())
{
// stable summoned pet
_player->RemovePet(pet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
SendPetStableResult(StableResult::StableSuccess);
SendPetStableResult(StableResult::InternalError);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// stable unsummoned pet
petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
SendPetStableResult(StableResult::StableSuccess);
return;
_player->RemovePet(oldPet, PET_SAVE_NOT_IN_SLOT);
}
if (dstPet)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(dstPet->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
SendPetStableResult(StableResult::CantControlExotic);
return;
}
}
src = &petStable->ActivePets[srcPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
dst = &petStable->StabledPets[dstPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
}
// not free stable slot
SendPetStableResult(StableResult::InvalidSlot);
}
void WorldSession::HandleUnstablePet(WorldPacket& recvData)
{
ObjectGuid npcGUID;
uint32 petnumber;
recvData >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
else if (IsStabledPetSlot(srcPetSlot) && IsActivePetSlot(dstPetSlot))
{
SendPetStableResult(StableResult::InternalError);
return;
}
// stabled<->active: swap petStable contents and despawn active pet if it is involved in swap
if (petStable->CurrentPetIndex == dstPetSlot)
{
Pet* oldPet = _player->GetPet();
if (oldPet && !oldPet->IsAlive())
{
SendPetStableResult(StableResult::InternalError);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
_player->RemovePet(oldPet, PET_SAVE_NOT_IN_SLOT);
}
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendPetStableResult(StableResult::InternalError);
return;
}
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
{
return pet && pet->PetNumber == petnumber;
});
if (stabledPet == petStable->StabledPets.end())
{
SendPetStableResult(StableResult::InternalError);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
// if problem in exotic pet
if (creatureInfo && creatureInfo->IsTameable(true))
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(srcPet->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
{
SendPetStableResult(StableResult::CantControlExotic);
else
SendPetStableResult(StableResult::InternalError);
return;
}
Pet* oldPet = _player->GetPet();
if (oldPet)
{
// try performing a swap, client sends this packet instead of swap when starting from stabled slot
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
{
SendPetStableResult(StableResult::InternalError);
return;
}
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
src = &petStable->StabledPets[srcPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
dst = &petStable->ActivePets[dstPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
}
else if (petStable->UnslottedPets.size() == 1)
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setInt16(0, dstPetSlot);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, srcPet->PetNumber);
trans->Append(stmt);
if (dstPet)
{
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setInt16(0, srcPetSlot);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, dstPet->PetNumber);
trans->Append(stmt);
}
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete(
[this, currentPlayerGuid = _player->GetGUID(), src, dst, newActivePetIndex](bool success)
{
if (_player && _player->GetGUID() == currentPlayerGuid)
{
SendPetStableResult(StableResult::InternalError);
return;
if (success)
{
std::swap(*src, *dst);
if (newActivePetIndex)
GetPlayer()->GetPetStable()->SetCurrentActivePetIndex(*newActivePetIndex);
SendPetStableResult(StableResult::StableSuccess);
}
else
{
SendPetStableResult(StableResult::InternalError);
}
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
}
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
{
SendPetStableResult(StableResult::InternalError);
return;
}
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
{
delete newPet;
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
petStable->CurrentPet.reset();
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petnumber);
CharacterDatabase.Execute(stmt);
SendPetStableResult(StableResult::InternalError);
}
else
{
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petnumber);
CharacterDatabase.Execute(stmt);
SendPetStableResult(StableResult::UnstableSuccess);
}
}
void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
{
ObjectGuid npcGUID;
uint32 petId;
recvData >> npcGUID >> petId;
if (!CheckStableMaster(npcGUID))
{
SendPetStableResult(StableResult::InternalError);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
PetStable* petStable = GetPlayer()->GetPetStable();
if (!petStable)
{
SendPetStableResult(StableResult::InternalError);
return;
}
// Find swapped pet slot in stable
auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional<PetStable::PetInfo> const& pet)
{
return pet && pet->PetNumber == petId;
});
if (stabledPet == petStable->StabledPets.end())
{
SendPetStableResult(StableResult::InternalError);
return;
}
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(true))
{
SendPetStableResult(StableResult::InternalError);
return;
}
Pet* oldPet = _player->GetPet();
if (oldPet)
{
if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
{
SendPetStableResult(StableResult::InternalError);
return;
}
_player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
}
else if (petStable->UnslottedPets.size() == 1)
{
if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
{
SendPetStableResult(StableResult::InternalError);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber);
CharacterDatabase.Execute(stmt);
// move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
petStable->UnslottedPets.pop_back();
}
else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
{
SendPetStableResult(StableResult::InternalError);
return;
}
// summon unstabled pet
Pet* newPet = new Pet(_player, HUNTER_PET);
if (!newPet->LoadPetFromDB(_player, 0, petId, false))
{
delete newPet;
SendPetStableResult(StableResult::InternalError);
petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
petStable->CurrentPet.reset();
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petId);
CharacterDatabase.Execute(stmt);
}
else
{
// update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petId);
CharacterDatabase.Execute(stmt);
SendPetStableResult(StableResult::UnstableSuccess);
}
}
void WorldSession::HandleRepairItemOpcode(WorldPackets::Item::RepairItem& packet)
+3 -3
View File
@@ -538,7 +538,7 @@ void WorldSession::HandlePetRename(WorldPackets::Pet::PetRename& packet)
if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
!pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
!petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
!petStable || !petStable->GetCurrentPet() || petStable->GetCurrentPet()->PetNumber != pet->GetCharmInfo()->GetPetNumber())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
@@ -560,8 +560,8 @@ void WorldSession::HandlePetRename(WorldPackets::Pet::PetRename& packet)
pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED);
petStable->CurrentPet->Name = name;
petStable->CurrentPet->WasRenamed = true;
petStable->GetCurrentPet()->Name = name;
petStable->GetCurrentPet()->WasRenamed = true;
if (declinedname)
{
@@ -224,5 +224,12 @@ void RequestStabledPets::Read()
{
_worldPacket >> StableMaster;
}
void SetPetSlot::Read()
{
_worldPacket >> PetNumber;
_worldPacket >> DestSlot;
_worldPacket >> StableMaster;
}
}
}
@@ -264,6 +264,18 @@ namespace WorldPackets
ObjectGuid StableMaster;
};
class SetPetSlot final : public ClientPacket
{
public:
SetPetSlot(WorldPacket&& packet) : ClientPacket(CMSG_SET_PET_SLOT, std::move(packet)) { }
void Read() override;
ObjectGuid StableMaster;
uint32 PetNumber = 0;
uint8 DestSlot = 0;
};
}
}
+1 -1
View File
@@ -808,7 +808,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_SET_LOOT_SPECIALIZATION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetLootSpecialization);
DEFINE_HANDLER(CMSG_SET_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPartyAssignment);
DEFINE_HANDLER(CMSG_SET_PARTY_LEADER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetPartyLeaderOpcode);
DEFINE_HANDLER(CMSG_SET_PET_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_SET_PET_SLOT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetPetSlot);
DEFINE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames);
DEFINE_HANDLER(CMSG_SET_PREFERRED_CEMETERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_SET_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPvP);
+2 -3
View File
@@ -547,6 +547,7 @@ namespace WorldPackets
class SpiritHealerActivate;
class TrainerBuySpell;
class RequestStabledPets;
class SetPetSlot;
}
namespace Party
@@ -1403,9 +1404,7 @@ class TC_GAME_API WorldSession
void HandleNpcTextQueryOpcode(WorldPackets::Query::QueryNPCText& packet);
void HandleBinderActivateOpcode(WorldPackets::NPC::Hello& packet);
void HandleRequestStabledPets(WorldPackets::NPC::RequestStabledPets& packet);
void HandleStablePet(WorldPacket& recvPacket);
void HandleUnstablePet(WorldPacket& recvPacket);
void HandleStableSwapPet(WorldPacket& recvPacket);
void HandleSetPetSlot(WorldPackets::NPC::SetPetSlot& setPetSlot);
void HandleCanDuel(WorldPackets::Duel::CanDuel& packet);
void HandleDuelResponseOpcode(WorldPackets::Duel::DuelResponse& duelResponse);
+42 -7
View File
@@ -5928,13 +5928,23 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
}
case SPELL_EFFECT_RESURRECT_PET:
{
Unit* unitCaster = m_caster->ToUnit();
if (!unitCaster)
Player* playerCaster = m_caster->ToPlayer();
if (!playerCaster || !playerCaster->GetPetStable())
return SPELL_FAILED_BAD_TARGETS;
Creature* pet = unitCaster->GetGuardianPet();
Pet* pet = playerCaster->GetPet();
if (pet && pet->IsAlive())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
PetStable const* petStable = playerCaster->GetPetStable();
auto deadPetItr = std::find_if(petStable->ActivePets.begin(), petStable->ActivePets.end(), [](Optional<PetStable::PetInfo> const& petInfo)
{
return petInfo && !petInfo->Health;
});
if (deadPetItr == petStable->ActivePets.end())
return SPELL_FAILED_BAD_TARGETS;
break;
}
// This is generic summon effect
@@ -5998,17 +6008,27 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
Player* playerCaster = unitCaster->ToPlayer();
if (playerCaster && playerCaster->GetPetStable())
{
std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), spellEffectInfo.MiscValue, 0, false);
if (info.first)
Optional<PetSaveMode> petSlot;
if (!spellEffectInfo.MiscValue)
{
if (info.first->Type == HUNTER_PET)
petSlot = PetSaveMode(spellEffectInfo.CalcValue());
// No pet can be summoned if any pet is dead
for (Optional<PetStable::PetInfo> const& activePet : playerCaster->GetPetStable()->ActivePets)
{
if (!info.first->Health)
if (activePet && !activePet->Health)
{
playerCaster->SendTameFailure(PetTameResult::Dead);
return SPELL_FAILED_DONT_REPORT;
}
}
}
std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), spellEffectInfo.MiscValue, 0, petSlot);
if (info.first)
{
if (info.first->Type == HUNTER_PET)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(info.first->CreatureId);
if (!creatureInfo || !creatureInfo->IsTameable(playerCaster->CanTameExoticPets()))
{
@@ -6031,6 +6051,21 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
break;
}
case SPELL_EFFECT_DISMISS_PET:
{
Player* playerCaster = m_caster->ToPlayer();
if (!playerCaster)
return SPELL_FAILED_BAD_TARGETS;
Pet* pet = playerCaster->GetPet();
if (!pet)
return SPELL_FAILED_NO_PET;
if (!pet->IsAlive())
return SPELL_FAILED_TARGETS_DEAD;
break;
}
case SPELL_EFFECT_SUMMON_PLAYER:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
+30 -14
View File
@@ -2626,27 +2626,35 @@ void Spell::EffectSummonPet()
return;
}
Optional<PetSaveMode> petSlot;
if (!petentry)
petSlot = PetSaveMode(damage);
float x, y, z;
owner->GetClosePoint(x, y, z, owner->GetCombatReach());
Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
bool isNew = false;
Pet* pet = owner->SummonPet(petentry, petSlot, x, y, z, owner->GetOrientation(), 0, &isNew);
if (!pet)
return;
if (m_caster->GetTypeId() == TYPEID_UNIT)
if (isNew)
{
if (m_caster->ToCreature()->IsTotem())
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->SetReactState(REACT_DEFENSIVE);
if (m_caster->GetTypeId() == TYPEID_UNIT)
{
if (m_caster->ToCreature()->IsTotem())
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->SetReactState(REACT_DEFENSIVE);
}
pet->SetCreatedBySpell(m_spellInfo->Id);
// generate new name for summon pet
std::string new_name = sObjectMgr->GeneratePetName(petentry);
if (!new_name.empty())
pet->SetName(new_name);
}
pet->SetCreatedBySpell(m_spellInfo->Id);
// generate new name for summon pet
std::string new_name = sObjectMgr->GeneratePetName(petentry);
if (!new_name.empty())
pet->SetName(new_name);
ExecuteLogEffectSummonObject(SpellEffectName(effectInfo->Effect), pet);
}
@@ -4252,9 +4260,17 @@ void Spell::EffectResurrectPet()
if (!player->GetPet())
{
PetStable const* petStable = player->GetPetStable();
auto deadPetItr = std::find_if(petStable->ActivePets.begin(), petStable->ActivePets.end(), [](Optional<PetStable::PetInfo> const& petInfo)
{
return petInfo && !petInfo->Health;
});
PetSaveMode slot = PetSaveMode(std::distance(petStable->ActivePets.begin(), deadPetItr));
// Position passed to SummonPet is irrelevant with current implementation,
// pet will be relocated without using these coords in Pet::LoadPetFromDB
player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0);
player->SummonPet(0, slot, 0.0f, 0.0f, 0.0f, 0.0f, 0);
hadPet = false;
}
+25 -4
View File
@@ -615,6 +615,15 @@ class spell_hun_tame_beast : public SpellScriptLoader
{
PrepareSpellScript(spell_hun_tame_beast_SpellScript);
static constexpr uint32 CallPetSpellIds[MAX_ACTIVE_PETS] =
{
883,
83242,
83243,
83244,
83245,
};
SpellCastResult CheckCast()
{
Player* caster = GetCaster()->ToPlayer();
@@ -633,13 +642,25 @@ class spell_hun_tame_beast : public SpellScriptLoader
if (!target->GetCreatureTemplate()->IsTameable(caster->CanTameExoticPets()))
return SPELL_FAILED_BAD_TARGETS;
PetStable const* petStable = caster->GetPetStable();
if (petStable)
if (PetStable const* petStable = caster->GetPetStable())
{
if (petStable->CurrentPet)
if (petStable->CurrentPetIndex)
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
if (petStable->GetUnslottedHunterPet())
auto freeSlotItr = std::find_if(petStable->ActivePets.begin(), petStable->ActivePets.end(), [](Optional<PetStable::PetInfo> const& petInfo)
{
return !petInfo.has_value();
});
if (freeSlotItr == petStable->ActivePets.end())
{
caster->SendTameFailure(PetTameResult::TooMany);
return SPELL_FAILED_DONT_REPORT;
}
// Check for known Call Pet X spells
std::size_t freeSlotIndex = std::distance(petStable->ActivePets.begin(), freeSlotItr);
if (!caster->HasSpell(CallPetSpellIds[freeSlotIndex]))
{
caster->SendTameFailure(PetTameResult::TooMany);
return SPELL_FAILED_DONT_REPORT;