Fixed Mana Gems, implement SPELL_EFFECT_CREATE_MANA_GEM and revert prev. commit...

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-26 18:25:49 +01:00
parent 066efa09e3
commit 947b258479
6 changed files with 224 additions and 65 deletions
+148 -53
View File
@@ -9413,10 +9413,100 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32
return false;
}
uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const
{
uint8 tempcount = 0;
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto && pProto->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto && pProto->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pBag)
continue;
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item *pItem = GetItemByPos( i, j );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
if (pItem->GetProto()->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
}
for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pItem)
continue;
if (pItem == skipItem)
continue;
ItemPrototype const *pProto = pItem->GetProto();
if (pProto && pProto->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if (!pBag)
continue;
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
Item *pItem = GetItemByPos( i, j );
if(!pItem)
continue;
if(pItem == skipItem)
continue;
if(pItem->GetProto()->ItemLimitCategory == limitCategory)
tempcount += pItem->GetCount();
}
}
return tempcount;
}
uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const
{
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
if( !pProto )
if (!pProto)
{
if(no_space_count)
*no_space_count = count;
@@ -9424,18 +9514,36 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem,
}
// no maximum
if(pProto->MaxCount <= 0 || pProto->MaxCount == 2147483647)
if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647)
return EQUIP_ERR_OK;
uint32 curcount = GetItemCount(pProto->ItemId,true,pItem);
uint32 curcount;
if (pProto->ItemLimitCategory)
curcount = CountItemWithLimitCategory(pProto->ItemLimitCategory,pItem);
else
curcount = GetItemCount(pProto->ItemId,true,pItem);
if (curcount + count > uint32(pProto->MaxCount))
if ((curcount + count > uint32(pProto->MaxCount)) && !(pProto->ItemLimitCategory))
{
if(no_space_count)
if (no_space_count)
*no_space_count = count +curcount - pProto->MaxCount;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
if (pProto->ItemLimitCategory && pProto->Class!=ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?)
{
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
if (!limitEntry)
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
if (curcount + count > limitEntry->maxCount)
{
if (no_space_count)
*no_space_count = count + curcount - limitEntry->maxCount;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; // attempt add too many limit category items
}
}
return EQUIP_ERR_OK;
}
@@ -11396,54 +11504,6 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
}
}
void Player::HandleDestroyItemReplace( uint32 itemEntry, uint8 bag ,uint8 slot, uint16 pos )
{
if(!itemEntry || !slot || !bag)
return;
uint32 newItemEntry = 0;
switch(itemEntry)
{
case 39878: // Mysterious Unhatched Egg
newItemEntry = 39883;
break;
case 44717: // Disgusting Jar
newItemEntry = 44718;
break;
default:
return;
}
Item *pNewItem = Item::CreateItem( newItemEntry, 1, this);
if( !pNewItem )
return;
if( IsInventoryPos( pos ) )
{
ItemPosCountVec dest;
uint8 msg = CanStoreItem( bag, slot, dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
StoreItem( dest, pNewItem, true);
return;
}
}
else if( IsBankPos ( pos ) )
{
ItemPosCountVec dest;
uint8 msg = CanBankItem( bag, slot, dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
BankItem( dest, pNewItem, true);
return;
}
}
// fail
delete pNewItem;
}
void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check)
{
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
@@ -11630,6 +11690,41 @@ void Player::DestroyConjuredItems( bool update )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
Item* Player::GetItemByEntry(uint32 entry) const
{
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->GetEntry() == entry)
return pItem;
}
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetEntry()==entry)
return pItem;
}
}
}
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->GetEntry()==entry)
return pItem;
}
return NULL;
}
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
{
if(!pItem)