Core/PacketIO: Fix packet structure for SMSG_AUCTION_LIST_ITEMS_RESULT and SMSG_PARTY_UPDATE

This commit is contained in:
Shauren
2026-08-18 00:09:04 +02:00
parent 9f0555dbc0
commit 94772bc6d2
2 changed files with 2 additions and 2 deletions
@@ -604,7 +604,7 @@ WorldPacket const* AuctionListItemsResult::Write()
_worldPacket.FlushBits();
_worldPacket << BucketKey;
_worldPacket << uint32(TotalCount);
_worldPacket << uint32(TotalQuantity);
}
return &_worldPacket;
@@ -486,8 +486,8 @@ ByteBuffer& operator<<(ByteBuffer& data, PartyPlayerInfo const& playerInfo)
data << SizedString::BitsSize<6>(playerInfo.Name);
data << SizedCString::BitsSize<6>(playerInfo.VoiceStateID);
data << Bits<1>(playerInfo.Connected);
data << Bits<1>(playerInfo.VoiceChatSilenced);
data << Bits<1>(playerInfo.FromSocialQueue);
data << Bits<1>(playerInfo.VoiceChatSilenced);
data << playerInfo.Leaver;
data << playerInfo.GUID;
data << uint8(playerInfo.Subgroup);