Core/PacketIO: Fix packet structure for SMSG_AUCTION_LIST_ITEMS_RESULT and SMSG_PARTY_UPDATE
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@@ -604,7 +604,7 @@ WorldPacket const* AuctionListItemsResult::Write()
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_worldPacket.FlushBits();
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_worldPacket << BucketKey;
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_worldPacket << uint32(TotalCount);
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_worldPacket << uint32(TotalQuantity);
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}
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return &_worldPacket;
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@@ -486,8 +486,8 @@ ByteBuffer& operator<<(ByteBuffer& data, PartyPlayerInfo const& playerInfo)
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data << SizedString::BitsSize<6>(playerInfo.Name);
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data << SizedCString::BitsSize<6>(playerInfo.VoiceStateID);
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data << Bits<1>(playerInfo.Connected);
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data << Bits<1>(playerInfo.VoiceChatSilenced);
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data << Bits<1>(playerInfo.FromSocialQueue);
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data << Bits<1>(playerInfo.VoiceChatSilenced);
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data << playerInfo.Leaver;
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data << playerInfo.GUID;
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data << uint8(playerInfo.Subgroup);
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