Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class
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@@ -259,7 +259,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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AIM_Initialize();
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// Initialize loot duplicate count depending on raid difficulty
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if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN)
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if (map->Is25ManRaid())
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loot.maxDuplicates = 3;
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return true;
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