Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class

This commit is contained in:
Shauren
2013-02-14 11:41:20 +01:00
parent ca280dbe05
commit 944d7290ad
2 changed files with 2 additions and 2 deletions
@@ -259,7 +259,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
AIM_Initialize();
// Initialize loot duplicate count depending on raid difficulty
if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN)
if (map->Is25ManRaid())
loot.maxDuplicates = 3;
return true;