diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 220bc4378a..6208bcc472 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -290,7 +290,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data } // Initialize loot duplicate count depending on raid difficulty - if (GetMap()->IsRaid() && GetMap()->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN) + if (GetMap()->Is25ManRaid()) loot.maxDuplicates = 3; SetEntry(Entry); // normal entry always diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 61e7943453..c41c8e71a4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -259,7 +259,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa AIM_Initialize(); // Initialize loot duplicate count depending on raid difficulty - if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN) + if (map->Is25ManRaid()) loot.maxDuplicates = 3; return true;