Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear (#24320)
* Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear * Warning and no-pch build fix (cherry picked from commit 6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd)
This commit is contained in:
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "PassiveAI.h"
|
||||
#include "Creature.h"
|
||||
#include "MovementDefines.h"
|
||||
|
||||
PassiveAI::PassiveAI(Creature* c, uint32 scriptId) : CreatureAI(c, scriptId)
|
||||
{
|
||||
@@ -79,12 +80,18 @@ void PossessedAI::KilledUnit(Unit* victim)
|
||||
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
|
||||
void CritterAI::DamageTaken(Unit* /*done_by*/, uint32&)
|
||||
void CritterAI::JustEngagedWith(Unit* /*who*/)
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STATE_FLEEING))
|
||||
me->SetControlled(true, UNIT_STATE_FLEEING);
|
||||
}
|
||||
|
||||
void CritterAI::OnMovementGeneratorFinalized(MovementGeneratorType type)
|
||||
{
|
||||
if (type == TIMED_FLEEING_MOTION_TYPE)
|
||||
EnterEvadeMode(EVADE_REASON_OTHER);
|
||||
}
|
||||
|
||||
void CritterAI::EnterEvadeMode(EvadeReason why)
|
||||
{
|
||||
if (me->HasUnitState(UNIT_STATE_FLEEING))
|
||||
|
||||
@@ -73,9 +73,11 @@ class TC_GAME_API CritterAI : public PassiveAI
|
||||
public:
|
||||
using PassiveAI::PassiveAI;
|
||||
|
||||
void DamageTaken(Unit* done_by, uint32& /*damage*/) override;
|
||||
void JustEngagedWith(Unit* /*who*/) override;
|
||||
void EnterEvadeMode(EvadeReason why) override;
|
||||
|
||||
void OnMovementGeneratorFinalized(MovementGeneratorType type) override;
|
||||
|
||||
static int32 Permissible(Creature const* creature);
|
||||
};
|
||||
|
||||
|
||||
@@ -44,6 +44,7 @@ class Unit;
|
||||
struct AISpellInfoType;
|
||||
enum DamageEffectType : uint8;
|
||||
enum Difficulty : uint8;
|
||||
enum MovementGeneratorType : uint8;
|
||||
enum SpellEffIndex : uint8;
|
||||
|
||||
//Selection method used by SelectTarget
|
||||
@@ -328,6 +329,8 @@ class TC_GAME_API UnitAI
|
||||
// Called when a game event starts or ends
|
||||
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) { }
|
||||
|
||||
virtual void OnMovementGeneratorFinalized(MovementGeneratorType /*type*/) { }
|
||||
|
||||
virtual std::string GetDebugInfo() const;
|
||||
|
||||
private:
|
||||
|
||||
@@ -1198,7 +1198,10 @@ void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* =
|
||||
{
|
||||
case MOTION_SLOT_DEFAULT:
|
||||
if (_defaultGenerator)
|
||||
{
|
||||
_defaultGenerator->Finalize(_owner, _generators.empty(), false);
|
||||
_defaultGenerator->NotifyAIOnFinalize(_owner);
|
||||
}
|
||||
|
||||
_defaultGenerator = MovementGeneratorPointer(movement);
|
||||
if (IsStatic(movement))
|
||||
@@ -1243,6 +1246,7 @@ void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movemen
|
||||
movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str());
|
||||
|
||||
movement->Finalize(_owner, active, movementInform);
|
||||
movement->NotifyAIOnFinalize(_owner);
|
||||
ClearBaseUnitState(movement);
|
||||
MovementGeneratorPointerDeleter(movement);
|
||||
}
|
||||
@@ -1253,6 +1257,7 @@ void MotionMaster::DeleteDefault(bool active, bool movementInform)
|
||||
_defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID().ToString().c_str());
|
||||
|
||||
_defaultGenerator->Finalize(_owner, active, movementInform);
|
||||
_defaultGenerator->NotifyAIOnFinalize(_owner);
|
||||
_defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator());
|
||||
AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "MovementDefines.h"
|
||||
#include "PathGenerator.h"
|
||||
#include "RandomMovementGenerator.h"
|
||||
#include "UnitAI.h"
|
||||
#include "WaypointMovementGenerator.h"
|
||||
#include <sstream>
|
||||
|
||||
@@ -58,3 +59,9 @@ MovementGenerator* WaypointMovementFactory::Create(Unit* /*object*/) const
|
||||
{
|
||||
return new WaypointMovementGenerator<Creature>();
|
||||
}
|
||||
|
||||
void MovementGenerator::NotifyAIOnFinalize(Unit* object)
|
||||
{
|
||||
if (UnitAI* ai = object->GetAI())
|
||||
ai->OnMovementGeneratorFinalized(GetMovementGeneratorType());
|
||||
}
|
||||
|
||||
@@ -69,6 +69,8 @@ class TC_GAME_API MovementGenerator
|
||||
// used by Evade code for select point to evade with expected restart default movement
|
||||
virtual bool GetResetPosition(Unit*, float&/* x*/, float&/* y*/, float&/* z*/) { return false; }
|
||||
|
||||
virtual void NotifyAIOnFinalize(Unit*);
|
||||
|
||||
void AddFlag(uint16 const flag) { Flags |= flag; }
|
||||
bool HasFlag(uint16 const flag) const { return (Flags & flag) != 0; }
|
||||
void RemoveFlag(uint16 const flag) { Flags &= ~flag; }
|
||||
|
||||
Reference in New Issue
Block a user